jukebox-vibe/server/src/index.ts

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import path from 'node:path';
import fs from 'node:fs';
import { fileURLToPath } from 'node:url';
import express, { Request, Response } from 'express';
// import multer from 'multer';
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import cors from 'cors';
import crypto from 'node:crypto';
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import { Client, GatewayIntentBits, Partials, ChannelType, Events, type Message } from 'discord.js';
import {
joinVoiceChannel,
createAudioPlayer,
createAudioResource,
AudioPlayerStatus,
NoSubscriberBehavior,
getVoiceConnection,
type VoiceConnection,
type AudioResource,
StreamType,
generateDependencyReport,
entersState,
VoiceConnectionStatus
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} from '@discordjs/voice';
import sodium from 'libsodium-wrappers';
import nacl from 'tweetnacl';
// Streaming externer Plattformen entfernt nur MP3-URLs werden noch unterstützt
import child_process from 'node:child_process';
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const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// --- Config ---
const PORT = Number(process.env.PORT ?? 8080);
const SOUNDS_DIR = process.env.SOUNDS_DIR ?? '/data/sounds';
const DISCORD_TOKEN = process.env.DISCORD_TOKEN ?? '';
const ADMIN_PWD = process.env.ADMIN_PWD ?? '';
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const ALLOWED_GUILD_IDS = (process.env.ALLOWED_GUILD_IDS ?? '')
.split(',')
.map((s) => s.trim())
.filter(Boolean);
if (!DISCORD_TOKEN) {
console.error('Fehlende Umgebungsvariable DISCORD_TOKEN');
process.exit(1);
}
fs.mkdirSync(SOUNDS_DIR, { recursive: true });
// Persistenter Zustand: Lautstärke/Plays + Kategorien
type Category = { id: string; name: string; color?: string; sort?: number };
type PersistedState = {
volumes: Record<string, number>;
plays: Record<string, number>;
totalPlays: number;
categories?: Category[];
fileCategories?: Record<string, string[]>; // relPath or fileName -> categoryIds[]
fileBadges?: Record<string, string[]>; // relPath or fileName -> custom badges (emoji/text)
};
// Neuer, persistenter Speicherort direkt im Sounds-Volume
const STATE_FILE_NEW = path.join(SOUNDS_DIR, 'state.json');
// Alter Speicherort (eine Ebene über SOUNDS_DIR). Wird für Migration gelesen, falls vorhanden.
const STATE_FILE_OLD = path.join(path.resolve(SOUNDS_DIR, '..'), 'state.json');
function readPersistedState(): PersistedState {
try {
// 1) Bevorzugt neuen Speicherort lesen
if (fs.existsSync(STATE_FILE_NEW)) {
const raw = fs.readFileSync(STATE_FILE_NEW, 'utf8');
const parsed = JSON.parse(raw);
return {
volumes: parsed.volumes ?? {},
plays: parsed.plays ?? {},
totalPlays: parsed.totalPlays ?? 0,
categories: Array.isArray(parsed.categories) ? parsed.categories : [],
fileCategories: parsed.fileCategories ?? {},
fileBadges: parsed.fileBadges ?? {}
} as PersistedState;
}
// 2) Fallback: alten Speicherort lesen und sofort nach NEW migrieren
if (fs.existsSync(STATE_FILE_OLD)) {
const raw = fs.readFileSync(STATE_FILE_OLD, 'utf8');
const parsed = JSON.parse(raw);
const migrated: PersistedState = {
volumes: parsed.volumes ?? {},
plays: parsed.plays ?? {},
totalPlays: parsed.totalPlays ?? 0,
categories: Array.isArray(parsed.categories) ? parsed.categories : [],
fileCategories: parsed.fileCategories ?? {},
fileBadges: parsed.fileBadges ?? {}
};
try {
fs.mkdirSync(path.dirname(STATE_FILE_NEW), { recursive: true });
fs.writeFileSync(STATE_FILE_NEW, JSON.stringify(migrated, null, 2), 'utf8');
} catch {}
return migrated;
}
} catch {}
return { volumes: {}, plays: {}, totalPlays: 0 };
}
function writePersistedState(state: PersistedState): void {
try {
fs.mkdirSync(path.dirname(STATE_FILE_NEW), { recursive: true });
fs.writeFileSync(STATE_FILE_NEW, JSON.stringify(state, null, 2), 'utf8');
} catch (e) {
console.warn('Persisted state konnte nicht geschrieben werden:', e);
}
}
const persistedState: PersistedState = readPersistedState();
const getPersistedVolume = (guildId: string): number => {
const v = persistedState.volumes[guildId];
return typeof v === 'number' && Number.isFinite(v) ? Math.max(0, Math.min(1, v)) : 1;
};
function incrementPlaysFor(relativePath: string) {
try {
const key = relativePath.replace(/\\/g, '/');
persistedState.plays[key] = (persistedState.plays[key] ?? 0) + 1;
persistedState.totalPlays = (persistedState.totalPlays ?? 0) + 1;
writePersistedState(persistedState);
} catch {}
}
// Normalisierung (ffmpeg loudnorm) Konfiguration
const NORMALIZE_ENABLE = String(process.env.NORMALIZE_ENABLE ?? 'true').toLowerCase() !== 'false';
const NORMALIZE_I = String(process.env.NORMALIZE_I ?? '-16');
const NORMALIZE_LRA = String(process.env.NORMALIZE_LRA ?? '11');
const NORMALIZE_TP = String(process.env.NORMALIZE_TP ?? '-1.5');
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// --- Voice Abhängigkeiten prüfen ---
await sodium.ready;
// init nacl to ensure it loads
void nacl.randomBytes(1);
console.log(generateDependencyReport());
// --- Discord Client ---
const client = new Client({
// 32385 = Guilds + GuildVoiceStates + GuildMessages + GuildMessageReactions + GuildMessageTyping
// + DirectMessages + DirectMessageReactions + DirectMessageTyping
// (ohne privilegierte Intents wie MessageContent/GuildMembers/Presences)
intents: 32385,
partials: [Partials.Channel]
});
type GuildAudioState = {
connection: VoiceConnection;
player: ReturnType<typeof createAudioPlayer>;
guildId: string;
channelId: string;
currentResource?: AudioResource;
currentVolume: number; // 0..1
};
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const guildAudioState = new Map<string, GuildAudioState>();
// Partymode: serverseitige Steuerung (global pro Guild)
const partyTimers = new Map<string, NodeJS.Timeout>();
const partyActive = new Set<string>();
// SSE-Klienten für Broadcasts (z.B. Partymode Status)
const sseClients = new Set<Response>();
function sseBroadcast(payload: any) {
const data = `data: ${JSON.stringify(payload)}\n\n`;
for (const res of sseClients) {
try { res.write(data); } catch {}
}
}
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async function playFilePath(guildId: string, channelId: string, filePath: string, volume?: number, relativeKey?: string): Promise<void> {
const guild = client.guilds.cache.get(guildId);
if (!guild) throw new Error('Guild nicht gefunden');
let state = guildAudioState.get(guildId);
if (!state) {
const connection = joinVoiceChannel({
channelId,
guildId,
adapterCreator: guild.voiceAdapterCreator as any,
selfMute: false,
selfDeaf: false
});
const player = createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
connection.subscribe(player);
state = { connection, player, guildId, channelId, currentVolume: getPersistedVolume(guildId) };
guildAudioState.set(guildId, state);
state.connection = await ensureConnectionReady(connection, channelId, guildId, guild);
attachVoiceLifecycle(state, guild);
}
const useVolume = typeof volume === 'number' && Number.isFinite(volume)
? Math.max(0, Math.min(1, volume))
: (state.currentVolume ?? 1);
let resource: AudioResource;
if (NORMALIZE_ENABLE) {
const ffArgs = ['-hide_banner', '-loglevel', 'error', '-i', filePath,
'-af', `loudnorm=I=${NORMALIZE_I}:LRA=${NORMALIZE_LRA}:TP=${NORMALIZE_TP}`,
'-f', 's16le', '-ar', '48000', '-ac', '2', 'pipe:1'];
const ff = child_process.spawn('ffmpeg', ffArgs);
resource = createAudioResource(ff.stdout as any, { inlineVolume: true, inputType: StreamType.Raw });
} else {
resource = createAudioResource(filePath, { inlineVolume: true });
}
if (resource.volume) resource.volume.setVolume(useVolume);
state.player.stop();
state.player.play(resource);
state.currentResource = resource;
state.currentVolume = useVolume;
if (relativeKey) incrementPlaysFor(relativeKey);
}
async function handleCommand(message: Message, content: string) {
const reply = async (txt: string) => {
try { await message.author.send?.(txt); } catch { await message.reply(txt); }
};
const parts = content.split(/\s+/);
const cmd = parts[0].toLowerCase();
if (cmd === '?help') {
await reply(
'Available commands\n' +
'?help - zeigt diese Hilfe\n' +
'?list - listet alle Audio-Dateien (mp3/wav)\n' +
'?restart - startet den Container neu (Bestätigung erforderlich)\n'
);
return;
}
if (cmd === '?list') {
const files = fs
.readdirSync(SOUNDS_DIR)
.filter(f => { const l = f.toLowerCase(); return l.endsWith('.mp3') || l.endsWith('.wav'); });
await reply(files.length ? files.join('\n') : 'Keine Dateien gefunden.');
return;
}
if (cmd === '?restart') {
const confirm = (parts[1] || '').toLowerCase();
if (confirm === 'y' || confirm === 'yes' || confirm === 'ja' || confirm === 'confirm') {
await reply('Neustart wird ausgeführt...');
try { await fetch('http://127.0.0.1:9001/_restart').catch(() => {}); } catch {}
setTimeout(() => process.exit(0), 500);
} else {
await reply('Bitte mit "?restart y" bestätigen.');
}
return;
}
await reply('Unbekannter Command. Nutze ?help.');
}
async function ensureConnectionReady(connection: VoiceConnection, channelId: string, guildId: string, guild: any): Promise<VoiceConnection> {
try {
await entersState(connection, VoiceConnectionStatus.Ready, 15_000);
console.log(`${new Date().toISOString()} | VoiceConnection ready`);
return connection;
} catch (e) {
console.warn(`${new Date().toISOString()} | VoiceConnection not ready, trying rejoin...`, e);
}
try {
connection.rejoin({ channelId, selfDeaf: false, selfMute: false });
await entersState(connection, VoiceConnectionStatus.Ready, 15_000);
console.log(`${new Date().toISOString()} | VoiceConnection ready after rejoin`);
return connection;
} catch (e2) {
console.error(`${new Date().toISOString()} | VoiceConnection still not ready after rejoin`, e2);
}
try {
connection.destroy();
} catch {}
const newConn = joinVoiceChannel({
channelId,
guildId,
adapterCreator: guild.voiceAdapterCreator as any,
selfMute: false,
selfDeaf: false
});
await entersState(newConn, VoiceConnectionStatus.Ready, 15_000).catch((e3) => {
console.error(`${new Date().toISOString()} | VoiceConnection not ready after fresh join`, e3);
});
return newConn;
}
function attachVoiceLifecycle(state: GuildAudioState, guild: any) {
const { connection } = state;
connection.on('stateChange', async (oldS: any, newS: any) => {
console.log(`${new Date().toISOString()} | VoiceConnection: ${oldS.status} -> ${newS.status}`);
try {
if (newS.status === VoiceConnectionStatus.Disconnected) {
// Versuche, die Verbindung kurzfristig neu auszuhandeln, sonst rejoin
try {
await Promise.race([
entersState(connection, VoiceConnectionStatus.Signalling, 5_000),
entersState(connection, VoiceConnectionStatus.Connecting, 5_000)
]);
} catch {
connection.rejoin({ channelId: state.channelId, selfDeaf: false, selfMute: false });
}
} else if (newS.status === VoiceConnectionStatus.Destroyed) {
// Komplett neu beitreten
const newConn = joinVoiceChannel({
channelId: state.channelId,
guildId: state.guildId,
adapterCreator: guild.voiceAdapterCreator as any,
selfMute: false,
selfDeaf: false
});
state.connection = newConn;
newConn.subscribe(state.player);
attachVoiceLifecycle(state, guild);
} else if (newS.status === VoiceConnectionStatus.Connecting || newS.status === VoiceConnectionStatus.Signalling) {
try {
await entersState(connection, VoiceConnectionStatus.Ready, 15_000);
} catch (e) {
console.warn(`${new Date().toISOString()} | Voice not ready from ${newS.status}, rejoin`, e);
connection.rejoin({ channelId: state.channelId, selfDeaf: false, selfMute: false });
}
}
} catch (e) {
console.error(`${new Date().toISOString()} | Voice lifecycle handler error`, e);
}
});
}
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client.once(Events.ClientReady, () => {
console.log(`Bot eingeloggt als ${client.user?.tag}`);
});
client.on(Events.MessageCreate, async (message: Message) => {
try {
if (message.author?.bot) return;
// Commands überall annehmen
const content = (message.content || '').trim();
if (content.startsWith('?')) {
await handleCommand(message, content);
return;
}
// Dateiuploads nur per DM
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if (!message.channel?.isDMBased?.()) return;
if (message.attachments.size === 0) return;
for (const [, attachment] of message.attachments) {
const name = attachment.name ?? 'upload';
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const lower = name.toLowerCase();
if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) continue;
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const safeName = name.replace(/[^a-zA-Z0-9_.-]/g, '_');
let targetPath = path.join(SOUNDS_DIR, safeName);
if (fs.existsSync(targetPath)) {
const base = path.parse(safeName).name;
const ext = path.parse(safeName).ext || (lower.endsWith('.wav') ? '.wav' : '.mp3');
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let i = 2;
while (fs.existsSync(targetPath)) {
targetPath = path.join(SOUNDS_DIR, `${base}-${i}${ext}`);
i += 1;
}
}
const res = await fetch(attachment.url);
if (!res.ok) throw new Error(`Download fehlgeschlagen: ${attachment.url}`);
const arrayBuffer = await res.arrayBuffer();
fs.writeFileSync(targetPath, Buffer.from(arrayBuffer));
await message.author.send?.(`Sound gespeichert: ${path.basename(targetPath)}`);
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}
} catch (err) {
console.error('Fehler bei DM-Upload:', err);
}
});
await client.login(DISCORD_TOKEN);
// --- Express App ---
const app = express();
app.use(express.json());
app.use(cors());
app.get('/api/health', (_req: Request, res: Response) => {
res.json({ ok: true, totalPlays: persistedState.totalPlays ?? 0, categories: (persistedState.categories ?? []).length });
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});
// --- Admin Auth ---
type AdminPayload = { iat: number; exp: number };
function b64url(input: Buffer | string): string {
return Buffer.from(input).toString('base64').replace(/=/g, '').replace(/\+/g, '-').replace(/\//g, '_');
}
function signAdminToken(payload: AdminPayload): string {
const body = b64url(JSON.stringify(payload));
const sig = crypto.createHmac('sha256', ADMIN_PWD || 'no-admin').update(body).digest('base64url');
return `${body}.${sig}`;
}
function verifyAdminToken(token: string | undefined): boolean {
if (!token || !ADMIN_PWD) return false;
const [body, sig] = token.split('.');
if (!body || !sig) return false;
const expected = crypto.createHmac('sha256', ADMIN_PWD).update(body).digest('base64url');
if (expected !== sig) return false;
try {
const payload = JSON.parse(Buffer.from(body, 'base64').toString('utf8')) as AdminPayload;
if (typeof payload.exp !== 'number') return false;
return Date.now() < payload.exp;
} catch {
return false;
}
}
function readCookie(req: Request, key: string): string | undefined {
const c = req.headers.cookie;
if (!c) return undefined;
for (const part of c.split(';')) {
const [k, v] = part.trim().split('=');
if (k === key) return decodeURIComponent(v || '');
}
return undefined;
}
function requireAdmin(req: Request, res: Response, next: () => void) {
if (!ADMIN_PWD) return res.status(503).json({ error: 'Admin nicht konfiguriert' });
const token = readCookie(req, 'admin');
if (!verifyAdminToken(token)) return res.status(401).json({ error: 'Nicht eingeloggt' });
next();
}
app.post('/api/admin/login', (req: Request, res: Response) => {
if (!ADMIN_PWD) return res.status(503).json({ error: 'Admin nicht konfiguriert' });
const { password } = req.body as { password?: string };
if (!password || password !== ADMIN_PWD) return res.status(401).json({ error: 'Falsches Passwort' });
const token = signAdminToken({ iat: Date.now(), exp: Date.now() + 7 * 24 * 3600 * 1000 });
res.setHeader('Set-Cookie', `admin=${encodeURIComponent(token)}; HttpOnly; Path=/; Max-Age=${7 * 24 * 3600}; SameSite=Lax`);
res.json({ ok: true });
});
app.post('/api/admin/logout', (_req: Request, res: Response) => {
res.setHeader('Set-Cookie', 'admin=; HttpOnly; Path=/; Max-Age=0; SameSite=Lax');
res.json({ ok: true });
});
app.get('/api/admin/status', (req: Request, res: Response) => {
res.json({ authenticated: verifyAdminToken(readCookie(req, 'admin')) });
});
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app.get('/api/sounds', (req: Request, res: Response) => {
const q = String(req.query.q ?? '').toLowerCase();
const folderFilter = typeof req.query.folder === 'string' ? (req.query.folder as string) : '__all__';
const categoryFilter = typeof (req.query as any).categoryId === 'string' ? String((req.query as any).categoryId) : undefined;
const fuzzyParam = String((req.query as any).fuzzy ?? '0');
const useFuzzy = fuzzyParam === '1' || fuzzyParam === 'true';
const rootEntries = fs.readdirSync(SOUNDS_DIR, { withFileTypes: true });
const rootFiles = rootEntries
.filter((d) => {
if (!d.isFile()) return false;
const n = d.name.toLowerCase();
return n.endsWith('.mp3') || n.endsWith('.wav');
})
.map((d) => ({ fileName: d.name, name: path.parse(d.name).name, folder: '', relativePath: d.name }));
const folders: Array<{ key: string; name: string; count: number }> = [];
const subFolders = rootEntries.filter((d) => d.isDirectory());
const folderItems: Array<{ fileName: string; name: string; folder: string; relativePath: string }> = [];
for (const dirent of subFolders) {
const folderName = dirent.name;
const folderPath = path.join(SOUNDS_DIR, folderName);
const entries = fs.readdirSync(folderPath, { withFileTypes: true });
const audios = entries.filter((e) => {
if (!e.isFile()) return false;
const n = e.name.toLowerCase();
return n.endsWith('.mp3') || n.endsWith('.wav');
});
for (const f of audios) {
folderItems.push({
fileName: f.name,
name: path.parse(f.name).name,
folder: folderName,
relativePath: path.join(folderName, f.name)
});
}
folders.push({ key: folderName, name: folderName, count: audios.length });
}
const allItems = [...rootFiles, ...folderItems].sort((a, b) => a.name.localeCompare(b.name));
// Zeitstempel für Neu-Logik
type ItemWithTime = { fileName: string; name: string; folder: string; relativePath: string; mtimeMs: number };
const allWithTime: ItemWithTime[] = [...allItems].map((it) => {
const stat = fs.statSync(path.join(SOUNDS_DIR, it.relativePath));
return { ...it, mtimeMs: stat.mtimeMs };
});
const sortedByNewest = [...allWithTime].sort((a, b) => b.mtimeMs - a.mtimeMs);
const recentTop10 = sortedByNewest.slice(0, 10);
const recentTop5Set = new Set(recentTop10.slice(0, 5).map((x) => x.relativePath));
let itemsByFolder = allItems;
if (folderFilter !== '__all__') {
if (folderFilter === '__recent__') {
itemsByFolder = recentTop10.map(({ fileName, name, folder, relativePath }) => ({ fileName, name, folder, relativePath }));
} else {
itemsByFolder = allItems.filter((it) => (folderFilter === '' ? it.folder === '' : it.folder === folderFilter));
}
}
// Fuzzy-Score: bevorzugt Präfixe, zusammenhängende Treffer und frühe Positionen
function fuzzyScore(text: string, pattern: string): number {
if (!pattern) return 1;
if (text === pattern) return 2000;
const idx = text.indexOf(pattern);
if (idx !== -1) {
let base = 1000;
if (idx === 0) base += 200; // Präfix-Bonus
return base - idx * 2; // leichte Positionsstrafe
}
// subsequence Matching
let textIndex = 0;
let patIndex = 0;
let score = 0;
let lastMatch = -1;
let gaps = 0;
let firstMatchPos = -1;
while (textIndex < text.length && patIndex < pattern.length) {
if (text[textIndex] === pattern[patIndex]) {
if (firstMatchPos === -1) firstMatchPos = textIndex;
if (lastMatch === textIndex - 1) {
score += 5; // zusammenhängende Treffer belohnen
}
lastMatch = textIndex;
patIndex++;
} else if (firstMatchPos !== -1) {
gaps++;
}
textIndex++;
}
if (patIndex !== pattern.length) return 0; // nicht alle Pattern-Zeichen gefunden
score += Math.max(0, 300 - firstMatchPos * 2); // frühe Starts belohnen
score += Math.max(0, 100 - gaps * 10); // weniger Lücken belohnen
return score;
}
let filteredItems = itemsByFolder;
if (q) {
if (useFuzzy) {
const scored = itemsByFolder
.map((it) => ({ it, score: fuzzyScore(it.name.toLowerCase(), q) }))
.filter((x) => x.score > 0)
.sort((a, b) => (b.score - a.score) || a.it.name.localeCompare(b.it.name));
filteredItems = scored.map((x) => x.it);
} else {
filteredItems = itemsByFolder.filter((s) => s.name.toLowerCase().includes(q));
}
}
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const total = allItems.length;
const recentCount = Math.min(10, total);
// Nerdinfos: Top 3 meistgespielte
const playsEntries = Object.entries(persistedState.plays || {});
const top3 = playsEntries
.sort((a, b) => (b[1] as number) - (a[1] as number))
.slice(0, 3)
.map(([rel, count]) => {
const it = allItems.find(i => (i.relativePath === rel || i.fileName === rel));
return it ? { key: `__top__:${rel}`, name: `${it.name} (${count})`, count: 1 } : null;
})
.filter(Boolean) as Array<{ key: string; name: string; count: number }>;
const foldersOut = [
{ key: '__all__', name: 'Alle', count: total },
{ key: '__recent__', name: 'Neu', count: recentCount },
...(top3.length ? [{ key: '__top3__', name: 'Most Played (3)', count: top3.length }] : []),
...folders
];
// isRecent-Flag für UI (Top 5 der neuesten)
// Kategorie-Filter (virtuell) anwenden, wenn gesetzt
let result = filteredItems;
if (categoryFilter) {
const fc = persistedState.fileCategories ?? {};
result = result.filter((it) => {
const key = it.relativePath ?? it.fileName;
const cats = fc[key] ?? [];
return cats.includes(categoryFilter);
});
}
if (folderFilter === '__top3__') {
const keys = new Set(top3.map(t => t.key.split(':')[1]));
result = allItems.filter(i => keys.has(i.relativePath ?? i.fileName));
}
// Badges vorbereiten (Top3 = Rakete, Recent = New)
const top3Set = new Set(top3.map(t => t.key.split(':')[1]));
const customBadges = persistedState.fileBadges ?? {};
const withRecentFlag = result.map((it) => {
const key = it.relativePath ?? it.fileName;
const badges: string[] = [];
if (recentTop5Set.has(key)) badges.push('new');
if (top3Set.has(key)) badges.push('rocket');
for (const b of (customBadges[key] ?? [])) badges.push(b);
return { ...it, isRecent: recentTop5Set.has(key), badges } as any;
});
res.json({ items: withRecentFlag, total, folders: foldersOut, categories: persistedState.categories ?? [], fileCategories: persistedState.fileCategories ?? {} });
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});
// --- Admin: Bulk-Delete ---
app.post('/api/admin/sounds/delete', requireAdmin, (req: Request, res: Response) => {
const { paths } = req.body as { paths?: string[] };
if (!Array.isArray(paths) || paths.length === 0) return res.status(400).json({ error: 'paths[] erforderlich' });
const results: Array<{ path: string; ok: boolean; error?: string }> = [];
for (const rel of paths) {
const full = path.join(SOUNDS_DIR, rel);
try {
if (fs.existsSync(full) && fs.statSync(full).isFile()) {
fs.unlinkSync(full);
results.push({ path: rel, ok: true });
} else {
results.push({ path: rel, ok: false, error: 'nicht gefunden' });
}
} catch (e: any) {
results.push({ path: rel, ok: false, error: e?.message ?? 'Fehler' });
}
}
res.json({ ok: true, results });
});
// --- Admin: Umbenennen einer Datei ---
app.post('/api/admin/sounds/rename', requireAdmin, (req: Request, res: Response) => {
const { from, to } = req.body as { from?: string; to?: string };
if (!from || !to) return res.status(400).json({ error: 'from und to erforderlich' });
const src = path.join(SOUNDS_DIR, from);
// Ziel nur Name ändern, Endung mp3 sicherstellen
const parsed = path.parse(from);
// UTF-8 Zeichen erlauben: Leerzeichen, Umlaute, etc. - nur problematische Zeichen filtern
const sanitizedName = to.replace(/[<>:"/\\|?*\x00-\x1f]/g, '_');
const dstRel = path.join(parsed.dir || '', `${sanitizedName}.mp3`);
const dst = path.join(SOUNDS_DIR, dstRel);
try {
if (!fs.existsSync(src)) return res.status(404).json({ error: 'Quelle nicht gefunden' });
if (fs.existsSync(dst)) return res.status(409).json({ error: 'Ziel existiert bereits' });
fs.renameSync(src, dst);
res.json({ ok: true, from, to: dstRel });
} catch (e: any) {
res.status(500).json({ error: e?.message ?? 'Rename fehlgeschlagen' });
}
});
// --- Kategorien API ---
app.get('/api/categories', (_req: Request, res: Response) => {
res.json({ categories: persistedState.categories ?? [] });
});
app.post('/api/categories', requireAdmin, (req: Request, res: Response) => {
const { name, color, sort } = req.body as { name?: string; color?: string; sort?: number };
const n = (name || '').trim();
if (!n) return res.status(400).json({ error: 'name erforderlich' });
const id = crypto.randomUUID();
const cat = { id, name: n, color, sort };
persistedState.categories = [...(persistedState.categories ?? []), cat];
writePersistedState(persistedState);
res.json({ ok: true, category: cat });
});
app.patch('/api/categories/:id', requireAdmin, (req: Request, res: Response) => {
const { id } = req.params;
const { name, color, sort } = req.body as { name?: string; color?: string; sort?: number };
const cats = persistedState.categories ?? [];
const idx = cats.findIndex(c => c.id === id);
if (idx === -1) return res.status(404).json({ error: 'Kategorie nicht gefunden' });
const updated = { ...cats[idx] } as any;
if (typeof name === 'string') updated.name = name;
if (typeof color === 'string') updated.color = color;
if (typeof sort === 'number') updated.sort = sort;
cats[idx] = updated;
persistedState.categories = cats;
writePersistedState(persistedState);
res.json({ ok: true, category: updated });
});
app.delete('/api/categories/:id', requireAdmin, (req: Request, res: Response) => {
const { id } = req.params;
const cats = persistedState.categories ?? [];
if (!cats.find(c => c.id === id)) return res.status(404).json({ error: 'Kategorie nicht gefunden' });
persistedState.categories = cats.filter(c => c.id !== id);
// Zuordnungen entfernen
const fc = persistedState.fileCategories ?? {};
for (const k of Object.keys(fc)) fc[k] = (fc[k] ?? []).filter(x => x !== id);
persistedState.fileCategories = fc;
writePersistedState(persistedState);
res.json({ ok: true });
});
// Bulk-Assign/Remove Kategorien zu Dateien
app.post('/api/categories/assign', requireAdmin, (req: Request, res: Response) => {
const { files, add, remove } = req.body as { files?: string[]; add?: string[]; remove?: string[] };
if (!Array.isArray(files) || files.length === 0) return res.status(400).json({ error: 'files[] erforderlich' });
const validCats = new Set((persistedState.categories ?? []).map(c => c.id));
const toAdd = (add ?? []).filter(id => validCats.has(id));
const toRemove = (remove ?? []).filter(id => validCats.has(id));
const fc = persistedState.fileCategories ?? {};
for (const rel of files) {
const key = rel;
const old = new Set(fc[key] ?? []);
for (const a of toAdd) old.add(a);
for (const r of toRemove) old.delete(r);
fc[key] = Array.from(old);
}
persistedState.fileCategories = fc;
writePersistedState(persistedState);
res.json({ ok: true, fileCategories: fc });
});
// Badges (custom) setzen/entfernen (Rakete/Neu kommen automatisch, hier nur freie Badges)
app.post('/api/badges/assign', requireAdmin, (req: Request, res: Response) => {
const { files, add, remove } = req.body as { files?: string[]; add?: string[]; remove?: string[] };
if (!Array.isArray(files) || files.length === 0) return res.status(400).json({ error: 'files[] erforderlich' });
const fb = persistedState.fileBadges ?? {};
for (const rel of files) {
const key = rel;
const old = new Set(fb[key] ?? []);
for (const a of (add ?? [])) old.add(a);
for (const r of (remove ?? [])) old.delete(r);
fb[key] = Array.from(old);
}
persistedState.fileBadges = fb;
writePersistedState(persistedState);
res.json({ ok: true, fileBadges: fb });
});
// Alle Custom-Badges für die angegebenen Dateien entfernen
app.post('/api/badges/clear', requireAdmin, (req: Request, res: Response) => {
const { files } = req.body as { files?: string[] };
if (!Array.isArray(files) || files.length === 0) return res.status(400).json({ error: 'files[] erforderlich' });
const fb = persistedState.fileBadges ?? {};
for (const rel of files) {
delete fb[rel];
}
persistedState.fileBadges = fb;
writePersistedState(persistedState);
res.json({ ok: true, fileBadges: fb });
});
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app.get('/api/channels', (_req: Request, res: Response) => {
if (!client.isReady()) return res.status(503).json({ error: 'Bot noch nicht bereit' });
const allowed = new Set(ALLOWED_GUILD_IDS);
const result: Array<{ guildId: string; guildName: string; channelId: string; channelName: string }> = [];
for (const [, guild] of client.guilds.cache) {
if (allowed.size > 0 && !allowed.has(guild.id)) continue;
const channels = guild.channels.cache;
for (const [, ch] of channels) {
if (ch?.type === ChannelType.GuildVoice || ch?.type === ChannelType.GuildStageVoice) {
result.push({ guildId: guild.id, guildName: guild.name, channelId: ch.id, channelName: ch.name });
}
}
}
result.sort((a, b) => a.guildName.localeCompare(b.guildName) || a.channelName.localeCompare(b.channelName));
res.json(result);
});
app.post('/api/play', async (req: Request, res: Response) => {
try {
const { soundName, guildId, channelId, volume, folder, relativePath } = req.body as {
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soundName?: string;
guildId?: string;
channelId?: string;
volume?: number; // 0..1
folder?: string; // optional subfolder key
relativePath?: string; // optional direct relative path
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};
if (!soundName || !guildId || !channelId) return res.status(400).json({ error: 'soundName, guildId, channelId erforderlich' });
let filePath: string;
if (relativePath) filePath = path.join(SOUNDS_DIR, relativePath);
else if (folder) {
// Bevorzugt .mp3, fallback .wav
const mp3 = path.join(SOUNDS_DIR, folder, `${soundName}.mp3`);
const wav = path.join(SOUNDS_DIR, folder, `${soundName}.wav`);
filePath = fs.existsSync(mp3) ? mp3 : wav;
} else {
const mp3 = path.join(SOUNDS_DIR, `${soundName}.mp3`);
const wav = path.join(SOUNDS_DIR, `${soundName}.wav`);
filePath = fs.existsSync(mp3) ? mp3 : wav;
}
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if (!fs.existsSync(filePath)) return res.status(404).json({ error: 'Sound nicht gefunden' });
const guild = client.guilds.cache.get(guildId);
if (!guild) return res.status(404).json({ error: 'Guild nicht gefunden' });
const channel = guild.channels.cache.get(channelId);
if (!channel || (channel.type !== ChannelType.GuildVoice && channel.type !== ChannelType.GuildStageVoice)) {
return res.status(400).json({ error: 'Ungültiger Voice-Channel' });
}
let state = guildAudioState.get(guildId);
if (!state) {
const connection = joinVoiceChannel({
channelId,
guildId,
adapterCreator: guild.voiceAdapterCreator as any,
selfMute: false,
selfDeaf: false
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});
const player = createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
connection.subscribe(player);
state = { connection, player, guildId, channelId, currentVolume: getPersistedVolume(guildId) };
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guildAudioState.set(guildId, state);
// Connection State Logs
connection.on('stateChange', (oldState, newState) => {
console.log(`${new Date().toISOString()} | VoiceConnection: ${oldState.status} -> ${newState.status}`);
});
player.on('stateChange', (oldState, newState) => {
console.log(`${new Date().toISOString()} | AudioPlayer: ${oldState.status} -> ${newState.status}`);
});
player.on('error', (err) => {
console.error(`${new Date().toISOString()} | AudioPlayer error:`, err);
});
state.connection = await ensureConnectionReady(connection, channelId, guildId, guild);
attachVoiceLifecycle(state, guild);
// Stage-Channel Entstummung anfordern/setzen
try {
const me = guild.members.me;
if (me && (channel.type === ChannelType.GuildStageVoice)) {
if ((me.voice as any)?.suppress) {
await me.voice.setSuppressed(false).catch(() => me.voice.setRequestToSpeak(true));
console.log(`${new Date().toISOString()} | StageVoice: suppression versucht zu deaktivieren`);
}
}
} catch (e) {
console.warn(`${new Date().toISOString()} | StageVoice unsuppress/requestToSpeak fehlgeschlagen`, e);
}
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state.player.on(AudioPlayerStatus.Idle, () => {
// optional: Verbindung bestehen lassen oder nach Timeout trennen
});
} else {
// Wechsel in anderen Channel, wenn nötig
const current = getVoiceConnection(guildId);
if (current && (current.joinConfig.channelId !== channelId)) {
current.destroy();
const connection = joinVoiceChannel({
channelId,
guildId,
adapterCreator: guild.voiceAdapterCreator as any,
selfMute: false,
selfDeaf: false
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});
const player = createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
connection.subscribe(player);
state = { connection, player, guildId, channelId, currentVolume: getPersistedVolume(guildId) };
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guildAudioState.set(guildId, state);
state.connection = await ensureConnectionReady(connection, channelId, guildId, guild);
attachVoiceLifecycle(state, guild);
connection.on('stateChange', (o, n) => {
console.log(`${new Date().toISOString()} | VoiceConnection: ${o.status} -> ${n.status}`);
});
player.on('stateChange', (o, n) => {
console.log(`${new Date().toISOString()} | AudioPlayer: ${o.status} -> ${n.status}`);
});
player.on('error', (err) => {
console.error(`${new Date().toISOString()} | AudioPlayer error:`, err);
});
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}
}
console.log(`${new Date().toISOString()} | createAudioResource: ${filePath}`);
// Volume bestimmen: bevorzugt Request-Volume, sonst bisheriger State-Wert, sonst 1
const volumeToUse = typeof volume === 'number' && Number.isFinite(volume)
? Math.max(0, Math.min(1, volume))
: (state.currentVolume ?? 1);
const resource = createAudioResource(filePath, { inlineVolume: true });
if (resource.volume) {
resource.volume.setVolume(volumeToUse);
console.log(`${new Date().toISOString()} | setVolume(${volumeToUse}) for ${soundName}`);
}
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state.player.stop();
state.player.play(resource);
state.currentResource = resource;
state.currentVolume = volumeToUse;
// Persistieren
persistedState.volumes[guildId] = volumeToUse;
writePersistedState(persistedState);
console.log(`${new Date().toISOString()} | player.play() called for ${soundName}`);
// Plays zählen (relativer Key verfügbar?)
if (relativePath) incrementPlaysFor(relativePath);
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return res.json({ ok: true });
} catch (err: any) {
console.error('Play-Fehler:', err);
return res.status(500).json({ error: err?.message ?? 'Unbekannter Fehler' });
}
});
// Lautstärke zur Laufzeit ändern (0..1). Wirken sofort auf aktuelle Resource, sonst als Default für nächste Wiedergabe.
app.post('/api/volume', (req: Request, res: Response) => {
try {
const { guildId, volume } = req.body as { guildId?: string; volume?: number };
if (!guildId || typeof volume !== 'number' || !Number.isFinite(volume)) {
return res.status(400).json({ error: 'guildId und volume (0..1) erforderlich' });
}
const safeVolume = Math.max(0, Math.min(1, volume));
const state = guildAudioState.get(guildId);
if (!state) {
// Kein aktiver Player: nur persistieren für nächste Wiedergabe
persistedState.volumes[guildId] = safeVolume;
writePersistedState(persistedState);
return res.json({ ok: true, volume: safeVolume, persistedOnly: true });
}
state.currentVolume = safeVolume;
if (state.currentResource?.volume) {
state.currentResource.volume.setVolume(safeVolume);
console.log(`${new Date().toISOString()} | live setVolume(${safeVolume}) guild=${guildId}`);
}
persistedState.volumes[guildId] = safeVolume;
writePersistedState(persistedState);
return res.json({ ok: true, volume: safeVolume });
} catch (e: any) {
console.error('Volume-Fehler:', e);
return res.status(500).json({ error: e?.message ?? 'Unbekannter Fehler' });
}
});
// Aktuelle/gespeicherte Lautstärke abrufen
app.get('/api/volume', (req: Request, res: Response) => {
const guildId = String(req.query.guildId ?? '');
if (!guildId) return res.status(400).json({ error: 'guildId erforderlich' });
const state = guildAudioState.get(guildId);
const v = state?.currentVolume ?? getPersistedVolume(guildId);
return res.json({ volume: v });
});
// Panik: Stoppe aktuelle Wiedergabe sofort
app.post('/api/stop', (req: Request, res: Response) => {
try {
const guildId = String((req.query.guildId || (req.body as any)?.guildId) ?? '');
if (!guildId) return res.status(400).json({ error: 'guildId erforderlich' });
const state = guildAudioState.get(guildId);
if (!state) return res.status(404).json({ error: 'Kein aktiver Player' });
state.player.stop(true);
// Partymode für diese Guild ebenfalls stoppen
try {
const t = partyTimers.get(guildId);
if (t) clearTimeout(t);
partyTimers.delete(guildId);
partyActive.delete(guildId);
sseBroadcast({ type: 'party', guildId, active: false });
} catch {}
return res.json({ ok: true });
} catch (e: any) {
return res.status(500).json({ error: e?.message ?? 'Unbekannter Fehler' });
}
});
// --- Partymode (serverseitig) ---
function schedulePartyPlayback(guildId: string, channelId: string) {
const MIN_DELAY = 30_000; // 30s
const MAX_EXTRA = 60_000; // +0..60s => 30..90s
const doPlay = async () => {
try {
// Dateien ermitteln (mp3/wav, inkl. Subfolder)
const rootEntries = fs.readdirSync(SOUNDS_DIR, { withFileTypes: true });
const pick: string[] = [];
for (const d of rootEntries) {
if (d.isFile()) {
const l = d.name.toLowerCase(); if (l.endsWith('.mp3') || l.endsWith('.wav')) pick.push(path.join(SOUNDS_DIR, d.name));
} else if (d.isDirectory()) {
const folderPath = path.join(SOUNDS_DIR, d.name);
const entries = fs.readdirSync(folderPath, { withFileTypes: true });
for (const e of entries) {
if (!e.isFile()) continue;
const n = e.name.toLowerCase();
if (n.endsWith('.mp3') || n.endsWith('.wav')) pick.push(path.join(folderPath, e.name));
}
}
}
if (pick.length === 0) return;
const filePath = pick[Math.floor(Math.random() * pick.length)];
await playFilePath(guildId, channelId, filePath);
} catch (err) {
console.error('Partymode play error:', err);
}
};
const loop = async () => {
if (!partyActive.has(guildId)) return;
await doPlay();
if (!partyActive.has(guildId)) return;
const delay = MIN_DELAY + Math.floor(Math.random() * MAX_EXTRA);
const t = setTimeout(loop, delay);
partyTimers.set(guildId, t);
};
// Start: sofort spielen und nächste planen
partyActive.add(guildId);
void loop();
// Broadcast Status
sseBroadcast({ type: 'party', guildId, active: true, channelId });
}
app.post('/api/party/start', async (req: Request, res: Response) => {
try {
const { guildId, channelId } = req.body as { guildId?: string; channelId?: string };
if (!guildId || !channelId) return res.status(400).json({ error: 'guildId und channelId erforderlich' });
// vorhandenen Timer stoppen
const old = partyTimers.get(guildId); if (old) clearTimeout(old);
partyTimers.delete(guildId);
schedulePartyPlayback(guildId, channelId);
return res.json({ ok: true });
} catch (e: any) {
console.error('party/start error', e);
return res.status(500).json({ error: e?.message ?? 'Unbekannter Fehler' });
}
});
app.post('/api/party/stop', (req: Request, res: Response) => {
try {
const { guildId } = req.body as { guildId?: string };
const id = String(guildId ?? '');
if (!id) return res.status(400).json({ error: 'guildId erforderlich' });
const t = partyTimers.get(id); if (t) clearTimeout(t);
partyTimers.delete(id);
partyActive.delete(id);
sseBroadcast({ type: 'party', guildId: id, active: false });
return res.json({ ok: true });
} catch (e: any) {
console.error('party/stop error', e);
return res.status(500).json({ error: e?.message ?? 'Unbekannter Fehler' });
}
});
// Server-Sent Events Endpoint
app.get('/api/events', (req: Request, res: Response) => {
res.setHeader('Content-Type', 'text/event-stream');
res.setHeader('Cache-Control', 'no-cache');
res.setHeader('Connection', 'keep-alive');
res.flushHeaders?.();
// Snapshot senden
try { res.write(`data: ${JSON.stringify({ type: 'snapshot', party: Array.from(partyActive) })}\n\n`); } catch {}
// Ping, damit Proxies die Verbindung offen halten
const ping = setInterval(() => { try { res.write(':\n\n'); } catch {} }, 15_000);
sseClients.add(res);
req.on('close', () => {
sseClients.delete(res);
clearInterval(ping);
try { res.end(); } catch {}
});
});
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// Static Frontend ausliefern (Vite build)
const webDistPath = path.resolve(__dirname, '../../web/dist');
if (fs.existsSync(webDistPath)) {
app.use(express.static(webDistPath));
app.get('*', (_req, res) => {
res.sendFile(path.join(webDistPath, 'index.html'));
});
}
app.listen(PORT, () => {
console.log(`Server läuft auf http://0.0.0.0:${PORT}`);
});
// --- Medien-URL abspielen ---
// Unterstützt: direkte MP3- oder WAV-URL (Download und Ablage)
app.post('/api/play-url', async (req: Request, res: Response) => {
try {
const { url, guildId, channelId, volume } = req.body as { url?: string; guildId?: string; channelId?: string; volume?: number };
if (!url || !guildId || !channelId) return res.status(400).json({ error: 'url, guildId, channelId erforderlich' });
const lower = url.toLowerCase();
if (lower.endsWith('.mp3') || lower.endsWith('.wav')) {
const fileName = path.basename(new URL(url).pathname);
const dest = path.join(SOUNDS_DIR, fileName);
const r = await fetch(url);
if (!r.ok) return res.status(400).json({ error: 'Download fehlgeschlagen' });
const buf = Buffer.from(await r.arrayBuffer());
fs.writeFileSync(dest, buf);
try {
await playFilePath(guildId, channelId, dest, volume, path.basename(dest));
} catch {
return res.status(500).json({ error: 'Abspielen fehlgeschlagen' });
}
return res.json({ ok: true, saved: path.basename(dest) });
}
return res.status(400).json({ error: 'Nur MP3- oder WAV-Links werden unterstützt.' });
} catch (e: any) {
console.error('play-url error:', e);
return res.status(500).json({ error: e?.message ?? 'Unbekannter Fehler' });
}
});
// Upload endpoint removed (build reverted)
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