jukebox-vibe/server/src/index.ts

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import path from 'node:path';
import fs from 'node:fs';
import { fileURLToPath } from 'node:url';
import express, { Request, Response } from 'express';
import cors from 'cors';
import { Client, GatewayIntentBits, Partials, ChannelType, Events, type Message } from 'discord.js';
import {
joinVoiceChannel,
createAudioPlayer,
createAudioResource,
AudioPlayerStatus,
NoSubscriberBehavior,
getVoiceConnection,
type VoiceConnection,
type AudioResource,
generateDependencyReport,
entersState,
VoiceConnectionStatus
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} from '@discordjs/voice';
import sodium from 'libsodium-wrappers';
import nacl from 'tweetnacl';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
// --- Config ---
const PORT = Number(process.env.PORT ?? 8080);
const SOUNDS_DIR = process.env.SOUNDS_DIR ?? '/data/sounds';
const DISCORD_TOKEN = process.env.DISCORD_TOKEN ?? '';
const ALLOWED_GUILD_IDS = (process.env.ALLOWED_GUILD_IDS ?? '')
.split(',')
.map((s) => s.trim())
.filter(Boolean);
if (!DISCORD_TOKEN) {
console.error('Fehlende Umgebungsvariable DISCORD_TOKEN');
process.exit(1);
}
fs.mkdirSync(SOUNDS_DIR, { recursive: true });
// --- Voice Abhängigkeiten prüfen ---
await sodium.ready;
// init nacl to ensure it loads
void nacl.randomBytes(1);
console.log(generateDependencyReport());
// --- Discord Client ---
const client = new Client({
// 32385 = Guilds + GuildVoiceStates + GuildMessages + GuildMessageReactions + GuildMessageTyping
// + DirectMessages + DirectMessageReactions + DirectMessageTyping
// (ohne privilegierte Intents wie MessageContent/GuildMembers/Presences)
intents: 32385,
partials: [Partials.Channel]
});
type GuildAudioState = {
connection: VoiceConnection;
player: ReturnType<typeof createAudioPlayer>;
guildId: string;
channelId: string;
currentResource?: AudioResource;
currentVolume: number; // 0..1
};
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const guildAudioState = new Map<string, GuildAudioState>();
async function ensureConnectionReady(connection: VoiceConnection, channelId: string, guildId: string, guild: any): Promise<VoiceConnection> {
try {
await entersState(connection, VoiceConnectionStatus.Ready, 15_000);
console.log(`${new Date().toISOString()} | VoiceConnection ready`);
return connection;
} catch (e) {
console.warn(`${new Date().toISOString()} | VoiceConnection not ready, trying rejoin...`, e);
}
try {
connection.rejoin({ channelId, selfDeaf: false, selfMute: false });
await entersState(connection, VoiceConnectionStatus.Ready, 15_000);
console.log(`${new Date().toISOString()} | VoiceConnection ready after rejoin`);
return connection;
} catch (e2) {
console.error(`${new Date().toISOString()} | VoiceConnection still not ready after rejoin`, e2);
}
try {
connection.destroy();
} catch {}
const newConn = joinVoiceChannel({
channelId,
guildId,
adapterCreator: guild.voiceAdapterCreator as any,
selfMute: false,
selfDeaf: false
});
await entersState(newConn, VoiceConnectionStatus.Ready, 15_000).catch((e3) => {
console.error(`${new Date().toISOString()} | VoiceConnection not ready after fresh join`, e3);
});
return newConn;
}
function attachVoiceLifecycle(state: GuildAudioState, guild: any) {
const { connection } = state;
connection.on('stateChange', async (oldS: any, newS: any) => {
console.log(`${new Date().toISOString()} | VoiceConnection: ${oldS.status} -> ${newS.status}`);
try {
if (newS.status === VoiceConnectionStatus.Disconnected) {
// Versuche, die Verbindung kurzfristig neu auszuhandeln, sonst rejoin
try {
await Promise.race([
entersState(connection, VoiceConnectionStatus.Signalling, 5_000),
entersState(connection, VoiceConnectionStatus.Connecting, 5_000)
]);
} catch {
connection.rejoin({ channelId: state.channelId, selfDeaf: false, selfMute: false });
}
} else if (newS.status === VoiceConnectionStatus.Destroyed) {
// Komplett neu beitreten
const newConn = joinVoiceChannel({
channelId: state.channelId,
guildId: state.guildId,
adapterCreator: guild.voiceAdapterCreator as any,
selfMute: false,
selfDeaf: false
});
state.connection = newConn;
newConn.subscribe(state.player);
attachVoiceLifecycle(state, guild);
} else if (newS.status === VoiceConnectionStatus.Connecting || newS.status === VoiceConnectionStatus.Signalling) {
try {
await entersState(connection, VoiceConnectionStatus.Ready, 15_000);
} catch (e) {
console.warn(`${new Date().toISOString()} | Voice not ready from ${newS.status}, rejoin`, e);
connection.rejoin({ channelId: state.channelId, selfDeaf: false, selfMute: false });
}
}
} catch (e) {
console.error(`${new Date().toISOString()} | Voice lifecycle handler error`, e);
}
});
}
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client.once(Events.ClientReady, () => {
console.log(`Bot eingeloggt als ${client.user?.tag}`);
});
client.on(Events.MessageCreate, async (message: Message) => {
try {
if (message.author?.bot) return;
if (!message.channel?.isDMBased?.()) return;
if (message.attachments.size === 0) return;
for (const [, attachment] of message.attachments) {
const name = attachment.name ?? 'upload.mp3';
const lower = name.toLowerCase();
if (!lower.endsWith('.mp3')) continue;
const safeName = name.replace(/[^a-zA-Z0-9_.-]/g, '_');
let targetPath = path.join(SOUNDS_DIR, safeName);
if (fs.existsSync(targetPath)) {
const base = path.parse(safeName).name;
const ext = path.parse(safeName).ext || '.mp3';
let i = 2;
while (fs.existsSync(targetPath)) {
targetPath = path.join(SOUNDS_DIR, `${base}-${i}${ext}`);
i += 1;
}
}
const res = await fetch(attachment.url);
if (!res.ok) throw new Error(`Download fehlgeschlagen: ${attachment.url}`);
const arrayBuffer = await res.arrayBuffer();
fs.writeFileSync(targetPath, Buffer.from(arrayBuffer));
await message.reply(`Sound gespeichert: ${path.basename(targetPath)}`);
}
} catch (err) {
console.error('Fehler bei DM-Upload:', err);
}
});
await client.login(DISCORD_TOKEN);
// --- Express App ---
const app = express();
app.use(express.json());
app.use(cors());
app.get('/api/health', (_req: Request, res: Response) => {
res.json({ ok: true });
});
app.get('/api/sounds', (req: Request, res: Response) => {
const q = String(req.query.q ?? '').toLowerCase();
const folderFilter = typeof req.query.folder === 'string' ? (req.query.folder as string) : '__all__';
const rootEntries = fs.readdirSync(SOUNDS_DIR, { withFileTypes: true });
const rootFiles = rootEntries
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.filter((d) => d.isFile() && d.name.toLowerCase().endsWith('.mp3'))
.map((d) => ({ fileName: d.name, name: path.parse(d.name).name, folder: '', relativePath: d.name }));
const folders: Array<{ key: string; name: string; count: number }> = [];
const subFolders = rootEntries.filter((d) => d.isDirectory());
const folderItems: Array<{ fileName: string; name: string; folder: string; relativePath: string }> = [];
for (const dirent of subFolders) {
const folderName = dirent.name;
const folderPath = path.join(SOUNDS_DIR, folderName);
const entries = fs.readdirSync(folderPath, { withFileTypes: true });
const mp3s = entries.filter((e) => e.isFile() && e.name.toLowerCase().endsWith('.mp3'));
for (const f of mp3s) {
folderItems.push({
fileName: f.name,
name: path.parse(f.name).name,
folder: folderName,
relativePath: path.join(folderName, f.name)
});
}
folders.push({ key: folderName, name: folderName, count: mp3s.length });
}
const allItems = [...rootFiles, ...folderItems].sort((a, b) => a.name.localeCompare(b.name));
let itemsByFolder = allItems;
if (folderFilter !== '__all__') {
itemsByFolder = allItems.filter((it) => (folderFilter === '' ? it.folder === '' : it.folder === folderFilter));
}
const filteredItems = itemsByFolder.filter((s) => (q ? s.name.toLowerCase().includes(q) : true));
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const total = allItems.length;
const rootCount = rootFiles.length;
const foldersOut = [{ key: '__all__', name: 'Alle', count: total }, { key: '', name: 'Root', count: rootCount }, ...folders];
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res.json({ items: filteredItems, total, folders: foldersOut });
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});
app.get('/api/channels', (_req: Request, res: Response) => {
if (!client.isReady()) return res.status(503).json({ error: 'Bot noch nicht bereit' });
const allowed = new Set(ALLOWED_GUILD_IDS);
const result: Array<{ guildId: string; guildName: string; channelId: string; channelName: string }> = [];
for (const [, guild] of client.guilds.cache) {
if (allowed.size > 0 && !allowed.has(guild.id)) continue;
const channels = guild.channels.cache;
for (const [, ch] of channels) {
if (ch?.type === ChannelType.GuildVoice || ch?.type === ChannelType.GuildStageVoice) {
result.push({ guildId: guild.id, guildName: guild.name, channelId: ch.id, channelName: ch.name });
}
}
}
result.sort((a, b) => a.guildName.localeCompare(b.guildName) || a.channelName.localeCompare(b.channelName));
res.json(result);
});
app.post('/api/play', async (req: Request, res: Response) => {
try {
const { soundName, guildId, channelId, volume, folder, relativePath } = req.body as {
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soundName?: string;
guildId?: string;
channelId?: string;
volume?: number; // 0..1
folder?: string; // optional subfolder key
relativePath?: string; // optional direct relative path
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};
if (!soundName || !guildId || !channelId) return res.status(400).json({ error: 'soundName, guildId, channelId erforderlich' });
let filePath: string;
if (relativePath) filePath = path.join(SOUNDS_DIR, relativePath);
else if (folder) filePath = path.join(SOUNDS_DIR, folder, `${soundName}.mp3`);
else filePath = path.join(SOUNDS_DIR, `${soundName}.mp3`);
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if (!fs.existsSync(filePath)) return res.status(404).json({ error: 'Sound nicht gefunden' });
const guild = client.guilds.cache.get(guildId);
if (!guild) return res.status(404).json({ error: 'Guild nicht gefunden' });
const channel = guild.channels.cache.get(channelId);
if (!channel || (channel.type !== ChannelType.GuildVoice && channel.type !== ChannelType.GuildStageVoice)) {
return res.status(400).json({ error: 'Ungültiger Voice-Channel' });
}
let state = guildAudioState.get(guildId);
if (!state) {
const connection = joinVoiceChannel({
channelId,
guildId,
adapterCreator: guild.voiceAdapterCreator as any,
selfMute: false,
selfDeaf: false
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});
const player = createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
connection.subscribe(player);
state = { connection, player, guildId, channelId, currentVolume: 1 };
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guildAudioState.set(guildId, state);
// Connection State Logs
connection.on('stateChange', (oldState, newState) => {
console.log(`${new Date().toISOString()} | VoiceConnection: ${oldState.status} -> ${newState.status}`);
});
player.on('stateChange', (oldState, newState) => {
console.log(`${new Date().toISOString()} | AudioPlayer: ${oldState.status} -> ${newState.status}`);
});
player.on('error', (err) => {
console.error(`${new Date().toISOString()} | AudioPlayer error:`, err);
});
state.connection = await ensureConnectionReady(connection, channelId, guildId, guild);
attachVoiceLifecycle(state, guild);
// Stage-Channel Entstummung anfordern/setzen
try {
const me = guild.members.me;
if (me && (channel.type === ChannelType.GuildStageVoice)) {
if ((me.voice as any)?.suppress) {
await me.voice.setSuppressed(false).catch(() => me.voice.setRequestToSpeak(true));
console.log(`${new Date().toISOString()} | StageVoice: suppression versucht zu deaktivieren`);
}
}
} catch (e) {
console.warn(`${new Date().toISOString()} | StageVoice unsuppress/requestToSpeak fehlgeschlagen`, e);
}
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state.player.on(AudioPlayerStatus.Idle, () => {
// optional: Verbindung bestehen lassen oder nach Timeout trennen
});
} else {
// Wechsel in anderen Channel, wenn nötig
const current = getVoiceConnection(guildId);
if (current && (current.joinConfig.channelId !== channelId)) {
current.destroy();
const connection = joinVoiceChannel({
channelId,
guildId,
adapterCreator: guild.voiceAdapterCreator as any,
selfMute: false,
selfDeaf: false
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});
const player = createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
connection.subscribe(player);
state = { connection, player, guildId, channelId, currentVolume: 1 };
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guildAudioState.set(guildId, state);
state.connection = await ensureConnectionReady(connection, channelId, guildId, guild);
attachVoiceLifecycle(state, guild);
connection.on('stateChange', (o, n) => {
console.log(`${new Date().toISOString()} | VoiceConnection: ${o.status} -> ${n.status}`);
});
player.on('stateChange', (o, n) => {
console.log(`${new Date().toISOString()} | AudioPlayer: ${o.status} -> ${n.status}`);
});
player.on('error', (err) => {
console.error(`${new Date().toISOString()} | AudioPlayer error:`, err);
});
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}
}
console.log(`${new Date().toISOString()} | createAudioResource: ${filePath}`);
// Volume bestimmen: bevorzugt Request-Volume, sonst bisheriger State-Wert, sonst 1
const volumeToUse = typeof volume === 'number' && Number.isFinite(volume)
? Math.max(0, Math.min(1, volume))
: (state.currentVolume ?? 1);
const resource = createAudioResource(filePath, { inlineVolume: true });
if (resource.volume) {
resource.volume.setVolume(volumeToUse);
console.log(`${new Date().toISOString()} | setVolume(${volumeToUse}) for ${soundName}`);
}
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state.player.stop();
state.player.play(resource);
state.currentResource = resource;
state.currentVolume = volumeToUse;
console.log(`${new Date().toISOString()} | player.play() called for ${soundName}`);
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return res.json({ ok: true });
} catch (err: any) {
console.error('Play-Fehler:', err);
return res.status(500).json({ error: err?.message ?? 'Unbekannter Fehler' });
}
});
// Lautstärke zur Laufzeit ändern (0..1). Wirken sofort auf aktuelle Resource, sonst als Default für nächste Wiedergabe.
app.post('/api/volume', (req: Request, res: Response) => {
try {
const { guildId, volume } = req.body as { guildId?: string; volume?: number };
if (!guildId || typeof volume !== 'number' || !Number.isFinite(volume)) {
return res.status(400).json({ error: 'guildId und volume (0..1) erforderlich' });
}
const safeVolume = Math.max(0, Math.min(1, volume));
const state = guildAudioState.get(guildId);
if (!state) {
return res.status(404).json({ error: 'Kein Voice-State für diese Guild' });
}
state.currentVolume = safeVolume;
if (state.currentResource?.volume) {
state.currentResource.volume.setVolume(safeVolume);
console.log(`${new Date().toISOString()} | live setVolume(${safeVolume}) guild=${guildId}`);
}
return res.json({ ok: true, volume: safeVolume });
} catch (e: any) {
console.error('Volume-Fehler:', e);
return res.status(500).json({ error: e?.message ?? 'Unbekannter Fehler' });
}
});
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// Static Frontend ausliefern (Vite build)
const webDistPath = path.resolve(__dirname, '../../web/dist');
if (fs.existsSync(webDistPath)) {
app.use(express.static(webDistPath));
app.get('*', (_req, res) => {
res.sendFile(path.join(webDistPath, 'index.html'));
});
}
app.listen(PORT, () => {
console.log(`Server läuft auf http://0.0.0.0:${PORT}`);
});