Gaming Hub
Plugin-basierte Discord-Bot-Plattform mit Web-Dashboard. Zwei Bots (Jukebox + Radio) laufen parallel mit eigenem Discord-Token und eigener Voice-Connection pro Guild.
Architektur
gaming-hub/
├── server/ # Backend (Node.js + Express + TypeScript)
│ └── src/
│ ├── index.ts # Entry Point, SSE, Plugin-Loader
│ ├── core/
│ │ ├── discord.ts # Discord.js Client Factory
│ │ ├── plugin.ts # Plugin-System + Voice Claims
│ │ ├── sse.ts # Server-Sent Events Broadcasting
│ │ └── persistence.ts # JSON State auf Disk
│ └── plugins/
│ ├── radio/ # World Radio Plugin
│ │ ├── index.ts # Routes, Voice, Streaming
│ │ └── api.ts # Radio Garden API Client
│ └── soundboard/ # Jukebox / Soundboard Plugin
│ └── index.ts # Sounds, Upload, Normalisierung
│
├── web/ # Frontend (React 19 + Vite + TypeScript)
│ └── src/
│ ├── App.tsx # Root, Tab-Navigation, SSE-Handler
│ ├── styles.css # Globale Styles + Radio-Styles
│ └── plugins/
│ ├── radio/
│ │ ├── RadioTab.tsx # 3D Globe UI
│ │ └── TileTextureManager.ts # Tile Loader + Mercator-Reprojection
│ └── soundboard/
│ ├── SoundboardTab.tsx # Sound Grid UI
│ └── soundboard.css # Soundboard Styles
│
├── Dockerfile # Multi-Stage Production Build (4 Stages)
├── .gitlab-ci.yml # CI/CD Pipeline (Kaniko)
└── .dockerignore
Tech Stack
| Komponente |
Technologie |
Version |
| Runtime |
Node.js |
24 (slim) |
| Backend |
Express |
5.x |
| Frontend |
React + Vite |
19.x / 6.x |
| Discord |
discord.js + @discordjs/voice |
14.x / 0.19.x |
| 3D Globe |
globe.gl + three.js |
2.35 / 0.172 |
| Audio |
FFmpeg (GPL Build) + @discordjs/opus |
latest / 0.10.x |
| TypeScript |
tsc |
5.9.x |
| CI/CD |
GitLab + Kaniko |
v1.23.2 |
Plugins
Radio (radio)
- 3D-Globus mit 30.000+ Radiosendern weltweit (Radio Garden API)
- Tile-basierte Satellitentextur (Mercator -> Equirectangular Reprojection)
- Server-seitiger Tile-Proxy mit In-Memory Cache (CDN erfordert Referer)
- FFmpeg PCM-Streaming in Discord Voice Channels
- Per-Guild Lautstaerke, Favoriten, Suche
- Voice Stats (Ping, Status, Uptime) via SSE
Soundboard / Jukebox (soundboard)
- Sound-Upload (MP3/WAV) mit Drag & Drop
- Automatische Audio-Normalisierung (LUFS, FFmpeg)
- PCM Memory Cache (Standard 512 MB) fuer sofortige Wiedergabe
- Kategorien, Badges, Statistiken
- Admin-Panel mit Passwortschutz
- Party-Modus (Chaos Mode)
Environment Variables
Erforderlich
| Variable |
Beschreibung |
DISCORD_TOKEN_JUKEBOX |
Discord Bot Token fuer Soundboard/Jukebox |
DISCORD_TOKEN_RADIO |
Discord Bot Token fuer Radio |
Beide Bots muessen im Discord Developer Portal separat erstellt werden.
Jeder braucht die Intents: GUILDS, GUILD_VOICE_STATES, GUILD_MEMBERS.
Optional
| Variable |
Default |
Beschreibung |
PORT |
8080 |
HTTP Server Port |
DATA_DIR |
/data |
Persistenter Speicher (State, Sounds) |
ADMIN_PWD |
(leer) |
Admin-Passwort fuer Soundboard-Verwaltung |
ALLOWED_GUILD_IDS |
(leer) |
Komma-separierte Guild-IDs (Whitelist, leer = alle) |
DISCORD_TOKEN |
(leer) |
Legacy Fallback fuer Jukebox (wenn DISCORD_TOKEN_JUKEBOX fehlt) |
Soundboard-spezifisch
| Variable |
Default |
Beschreibung |
SOUNDS_DIR |
/data/sounds |
Verzeichnis fuer Sound-Dateien |
NORMALIZE_ENABLE |
true |
Audio-Normalisierung aktivieren |
NORMALIZE_I |
-16 |
LUFS Integrated Loudness |
NORMALIZE_LRA |
11 |
LUFS Loudness Range |
NORMALIZE_TP |
-1.5 |
LUFS True Peak |
NORM_CONCURRENCY |
2 |
Parallele Normalisierungs-Threads |
PCM_CACHE_MAX_MB |
512 |
Max. PCM Memory Cache in MB |
Build-Time (Vite)
| Variable |
Default |
Beschreibung |
VITE_APP_VERSION |
1.0.0-dev |
Angezeigte Version im Frontend |
VITE_BUILD_CHANNEL |
dev |
Release-Kanal (stable / nightly / dev) |
Docker
Image bauen
docker build -t gaming-hub:latest .
Container starten
docker run -d \
--name gaming-hub \
--restart unless-stopped \
-p 8080:8080 \
-v gaming-hub-data:/data \
-e DISCORD_TOKEN_JUKEBOX="dein-jukebox-token" \
-e DISCORD_TOKEN_RADIO="dein-radio-token" \
-e ADMIN_PWD="dein-admin-passwort" \
gaming-hub:latest
Docker Compose
version: "3.8"
services:
gaming-hub:
image: gaming-hub:latest
container_name: gaming-hub
restart: unless-stopped
ports:
- "8080:8080"
volumes:
- gaming-hub-data:/data
environment:
# Erforderlich
- DISCORD_TOKEN_JUKEBOX=dein-jukebox-token
- DISCORD_TOKEN_RADIO=dein-radio-token
# Optional
- ADMIN_PWD=dein-admin-passwort
- ALLOWED_GUILD_IDS=
# Soundboard Tuning
- PCM_CACHE_MAX_MB=512
- NORMALIZE_ENABLE=true
volumes:
gaming-hub-data:
Unraid Docker Template
<?xml version="1.0"?>
<Container version="2">
<Name>gaming-hub</Name>
<Repository>10.10.10.10:9080/root/gaming-hub:latest</Repository>
<Registry>http://10.10.10.10:9080/</Registry>
<Network>bridge</Network>
<Privileged>false</Privileged>
<Support/>
<Overview>Discord Gaming Hub - Soundboard + World Radio mit Web-Dashboard</Overview>
<Category>MediaApp:Other</Category>
<WebUI>http://[IP]:[PORT:8080]/</WebUI>
<ExtraParams>--restart unless-stopped</ExtraParams>
<Config Name="Web UI Port" Target="8080" Default="8080" Mode="tcp" Description="Web Dashboard Port" Type="Port" Display="always" Required="true" Mask="false">8080</Config>
<Config Name="Data" Target="/data" Default="/mnt/user/appdata/gaming-hub" Mode="rw" Description="Persistenter Speicher (State + Sounds)" Type="Path" Display="always" Required="true" Mask="false">/mnt/user/appdata/gaming-hub</Config>
<Config Name="Discord Token Jukebox" Target="DISCORD_TOKEN_JUKEBOX" Default="" Mode="" Description="Discord Bot Token fuer Soundboard" Type="Variable" Display="always" Required="true" Mask="true"/>
<Config Name="Discord Token Radio" Target="DISCORD_TOKEN_RADIO" Default="" Mode="" Description="Discord Bot Token fuer Radio" Type="Variable" Display="always" Required="true" Mask="true"/>
<Config Name="Admin Passwort" Target="ADMIN_PWD" Default="" Mode="" Description="Admin-Passwort fuer Soundboard-Verwaltung" Type="Variable" Display="always" Required="false" Mask="true"/>
<Config Name="Erlaubte Guild IDs" Target="ALLOWED_GUILD_IDS" Default="" Mode="" Description="Komma-separierte Guild-IDs (leer = alle)" Type="Variable" Display="advanced" Required="false" Mask="false"/>
<Config Name="PCM Cache MB" Target="PCM_CACHE_MAX_MB" Default="512" Mode="" Description="Max. PCM Memory Cache in MB" Type="Variable" Display="advanced" Required="false" Mask="false">512</Config>
<Config Name="Normalisierung" Target="NORMALIZE_ENABLE" Default="true" Mode="" Description="Audio-Normalisierung aktivieren" Type="Variable" Display="advanced" Required="false" Mask="false">true</Config>
<Config Name="Sound-Verzeichnis" Target="SOUNDS_DIR" Default="/data/sounds" Mode="" Description="Sound-Dateien Pfad im Container" Type="Variable" Display="advanced" Required="false" Mask="false">/data/sounds</Config>
</Container>
Lokale Entwicklung
Voraussetzungen
- Node.js 20+
- FFmpeg im PATH
- Zwei Discord Bot Tokens
Setup
git clone http://10.10.10.10:9080/root/gaming-hub.git
cd gaming-hub
# Server Dependencies
cd server && npm install && cd ..
# Web Dependencies
cd web && npm install && cd ..
Dev Server starten
# Terminal 1: Backend
cd server
DISCORD_TOKEN_JUKEBOX="..." DISCORD_TOKEN_RADIO="..." ADMIN_PWD="test" DATA_DIR="./data" npm run dev
# Terminal 2: Frontend (Proxy auf localhost:8080)
cd web
npm run dev
Backend laeuft auf http://localhost:8080, Frontend auf http://localhost:5173 (mit API-Proxy).
Production Build
cd server && npm run build # -> server/dist/
cd ../web && npm run build # -> web/dist/
# Starten
cd ../server
NODE_ENV=production node dist/index.js
API Endpoints
Core
| Method |
Pfad |
Beschreibung |
| GET |
/api/health |
Server-Status, Plugins, Bots, SSE-Clients |
| GET |
/api/plugins |
Plugin-Liste (Name, Version, Description) |
| GET |
/api/events |
SSE-Stream (Snapshot + Live-Updates) |
| POST |
/api/admin/login |
Admin-Login (Body: { password }) |
Radio Plugin
| Method |
Pfad |
Beschreibung |
| GET |
/api/radio/places |
Alle Orte fuer den Globus |
| GET |
/api/radio/place/:id/channels |
Sender an einem Ort |
| GET |
/api/radio/search?q=... |
Sender/Orte suchen |
| GET |
/api/radio/guilds |
Verfuegbare Guilds + Voice Channels |
| POST |
/api/radio/play |
Stream starten |
| POST |
/api/radio/stop |
Stream stoppen |
| POST |
/api/radio/volume |
Lautstaerke setzen (0-1) |
| GET |
/api/radio/favorites |
Favoriten lesen |
| POST |
/api/radio/favorites |
Favorit togglen |
| GET |
/api/radio/status |
Aktueller Wiedergabestatus |
| GET |
/api/radio/tile/:z/:x/:y |
Tile-Proxy (Satellitenbild) |
Soundboard Plugin
| Method |
Pfad |
Beschreibung |
| GET |
/api/soundboard/channels |
Voice Channels aller Guilds |
| GET |
/api/soundboard/sounds |
Sound-Liste (mit Filter/Suche) |
| POST |
/api/soundboard/play |
Sound abspielen |
| POST |
/api/soundboard/stop |
Wiedergabe stoppen |
| POST |
/api/soundboard/volume |
Lautstaerke setzen |
| POST |
/api/soundboard/upload |
Sound hochladen (Multipart) |
CI/CD Pipeline
GitLab CI mit Kaniko (.gitlab-ci.yml):
| Branch |
Tag |
Version |
Channel |
main |
latest, main |
1.0.0 |
stable |
nightly |
nightly |
1.0.0-nightly |
nightly |
| andere |
branch-name |
1.0.0-dev |
dev |
Registry: 10.10.10.10:9080/root/gaming-hub
SSE Event Types
Alle Clients empfangen Events ueber GET /api/events:
| Event Type |
Plugin |
Beschreibung |
snapshot |
- |
Initialer Gesamtstatus beim Connect |
radio |
radio |
Wiedergabestatus (playing/stopped) |
radio_volume |
radio |
Lautstaerkeaenderung |
radio_voicestats |
radio |
Voice-Ping, Gateway-Ping, Status, Uptime |
radio_favorites |
radio |
Favoriten-Update |
soundboard_voicestats |
soundboard |
Voice-Verbindungsdetails |
soundboard_nowplaying |
soundboard |
Aktuell gespielter Sound |
soundboard_volume |
soundboard |
Lautstaerkeaenderung |
soundboard_channel |
soundboard |
Channel-Wechsel |
soundboard_party |
soundboard |
Party-Modus Status |
Discord Bot Setup
- Discord Developer Portal oeffnen
- Zwei Applications erstellen (z.B. "Jukebox Bot" und "Radio Bot")
- Fuer jede Application:
- Bot erstellen unter "Bot"
- Token kopieren
- Privileged Gateway Intents aktivieren:
- Server Members Intent
- Message Content Intent (optional)
- Unter "OAuth2 > URL Generator":
- Scopes:
bot
- Bot Permissions:
Connect, Speak, Use Voice Activity
- Generierte URL im Browser oeffnen, Bot zum Server einladen
- Tokens als
DISCORD_TOKEN_JUKEBOX und DISCORD_TOKEN_RADIO setzen
Persistenz
Alle Daten werden im DATA_DIR (/data) gespeichert:
/data/
├── state.json # Plugin-State (Volumes, Favorites, Channels, ...)
└── sounds/ # Soundboard Audio-Dateien
├── sound1.mp3
├── subfolder/
│ └── sound2.wav
└── ...
State wird automatisch bei Aenderungen geschrieben und beim Start geladen.
Dockerfile (Multi-Stage)
4 Build-Stages:
- web-build - React/Vite Frontend kompilieren
- server-build - TypeScript Backend kompilieren + native Dependencies (python3, make, g++)
- ffmpeg-fetch - FFmpeg Binary von yt-dlp/FFmpeg-Builds herunterladen
- runtime - Finales Image (node:24-slim) mit yt-dlp, ffmpeg, kompiliertem Code
Finales Image enthaelt nur Production Dependencies, kein TypeScript/Dev-Tooling.