Commit graph

128 commits

Author SHA1 Message Date
d6082f8dcf CI: Fix registry to use port 9080 (same as GitLab) 2026-03-07 11:31:13 +00:00
8bb6cec01b CI: Switch registry to adriahub (192.168.1.100:5050) 2026-03-07 11:24:38 +00:00
Daniel
09813b626f Watch Together: Embed-Fehlerbehandlung, klickbare Queue, Video-Titel
- YouTube onError Handler: Erkennt Error 101/150 (Embedding deaktiviert),
  zeigt Fehlermeldung + "Auf YouTube oeffnen" Link, auto-skip nach 3s
- Queue-Items klickbar fuer Host (play_video mit Index)
- Video-Titel werden via noembed.com oEmbed API geholt
- Server-Endpoint: GET /api/watch-together/video-info?url=...
- "Hinzufuegen" Button zeigt Ladezustand waehrend Titel-Fetch

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 11:19:59 +01:00
Daniel
e4895a792c Fix: WebSocket-Konflikt zwischen Streaming und Watch Together
Root Cause: ws-Library killt WS-Verbindungen mit HTTP 400 wenn
mehrere WebSocketServer mit { server, path } registriert werden.
Der erste WSS (streaming) hat abortHandshake() fuer watch-together
Verbindungen aufgerufen.

- Beide WSS auf noServer-Modus umgestellt
- Zentrales upgrade-Routing in index.ts nach Pathname
- Frontend: connectWs prueft jetzt auch CONNECTING-State
- Frontend: onclose clobbert wsRef nur noch wenn gleicher Socket
- Frontend: waitForWs hat jetzt 10s Timeout statt Endlosschleife

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 11:02:36 +01:00
Daniel
e748fc97e9 Fix: Watch Together Raum-Erstellung + Download-Button
- Server/Frontend Protokoll-Mismatch behoben (create_room, join_room, room_created, room_joined, playback_state)
- togglePlay sendet jetzt korrekt pause/resume statt toggle_play
- Download-Button: SPA-Fallback fuer /downloads/ verhindert, 404 statt Reload
- download-Attribut am Link hinzugefuegt

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 02:48:43 +01:00
Daniel
73f247ada3 Watch Together Plugin + Electron Desktop App mit Ad-Blocker
Neuer Tab: Watch Together - gemeinsam Videos schauen (w2g.tv-Style)
- Raum-System mit optionalem Passwort und Host-Kontrolle
- Video-Queue mit Hinzufuegen/Entfernen/Umordnen
- YouTube (IFrame API) + direkte Video-URLs (.mp4, .webm)
- Synchronisierte Wiedergabe via WebSocket (/ws/watch-together)
- Server-autoritative Playback-State mit Drift-Korrektur (2.5s Sync-Pulse)
- Host-Transfer bei Disconnect, Room-Cleanup nach 30s

Electron Desktop App (electron/):
- Wrapper fuer Gaming Hub mit integriertem Ad-Blocker
- uBlock-Style Request-Filtering via session.webRequest
- 100+ Ad-Domains + YouTube-spezifische Filter
- Download-Button im Web-Header (nur sichtbar wenn nicht in Electron)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 02:40:59 +01:00
Daniel
4943bbf4a1 Streams oeffnen standardmaessig in neuem Fenster mit Passwortabfrage
Klick auf Stream-Tile oeffnet neues Fenster via ?viewStream= URL.
Passwort-Modal erscheint automatisch im neuen Fenster nach dem Laden.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 02:11:16 +01:00
Daniel
59ebfc91a9 Fix: Auto-Join via ?viewStream= URL-Parameter funktioniert jetzt
App.tsx wechselt automatisch zum Streaming-Tab wenn ?viewStream= in der URL steht.
StreamingTab nutzt ref-basierten Ansatz: Stream-ID wird beim Mount gespeichert,
Passwort-Modal oeffnet sich sobald die Stream-Liste vom Server geladen ist.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 02:07:49 +01:00
Daniel
470bef62e4 Streaming: Stale-Stream Fix, Broadcast+View gleichzeitig, 3-Punkt-Menü
Server:
- Dual-Role: Client kann gleichzeitig broadcasten UND zuschauen
  (broadcastStreamId + viewingStreamId statt single role)
- POST /api/streaming/disconnect Beacon-Endpoint fuer
  zuverlaessigen Cleanup bei Page-Unload
- Heartbeat auf 5s reduziert (schnellere Erkennung)

Frontend:
- pagehide + sendBeacon: Streams werden sofort aufgeraeumt wenn
  Browser geschlossen/neugeladen wird
- ICE Routing: Broadcaster-Map wird zuerst geprueft, dann Viewer-PC
  → Broadcast + View im selben Tab moeglich
- 3-Punkt-Menü mit Stream-Details, "In neuem Fenster oeffnen" und
  "Link teilen" (Clipboard)
- Auto-Join via ?viewStream=... Query-Parameter (fuer geteilte Links)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 01:56:14 +01:00
Daniel
813e017036 Fix: Umlaut-Darstellung im Zurueck-Button korrigiert
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 01:45:47 +01:00
Daniel
3ef25fc10a Beforeunload-Warnung + Vollbild-Button fuer Viewer
- beforeunload Event verhindert versehentliches Verlassen/Reload
  waehrend Broadcasting oder Viewing aktiv ist
- Vollbild-Button im Viewer-Header (Fullscreen API)
- Fullscreen-State wird korrekt getrackt und Icon wechselt

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 01:37:21 +01:00
Daniel
2ee36789b2 Stream auf 60 FPS + 8 Mbps Bitrate angehoben
- getDisplayMedia: frameRate ideal 60, 1920x1080
- WebRTC Sender: maxFramerate 60, maxBitrate 8 Mbps pro Viewer-PC

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 01:34:55 +01:00
Daniel
3f9b446f27 Fix: Schwarzes Bild bei Viewern - WebRTC Race Conditions behoben
- Doppelter Offer entfernt (onnegotiationneeded + explizit createOffer)
- ICE Candidate Queuing: Candidates werden gepuffert bis setRemoteDescription
  fertig ist, statt sie zu verwerfen
- Cleanup bei Re-Offer: vorherige PeerConnection wird sauber geschlossen
- Pending Candidates werden bei Disconnect/Leave aufgeraeumt

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 01:16:09 +01:00
Daniel
c9378f4cdb Fix: Tab-Auswahl bleibt nach Reload erhalten (localStorage)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 01:10:01 +01:00
Daniel
4aed4e70ab fix(streaming): reliable disconnect + mandatory stream password
Disconnect:
- Server-side heartbeat ping/pong every 10s with 25s timeout
- Detects and cleans up dead connections (browser closed, network lost)
- ws.terminate() on heartbeat timeout triggers handleDisconnect

Password:
- Stream password is mandatory (server rejects start_broadcast without)
- Password stored server-side, never sent to clients
- Viewers must enter password via modal before joining
- Lock icon on tiles, WRONG_PASSWORD error shown in modal

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 01:00:48 +01:00
Daniel
dacfde4328 fix(streaming): resolve stale closure preventing remote WebRTC connections
The WebSocket onmessage handler captured isBroadcasting=false at creation
time. When ICE candidates arrived from remote viewers, the handler looked
up viewerPcRef instead of peerConnectionsRef, dropping all candidates.

Fix: use refs (isBroadcastingRef, viewingRef, handleWsMessageRef) so the
WS handler always reads current state. connectWs() now has [] deps and
delegates to handleWsMessageRef.current for every message.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 00:51:09 +01:00
Daniel
29bcf67121 feat(streaming): add Screen Streaming plugin with WebRTC
New plugin: browser-based screen sharing via Chrome Screen Capture API.
Multi-stream grid layout (Rustdesk-style tiles) with live previews.

- Server: WebSocket signaling at /ws/streaming (SDP/ICE relay)
- Server: http.createServer for WebSocket attachment
- Frontend: StreamingTab with broadcaster/viewer modes
- Frontend: tile grid, fullscreen viewer, LIVE badges
- Supports multiple concurrent streams
- Peer-to-peer video via WebRTC (no video through server)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 00:39:49 +01:00
Daniel
9ff8a38547 feat(soundboard): download modal with filename input + fix yt-dlp binary
- Add download modal: filename input, progress phases (input/downloading/done/error)
- Refactor backend: shared handleUrlDownload() with optional custom filename + rename
- Fix Dockerfile: use yt-dlp_linux standalone binary (no Python dependency)
- Modal shows URL type badge (YouTube/Instagram/MP3), spinner, retry on error

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 23:59:31 +01:00
Daniel
0b2ba0ef86 feat(soundboard): add comprehensive yt-dlp and URL download logging
Every step now logged with timestamps, exit codes, stdout/stderr
streaming in real-time. yt-dlp runs with --verbose flag. Routes log
URL type detection, download progress, normalization, play status.
Error messages include HTTP status codes and specific yt-dlp errors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 23:47:24 +01:00
Daniel
df937f3e40 fix(soundboard): auto-prepend https:// for URL import
URLs pasted without protocol (e.g. instagram.com/reel/...) now work.
normalizeUrl() adds https:// if missing. Input type changed from
"url" to "text" to prevent browser validation blocking paste.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 23:45:41 +01:00
Daniel
200f03c1f8 feat(soundboard): extend URL download to support YouTube & Instagram
yt-dlp extracts audio as MP3 from YouTube and Instagram links.
Direct MP3 links continue to work as before. URL input field now shows
a type indicator (YT/IG/MP3) and validates all three formats.

Backend: downloadWithYtDlp() spawns yt-dlp with --extract-audio,
saves to SOUNDS_DIR, normalizes if enabled. New /download-url route
for save-only without auto-play. play-url route extended for all types.

Frontend: isSupportedUrl() validates YouTube/Instagram/MP3, dynamic
icon changes per URL type, disabled state when URL is unsupported.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 23:38:09 +01:00
Daniel
06326de465 feat(radio): add 2-second pre-buffer to reduce audio lag
Buffer 384 KB of PCM data (~2 seconds at 48kHz stereo) via PassThrough
stream before starting Discord playback. Falls back to immediate start
after 3s timeout for slow streams. Cleanup integrated into stopAudio.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 23:28:58 +01:00
Daniel
7786d02f86 fix: globe clickable after tab switch — deferred init with ResizeObserver
Globe.gl needs non-zero container dimensions for initialization and click
handling. With the tab persistence fix (display:none for hidden tabs), the
globe container starts at 0×0 when radio isn't the first tab. Added a
separate ResizeObserver that detects when the container becomes visible
and triggers globe initialization via containerVisible state dependency.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 23:17:48 +01:00
Daniel
056024d753 fix: preserve Radio tab play state across tab switches
All tab components are now always mounted and hidden via CSS
(display: none/contents) instead of conditionally rendered.
This prevents React state from being destroyed on tab switch,
so nowPlaying, SSE handlers, and stop buttons keep working.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 23:04:49 +01:00
Daniel
09396dafce feat(lolstats): add Riot API hybrid — show ALL game modes (URF, Brawl, etc.)
op.gg REST API doesn't track featured game modes (URF, ARAM Mayhem/Brawl).
Now uses Riot API for match history when RIOT_API_KEY env var is set,
falling back to op.gg REST for profile/ranked stats (no key needed).

- Add Riot API match fetcher with region routing (europe/americas/asia/sea)
- Add DDragon champion ID→name mapping for Riot API matches
- Add queue ID→name mapping (420=Ranked, 450=ARAM, 900=URF, etc.)
- Transform Riot match data to existing MatchEntry interface
- Batch match detail requests (5 at a time) for rate limit safety
- Keep op.gg REST as fallback when no API key is configured

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 21:54:53 +01:00
Daniel
87279933c3 refactor(lolstats): switch from MCP to op.gg REST API for fresh data
- Profile now fetched via REST API (summoner lookup + summary endpoint)
- Match history via REST API games endpoint (proper JSON, no parser)
- All 10 players per game returned directly (no separate detail fetch)
- DDragon champion ID→name mapping loaded at startup
- Fixed summoner_id lookup to use # separator (was using - which failed)
- MCP kept as fallback for match detail and edge cases
- Frontend: find "me" by summoner name instead of assuming index 0

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 21:41:48 +01:00
Daniel
f4c8cce2f9 feat(lolstats): add data renewal — auto-refresh stale op.gg data
Uses op.gg REST API to trigger summoner data renewal before fetching
stats via MCP. Adds Update button in profile header for manual refresh.
Flow: lookup summoner_id → POST renewal → poll until finish → re-fetch.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 21:22:32 +01:00
Daniel
40c596fbfa feat: add LoL Stats plugin — op.gg-powered player lookup
New plugin for League of Legends stats tracking, similar to op.gg:
- Search summoners by Riot ID (Name#Tag) + region
- Profile overview: rank, tier, LP, win rate, ladder position
- Top champions with KDA and win rates
- Match history with KDA, CS, items, game duration
- Expandable match details showing all 10 players
- Recent searches persisted across restarts

Uses op.gg MCP server (no API key needed, no 24h expiration).
Backend: server/src/plugins/lolstats/ (3 files)
Frontend: web/src/plugins/lolstats/ (2 files)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 21:04:45 +01:00
Daniel
24b4dadb0f fix: move hub-state.json to /data/sounds/ for persistence
Root cause: only /data/sounds/ survives container recreation (it's the
volume-mounted directory). /data/hub-state.json was written to the
container's ephemeral layer and lost on every redeploy.

- State file now saved to /data/sounds/hub-state.json
- Auto-migrates from legacy /data/hub-state.json if found
- Favorites and radio volumes will now persist across deploys

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 20:28:03 +01:00
Daniel
55f311c612 fix: state persistence diagnostics + fallback write
- loadState: logs DATA_DIR path, writability check, lists files, shows
  radio_favorites count on load
- saveState: read-back verification after atomic write, fallback to
  direct write if rename fails
- /api/health: shows state diagnostics (file exists, file size, keys,
  favorites count in memory vs disk, lastSaveOk)
- Helps diagnose why favorites are not persisting across deploys

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 20:22:07 +01:00
Daniel
fcf4ba86ce chore: globe texture q90 statt q85
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 20:13:53 +01:00
Daniel
5793a8f358 Optimize: Resize NASA Blue Marble from 28MB to 1.1MB
Original was 21600x10800 (full NASA resolution) - way too large
for a WebGL texture. Resized to 4096x2048 (max useful for globe.gl)
at JPEG quality 85 with progressive loading.

28 MB → 1.1 MB = 96% smaller, dramatically faster initial load.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 20:10:02 +01:00
Daniel
dd71d763cd Feat: Show member count in soundboard channel dropdown
Add voice channel member count (non-bot users) to soundboard
channel API response and display it in the dropdown, matching
the radio plugin's existing behavior.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 20:02:00 +01:00
Daniel
9aefc3d470 Harden state persistence: atomic writes + backup fallback
- Atomic save: write to .tmp file then rename (prevents corruption
  if container is killed mid-write)
- Backup: .bak copy created on successful load, used as fallback
  if main file is corrupted
- Startup log shows loaded keys (verifies favorites survived)

Ensures radio_favorites and radio_volumes survive container
updates, crashes, and forced restarts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 19:58:23 +01:00
Daniel
262cc9f213 Fix: Radio sidebar close + topbar layout consistency
1. FAB button (favorites star) now hidden when any panel is open.
   Previously the FAB (z-index:20) covered the panel close button
   (z-index:15), making it impossible to close the station sidebar.

2. Added margin-left:auto to radio-topbar-right so theme dots
   always stay right-aligned. Previously they sat left when no
   station was playing (missing flex:1 now-playing spacer).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 19:51:04 +01:00
Daniel
b4f3c7db4d Fix: Stop globe rotation while station panel is open
Auto-rotation now stops completely when a station list or
favorites sidebar is visible. Resumes only when all panels
are closed. Interaction-based pause (drag/scroll) also
respects open panels - won't resume after 5s timeout if
a sidebar is still showing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 19:40:35 +01:00
Daniel
1b2fbe27ed Fix: Size-based dot radius for radio stations
Restore d.size-dependent point radius so larger cities (more
stations) show bigger dots like Radio Garden. Formula:
radius = clamp(0.12, 0.45, 0.06 + size * 0.005)

Zoom scaling also respects per-station size.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 19:37:34 +01:00
Daniel
a923463f83 Fix: Crisp radio station dots with zoom-scaling
Replace sprite-based markers (objectsData + SpriteMaterial with
soft 64x64 gradient texture → blurry at zoom) with optimized
point meshes:

- pointResolution(24): smooth 24-sided circles (no hexagons)
- pointAltitude(0.001): nearly flat on surface (no cylinder effect)
- sqrt-based zoom scaling: dots shrink when zooming in, grow when
  zooming out → visually consistent at all zoom levels
- Removed three.js Sprite/SpriteMaterial/CanvasTexture imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 16:30:42 +01:00
Daniel
99421f4577 Fix radio marker object placement 2026-03-06 16:15:44 +01:00
Daniel
3d59eda3da Fix radio marker sprites and size scaling 2026-03-06 14:08:09 +01:00
Daniel
cf113f65ca Update README: NASA Blue Marble texture + sprite particles docs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 14:06:40 +01:00
Daniel
d55aaf71b1 Render radio stations as sprite particles 2026-03-06 13:58:50 +01:00
Daniel
693f719abc Switch radio globe imagery to NASA Blue Marble 2026-03-06 12:10:19 +01:00
Daniel
54a53a98b7 Improve radio globe tile sharpness 2026-03-06 12:01:41 +01:00
Daniel
b8268b4999 Fix radio globe texture rendering 2026-03-06 11:55:26 +01:00
Daniel
fef207e9df Add: Vollstaendige README mit Architektur, Env-Vars, Docker, API-Docs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 11:51:57 +01:00
Daniel
f18638ff57 Refactor: Radio topbar layout + fix soundboard connection modal
- Radio: Move controls from bottom bar to topbar above globe
  (guild/channel selectors, now playing, volume, connection, stop)
- Radio: Theme selector moved inline into topbar-right
- Radio: Globe now fills remaining space below topbar
- Soundboard: Fix connection modal not opening when voiceStats is null
  (modal now renders with '---' values when no voice data available)
- Both: Modal condition changed from `showConnModal && voiceStats` to
  just `showConnModal`, handling null voiceStats gracefully

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 11:36:01 +01:00
Daniel
b821ad9615 Fix: Reuse voice connection when switching radio stations
Instead of destroying and recreating the voice connection on every
station change, now checks if the bot is already in the target channel.
If same channel: only stops ffmpeg/player, spawns new stream, reuses
the existing connection (no reconnect flicker).
If different channel: full disconnect + reconnect as before.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 11:25:42 +01:00
Daniel
63afc55836 Fix: Tile proxy for black globe + radio voicestats modal
- Globe was black because Radio Garden CDN (rg-tiles.b-cdn.net) returns
  403 without Referer: radio.garden header. Added server-side tile proxy
  /api/radio/tile/:z/:x/:y with in-memory cache (max 500 tiles).
- Added radio_voicestats SSE broadcast (every 5s) with voice ping,
  gateway ping, status, channel name, and connected-since timestamp.
- Added clickable "Verbunden" connection indicator in RadioTab bottom
  bar with live ping display and connection details modal (matching
  soundboard's existing modal pattern).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 11:19:19 +01:00
Daniel
b9a9347356 Fix: Separate voice groups so radio + soundboard play in parallel
Each plugin now uses its own @discordjs/voice group:
- Radio: group='radio'
- Soundboard: group='soundboard'

This prevents joinVoiceChannel from one bot overwriting the
other bot's connection. Both bots can now play simultaneously
in the same voice channel. Removed claimVoice system (not needed
with separate bots).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 11:07:31 +01:00