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Daniel e748fc97e9 Fix: Watch Together Raum-Erstellung + Download-Button
- Server/Frontend Protokoll-Mismatch behoben (create_room, join_room, room_created, room_joined, playback_state)
- togglePlay sendet jetzt korrekt pause/resume statt toggle_play
- Download-Button: SPA-Fallback fuer /downloads/ verhindert, 404 statt Reload
- download-Attribut am Link hinzugefuegt

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 02:48:43 +01:00
electron Watch Together Plugin + Electron Desktop App mit Ad-Blocker 2026-03-07 02:40:59 +01:00
server Fix: Watch Together Raum-Erstellung + Download-Button 2026-03-07 02:48:43 +01:00
web Fix: Watch Together Raum-Erstellung + Download-Button 2026-03-07 02:48:43 +01:00
.dockerignore Initial commit: Gaming Hub foundation 2026-03-05 22:52:13 +01:00
.gitlab-ci.yml Initial commit: Gaming Hub foundation 2026-03-05 22:52:13 +01:00
Dockerfile feat(soundboard): download modal with filename input + fix yt-dlp binary 2026-03-06 23:59:31 +01:00
README.md Update README: NASA Blue Marble texture + sprite particles docs 2026-03-06 14:06:40 +01:00

Gaming Hub

Plugin-basierte Discord-Bot-Plattform mit Web-Dashboard. Zwei Bots (Jukebox + Radio) laufen parallel mit eigenem Discord-Token und eigener Voice-Connection pro Guild.

Architektur

gaming-hub/
├── server/                 # Backend (Node.js + Express + TypeScript)
│   └── src/
│       ├── index.ts        # Entry Point, SSE, Plugin-Loader
│       ├── core/
│       │   ├── discord.ts      # Discord.js Client Factory
│       │   ├── plugin.ts       # Plugin-System + Voice Claims
│       │   ├── sse.ts          # Server-Sent Events Broadcasting
│       │   └── persistence.ts  # JSON State auf Disk
│       └── plugins/
│           ├── radio/          # World Radio Plugin
│           │   ├── index.ts    # Routes, Voice, Streaming
│           │   └── api.ts      # Radio Garden API Client
│           └── soundboard/     # Jukebox / Soundboard Plugin
│               └── index.ts    # Sounds, Upload, Normalisierung
│
├── web/                    # Frontend (React 19 + Vite + TypeScript)
│   ├── public/
│   │   └── nasa-blue-marble.jpg  # NASA Blue Marble Globus-Textur (~28 MB)
│   └── src/
│       ├── App.tsx             # Root, Tab-Navigation, SSE-Handler
│       ├── styles.css          # Globale Styles + Radio-Styles
│       └── plugins/
│           ├── radio/
│           │   ├── RadioTab.tsx           # 3D Globe UI (Sprite Particles)
│           │   └── TileTextureManager.ts  # Tile Loader (Fallback)
│           └── soundboard/
│               ├── SoundboardTab.tsx      # Sound Grid UI
│               └── soundboard.css         # Soundboard Styles
│
├── Dockerfile              # Multi-Stage Production Build (4 Stages)
├── .gitlab-ci.yml          # CI/CD Pipeline (Kaniko)
└── .dockerignore

Tech Stack

Komponente Technologie Version
Runtime Node.js 24 (slim)
Backend Express 5.x
Frontend React + Vite 19.x / 6.x
Discord discord.js + @discordjs/voice 14.x / 0.19.x
3D Globe globe.gl + three.js 2.35 / 0.172
Audio FFmpeg (GPL Build) + @discordjs/opus latest / 0.10.x
TypeScript tsc 5.9.x
CI/CD GitLab + Kaniko v1.23.2

Plugins

Radio (radio)

  • 3D-Globus mit 30.000+ Radiosendern weltweit (Radio Garden API)
  • NASA Blue Marble Globus-Textur (statisches Satellitenbild)
  • Sender als Sprite-Partikel mit radialer Gradient-Textur (Theme-Farbe)
  • Server-seitiger Tile-Proxy mit In-Memory Cache (Fallback fuer CDN)
  • FFmpeg PCM-Streaming in Discord Voice Channels
  • Per-Guild Lautstaerke, Favoriten, Suche
  • Voice Stats (Ping, Status, Uptime) via SSE

Soundboard / Jukebox (soundboard)

  • Sound-Upload (MP3/WAV) mit Drag & Drop
  • Automatische Audio-Normalisierung (LUFS, FFmpeg)
  • PCM Memory Cache (Standard 512 MB) fuer sofortige Wiedergabe
  • Kategorien, Badges, Statistiken
  • Admin-Panel mit Passwortschutz
  • Party-Modus (Chaos Mode)

Environment Variables

Erforderlich

Variable Beschreibung
DISCORD_TOKEN_JUKEBOX Discord Bot Token fuer Soundboard/Jukebox
DISCORD_TOKEN_RADIO Discord Bot Token fuer Radio

Beide Bots muessen im Discord Developer Portal separat erstellt werden. Jeder braucht die Intents: GUILDS, GUILD_VOICE_STATES, GUILD_MEMBERS.

Optional

Variable Default Beschreibung
PORT 8080 HTTP Server Port
DATA_DIR /data Persistenter Speicher (State, Sounds)
ADMIN_PWD (leer) Admin-Passwort fuer Soundboard-Verwaltung
ALLOWED_GUILD_IDS (leer) Komma-separierte Guild-IDs (Whitelist, leer = alle)
DISCORD_TOKEN (leer) Legacy Fallback fuer Jukebox (wenn DISCORD_TOKEN_JUKEBOX fehlt)

Soundboard-spezifisch

Variable Default Beschreibung
SOUNDS_DIR /data/sounds Verzeichnis fuer Sound-Dateien
NORMALIZE_ENABLE true Audio-Normalisierung aktivieren
NORMALIZE_I -16 LUFS Integrated Loudness
NORMALIZE_LRA 11 LUFS Loudness Range
NORMALIZE_TP -1.5 LUFS True Peak
NORM_CONCURRENCY 2 Parallele Normalisierungs-Threads
PCM_CACHE_MAX_MB 512 Max. PCM Memory Cache in MB

Build-Time (Vite)

Variable Default Beschreibung
VITE_APP_VERSION 1.0.0-dev Angezeigte Version im Frontend
VITE_BUILD_CHANNEL dev Release-Kanal (stable / nightly / dev)

Docker

Image bauen

docker build -t gaming-hub:latest .

Container starten

docker run -d \
  --name gaming-hub \
  --restart unless-stopped \
  -p 8080:8080 \
  -v gaming-hub-data:/data \
  -e DISCORD_TOKEN_JUKEBOX="dein-jukebox-token" \
  -e DISCORD_TOKEN_RADIO="dein-radio-token" \
  -e ADMIN_PWD="dein-admin-passwort" \
  gaming-hub:latest

Docker Compose

version: "3.8"

services:
  gaming-hub:
    image: gaming-hub:latest
    container_name: gaming-hub
    restart: unless-stopped
    ports:
      - "8080:8080"
    volumes:
      - gaming-hub-data:/data
    environment:
      # Erforderlich
      - DISCORD_TOKEN_JUKEBOX=dein-jukebox-token
      - DISCORD_TOKEN_RADIO=dein-radio-token
      # Optional
      - ADMIN_PWD=dein-admin-passwort
      - ALLOWED_GUILD_IDS=
      # Soundboard Tuning
      - PCM_CACHE_MAX_MB=512
      - NORMALIZE_ENABLE=true

volumes:
  gaming-hub-data:

Unraid Docker Template

<?xml version="1.0"?>
<Container version="2">
  <Name>gaming-hub</Name>
  <Repository>10.10.10.10:9080/root/gaming-hub:latest</Repository>
  <Registry>http://10.10.10.10:9080/</Registry>
  <Network>bridge</Network>
  <Privileged>false</Privileged>
  <Support/>
  <Overview>Discord Gaming Hub - Soundboard + World Radio mit Web-Dashboard</Overview>
  <Category>MediaApp:Other</Category>
  <WebUI>http://[IP]:[PORT:8080]/</WebUI>
  <ExtraParams>--restart unless-stopped</ExtraParams>
  <Config Name="Web UI Port" Target="8080" Default="8080" Mode="tcp" Description="Web Dashboard Port" Type="Port" Display="always" Required="true" Mask="false">8080</Config>
  <Config Name="Data" Target="/data" Default="/mnt/user/appdata/gaming-hub" Mode="rw" Description="Persistenter Speicher (State + Sounds)" Type="Path" Display="always" Required="true" Mask="false">/mnt/user/appdata/gaming-hub</Config>
  <Config Name="Discord Token Jukebox" Target="DISCORD_TOKEN_JUKEBOX" Default="" Mode="" Description="Discord Bot Token fuer Soundboard" Type="Variable" Display="always" Required="true" Mask="true"/>
  <Config Name="Discord Token Radio" Target="DISCORD_TOKEN_RADIO" Default="" Mode="" Description="Discord Bot Token fuer Radio" Type="Variable" Display="always" Required="true" Mask="true"/>
  <Config Name="Admin Passwort" Target="ADMIN_PWD" Default="" Mode="" Description="Admin-Passwort fuer Soundboard-Verwaltung" Type="Variable" Display="always" Required="false" Mask="true"/>
  <Config Name="Erlaubte Guild IDs" Target="ALLOWED_GUILD_IDS" Default="" Mode="" Description="Komma-separierte Guild-IDs (leer = alle)" Type="Variable" Display="advanced" Required="false" Mask="false"/>
  <Config Name="PCM Cache MB" Target="PCM_CACHE_MAX_MB" Default="512" Mode="" Description="Max. PCM Memory Cache in MB" Type="Variable" Display="advanced" Required="false" Mask="false">512</Config>
  <Config Name="Normalisierung" Target="NORMALIZE_ENABLE" Default="true" Mode="" Description="Audio-Normalisierung aktivieren" Type="Variable" Display="advanced" Required="false" Mask="false">true</Config>
  <Config Name="Sound-Verzeichnis" Target="SOUNDS_DIR" Default="/data/sounds" Mode="" Description="Sound-Dateien Pfad im Container" Type="Variable" Display="advanced" Required="false" Mask="false">/data/sounds</Config>
</Container>

Lokale Entwicklung

Voraussetzungen

  • Node.js 20+
  • FFmpeg im PATH
  • Zwei Discord Bot Tokens

Setup

git clone http://10.10.10.10:9080/root/gaming-hub.git
cd gaming-hub

# Server Dependencies
cd server && npm install && cd ..

# Web Dependencies
cd web && npm install && cd ..

Dev Server starten

# Terminal 1: Backend
cd server
DISCORD_TOKEN_JUKEBOX="..." DISCORD_TOKEN_RADIO="..." ADMIN_PWD="test" DATA_DIR="./data" npm run dev

# Terminal 2: Frontend (Proxy auf localhost:8080)
cd web
npm run dev

Backend laeuft auf http://localhost:8080, Frontend auf http://localhost:5173 (mit API-Proxy).

Production Build

cd server && npm run build    # -> server/dist/
cd ../web && npm run build    # -> web/dist/

# Starten
cd ../server
NODE_ENV=production node dist/index.js

API Endpoints

Core

Method Pfad Beschreibung
GET /api/health Server-Status, Plugins, Bots, SSE-Clients
GET /api/plugins Plugin-Liste (Name, Version, Description)
GET /api/events SSE-Stream (Snapshot + Live-Updates)
POST /api/admin/login Admin-Login (Body: { password })

Radio Plugin

Method Pfad Beschreibung
GET /api/radio/places Alle Orte fuer den Globus
GET /api/radio/place/:id/channels Sender an einem Ort
GET /api/radio/search?q=... Sender/Orte suchen
GET /api/radio/guilds Verfuegbare Guilds + Voice Channels
POST /api/radio/play Stream starten
POST /api/radio/stop Stream stoppen
POST /api/radio/volume Lautstaerke setzen (0-1)
GET /api/radio/favorites Favoriten lesen
POST /api/radio/favorites Favorit togglen
GET /api/radio/status Aktueller Wiedergabestatus
GET /api/radio/tile/:z/:x/:y Tile-Proxy (Fallback Satellitenbild)

Soundboard Plugin

Method Pfad Beschreibung
GET /api/soundboard/channels Voice Channels aller Guilds
GET /api/soundboard/sounds Sound-Liste (mit Filter/Suche)
POST /api/soundboard/play Sound abspielen
POST /api/soundboard/stop Wiedergabe stoppen
POST /api/soundboard/volume Lautstaerke setzen
POST /api/soundboard/upload Sound hochladen (Multipart)

CI/CD Pipeline

GitLab CI mit Kaniko (.gitlab-ci.yml):

Branch Tag Version Channel
main latest, main 1.0.0 stable
nightly nightly 1.0.0-nightly nightly
andere branch-name 1.0.0-dev dev

Registry: 10.10.10.10:9080/root/gaming-hub

SSE Event Types

Alle Clients empfangen Events ueber GET /api/events:

Event Type Plugin Beschreibung
snapshot - Initialer Gesamtstatus beim Connect
radio radio Wiedergabestatus (playing/stopped)
radio_volume radio Lautstaerkeaenderung
radio_voicestats radio Voice-Ping, Gateway-Ping, Status, Uptime
radio_favorites radio Favoriten-Update
soundboard_voicestats soundboard Voice-Verbindungsdetails
soundboard_nowplaying soundboard Aktuell gespielter Sound
soundboard_volume soundboard Lautstaerkeaenderung
soundboard_channel soundboard Channel-Wechsel
soundboard_party soundboard Party-Modus Status

Discord Bot Setup

  1. Discord Developer Portal oeffnen
  2. Zwei Applications erstellen (z.B. "Jukebox Bot" und "Radio Bot")
  3. Fuer jede Application:
    • Bot erstellen unter "Bot"
    • Token kopieren
    • Privileged Gateway Intents aktivieren:
      • Server Members Intent
      • Message Content Intent (optional)
    • Unter "OAuth2 > URL Generator":
      • Scopes: bot
      • Bot Permissions: Connect, Speak, Use Voice Activity
    • Generierte URL im Browser oeffnen, Bot zum Server einladen
  4. Tokens als DISCORD_TOKEN_JUKEBOX und DISCORD_TOKEN_RADIO setzen

Persistenz

Alle Daten werden im DATA_DIR (/data) gespeichert:

/data/
├── state.json          # Plugin-State (Volumes, Favorites, Channels, ...)
└── sounds/             # Soundboard Audio-Dateien
    ├── sound1.mp3
    ├── subfolder/
    │   └── sound2.wav
    └── ...

State wird automatisch bei Aenderungen geschrieben und beim Start geladen.

Dockerfile (Multi-Stage)

4 Build-Stages:

  1. web-build - React/Vite Frontend kompilieren
  2. server-build - TypeScript Backend kompilieren + native Dependencies (python3, make, g++)
  3. ffmpeg-fetch - FFmpeg Binary von yt-dlp/FFmpeg-Builds herunterladen
  4. runtime - Finales Image (node:24-slim) mit yt-dlp, ffmpeg, kompiliertem Code

Finales Image enthaelt nur Production Dependencies, kein TypeScript/Dev-Tooling.