README komplett ueberarbeitet mit allen 7 Plugins, Electron Desktop App, Streaming Qualitaets-Presets, aktualisierte Env-Variablen und CI/CD Doku. Version auf 1.8.0 in VERSION, server, web und electron package.json. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
494 lines
19 KiB
Markdown
494 lines
19 KiB
Markdown
# Gaming Hub
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Plugin-basierte Discord-Bot-Plattform mit Web-Dashboard und Electron Desktop App.
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Drei Bots (Jukebox, Radio, Notifications) laufen parallel mit eigenem Discord-Token und eigener Voice-Connection pro Guild.
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## Architektur
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```
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gaming-hub/
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├── server/ # Backend (Node.js + Express + TypeScript)
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│ └── src/
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│ ├── index.ts # Entry Point, SSE, Plugin-Loader, WebSocket
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│ ├── core/
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│ │ ├── discord.ts # Discord.js Client Factory (Multi-Bot)
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│ │ ├── plugin.ts # Plugin-System + Voice Claims
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│ │ ├── sse.ts # Server-Sent Events Broadcasting
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│ │ └── persistence.ts # JSON State auf Disk (Atomic Writes)
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│ └── plugins/
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│ ├── radio/ # World Radio (3D Globe + FFmpeg)
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│ ├── soundboard/ # Jukebox / Soundboard (PCM Cache)
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│ ├── lolstats/ # League of Legends Statistiken
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│ ├── streaming/ # P2P Live-Streaming (WebRTC)
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│ ├── watch-together/ # Synchron Video schauen
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│ ├── game-library/ # Steam + GOG Spielebibliothek
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│ └── notifications/ # Discord Benachrichtigungen
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│
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├── web/ # Frontend (React 19 + Vite + TypeScript)
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│ └── src/
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│ ├── App.tsx # Root, Tab-Navigation, SSE-Handler
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│ ├── styles.css # Globale Styles
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│ └── plugins/
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│ ├── radio/ # 3D Globe UI (Three.js Sprites)
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│ ├── soundboard/ # Sound Grid UI + Admin Panel
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│ ├── lolstats/ # Summoner-Suche + Match History
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│ ├── streaming/ # Stream-Erstellung + Viewer
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│ ├── watch-together/ # Raeume, Queue, Chat, Voting
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│ └── game-library/ # Spielebibliothek Grid
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│
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├── electron/ # Desktop App (Windows, Squirrel Installer)
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│ ├── main.js # BrowserWindow, Auto-Updater, Ad-Blocker
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│ ├── preload.js # IPC Bridge (contextBridge)
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│ ├── ad-blocker.js # Request-Filter + Filterliste
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│ └── forge.config.js # Electron Forge (Squirrel.Windows)
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│
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├── Dockerfile # Multi-Stage Production Build (4 Stages)
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├── .gitlab-ci.yml # CI/CD (Kaniko Build + Deploy + Electron Build)
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└── VERSION # Aktuelle Version (SemVer)
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```
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## Tech Stack
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| Komponente | Technologie | Version |
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|------------|-------------|---------|
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| Runtime | Node.js | 24 (slim) |
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| Backend | Express | 5.x |
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| Frontend | React + Vite | 19.x / 6.x |
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| Discord | discord.js + @discordjs/voice | 14.x / 0.19.x |
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| 3D Globe | globe.gl + three.js | 2.35 / 0.172 |
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| Audio | FFmpeg (GPL Build) + @discordjs/opus | latest / 0.10.x |
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| Streaming | WebSocket (ws) + WebRTC (Browser) | 8.x |
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| Desktop | Electron + Squirrel.Windows | 33.x |
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| TypeScript | tsc | 5.9.x |
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| CI/CD | GitLab + Kaniko | v1.23.2 |
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## Plugins
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### Radio (`radio`)
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- 3D-Globus mit 30.000+ Radiosendern weltweit (Radio Garden API)
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- NASA Blue Marble Globus-Textur (statisches Satellitenbild)
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- Sender als Sprite-Partikel mit radialer Gradient-Textur (Theme-Farbe)
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- Server-seitiger Tile-Proxy mit In-Memory Cache (max 500 Tiles)
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- FFmpeg PCM-Streaming in Discord Voice Channels
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- Per-Guild Lautstaerke, Favoriten, Suche
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- Voice Stats (Ping, Status, Uptime) via SSE
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### Soundboard / Jukebox (`soundboard`)
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- Sound-Upload (MP3/WAV) mit Drag & Drop
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- Automatische Audio-Normalisierung (LUFS, FFmpeg)
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- PCM Memory Cache (Standard 512 MB) fuer sofortige Wiedergabe
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- Kategorien, Badges, Statistiken, Entrance/Exit Sounds
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- Admin-Panel mit HMAC-Token-Authentifizierung
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- Party-Modus (Chaos Mode)
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### LoL Stats (`lolstats`)
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- League of Legends Spielerstatistiken via op.gg
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- Summoner-Suche nach Game Name + Tag Line + Region
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- Match History mit Detail-Analyse
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- Letzte Suchen (max 10) persistent gespeichert
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- Unterstuetzte Regionen: NA, EUW, EUNE, KR, JP, BR, LAN, LAS, OCE, TR, RU, PH, SG, TH, TW, VN
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### Streaming (`streaming`)
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- Peer-to-Peer Live-Streaming via WebRTC (kein Media-Server noetig)
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- WebSocket-Signaling fuer Offer/Answer/ICE-Austausch
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- Qualitaets-Presets: 720p30, 1080p30, 1080p60, 1440p60, 4K60, 4K165 Ultra
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- Einstellbare Bitrate (2.5 Mbit/s bis 50 Mbit/s je nach Preset)
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- Optionaler Passwortschutz (Server-seitige Verifikation)
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- Viewer-Liste mit Echtzeit-Updates
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- Discord-Benachrichtigungen bei Stream-Start/-Ende (via Notifications Plugin)
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- Stream-Link Auto-Join aus Discord (?viewStream=UUID)
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- Heartbeat-basierte Client-Erkennung (5s Intervall)
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### Watch Together (`watch-together`)
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- Synchronisiertes Video-Schauen in Raeumen
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- Video-Queue mit URL-Eingabe
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- Demokratisches Voting (Skip, Pause)
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- Integrierter Chat pro Raum
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- Raum-Passwortschutz
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- Playback-Sync alle 2.5 Sekunden
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- Host/Member-Rollen
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- Auto-Cleanup nach 30s Inaktivitaet
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### Game Library (`game-library`)
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- Multi-Plattform Spielebibliothek (Steam + GOG)
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- Steam API Integration (Spielzeit-Tracking)
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- GOG OAuth2 Login Flow (mit Token-Refresh)
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- IGDB Game-Enrichment (Metadaten, Cover-Bilder)
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- Mehrere Benutzerprofile pro Instanz
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- Spiele-Caching mit Ablaufzeit
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### Notifications (`notifications`)
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- Discord Embed-Benachrichtigungen fuer andere Plugins
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- Kanal-Abonnement-Verwaltung pro Guild
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- Event-Filterung (stream_start, stream_end, etc.)
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- Konfigurierbare Ziel-Kanaele pro Event-Typ
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- Klickbare Stream-Links in Benachrichtigungen
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## Electron Desktop App
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- Native Windows-Anwendung (Squirrel.Windows Installer)
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- Automatische Updates via `/downloads` Endpoint
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- Integrierter Ad-Blocker (Request-Filter + Filterliste)
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- Screen Capture Picker (getDisplayMedia mit nativem Dialog)
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- GOG OAuth Redirect-Handling in Child Windows
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- Stream-Warnung beim Schliessen (wenn Broadcast aktiv)
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- Windows Toast Notifications
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- Custom User-Agent (`GamingHubDesktop/{version}`)
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## Environment Variables
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### Erforderlich
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| Variable | Beschreibung |
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|----------|-------------|
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| `DISCORD_TOKEN_JUKEBOX` | Discord Bot Token fuer Soundboard/Jukebox |
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| `DISCORD_TOKEN_RADIO` | Discord Bot Token fuer Radio |
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| `DISCORD_TOKEN_NOTIFICATIONS` | Discord Bot Token fuer Benachrichtigungen |
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> Alle drei Bots muessen im Discord Developer Portal separat erstellt werden.
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> Jeder braucht die Intents: `GUILDS`, `GUILD_VOICE_STATES`, `GUILD_MEMBERS`.
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### Optional
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| Variable | Default | Beschreibung |
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|----------|---------|-------------|
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| `PORT` | `8080` | HTTP Server Port |
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| `DATA_DIR` | `/data` | Persistenter Speicher (State, Sounds) |
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| `ADMIN_PWD` | _(leer)_ | Admin-Passwort fuer geschuetzte Bereiche |
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| `ALLOWED_GUILD_IDS` | _(leer)_ | Komma-separierte Guild-IDs (Whitelist, leer = alle) |
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| `PUBLIC_URL` | _(leer)_ | Oeffentliche URL fuer Notification-Links (z.B. `https://hub.example.de`) |
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| `STEAM_API_KEY` | _(leer)_ | Steam Web API Key fuer Game Library |
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| `DISCORD_TOKEN` | _(leer)_ | Legacy Fallback fuer Jukebox |
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### Soundboard-spezifisch
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| Variable | Default | Beschreibung |
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|----------|---------|-------------|
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| `SOUNDS_DIR` | `/data/sounds` | Verzeichnis fuer Sound-Dateien |
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| `NORMALIZE_ENABLE` | `true` | Audio-Normalisierung aktivieren |
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| `NORMALIZE_I` | `-16` | LUFS Integrated Loudness |
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| `NORMALIZE_LRA` | `11` | LUFS Loudness Range |
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| `NORMALIZE_TP` | `-1.5` | LUFS True Peak |
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| `NORM_CONCURRENCY` | `2` | Parallele Normalisierungs-Threads |
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| `PCM_CACHE_MAX_MB` | `512` | Max. PCM Memory Cache in MB |
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### Build-Time (Vite)
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| Variable | Default | Beschreibung |
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|----------|---------|-------------|
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| `VITE_APP_VERSION` | `1.0.0-dev` | Angezeigte Version im Frontend |
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| `VITE_BUILD_CHANNEL` | `dev` | Release-Kanal (`stable` / `nightly` / `dev`) |
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## Docker
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### Image bauen
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```bash
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docker build -t gaming-hub:latest .
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```
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### Container starten
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```bash
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docker run -d \
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--name gaming-hub \
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--restart unless-stopped \
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-p 8080:8080 \
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-v gaming-hub-data:/data \
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-e DISCORD_TOKEN_JUKEBOX="dein-jukebox-token" \
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-e DISCORD_TOKEN_RADIO="dein-radio-token" \
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-e DISCORD_TOKEN_NOTIFICATIONS="dein-notifications-token" \
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-e ADMIN_PWD="dein-admin-passwort" \
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-e PUBLIC_URL="https://hub.example.de" \
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gaming-hub:latest
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```
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### Docker Compose
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```yaml
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version: "3.8"
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services:
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gaming-hub:
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image: gaming-hub:latest
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container_name: gaming-hub
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restart: unless-stopped
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ports:
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- "8080:8080"
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volumes:
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- gaming-hub-data:/data
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environment:
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# Erforderlich
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- DISCORD_TOKEN_JUKEBOX=dein-jukebox-token
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- DISCORD_TOKEN_RADIO=dein-radio-token
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- DISCORD_TOKEN_NOTIFICATIONS=dein-notifications-token
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# Optional
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- ADMIN_PWD=dein-admin-passwort
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- PUBLIC_URL=https://hub.example.de
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- STEAM_API_KEY=dein-steam-api-key
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- ALLOWED_GUILD_IDS=
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# Soundboard Tuning
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- PCM_CACHE_MAX_MB=512
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- NORMALIZE_ENABLE=true
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volumes:
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gaming-hub-data:
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```
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### Unraid Docker Template
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```xml
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<?xml version="1.0"?>
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<Container version="2">
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<Name>gaming-hub</Name>
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<Repository>192.168.1.100:5050/root/gaming-hub:latest</Repository>
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<Registry>http://192.168.1.100:9080/</Registry>
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<Network>bridge</Network>
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<Privileged>false</Privileged>
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<Support/>
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<Overview>Discord Gaming Hub - Soundboard, Radio, Streaming, LoL Stats, Watch Together, Game Library</Overview>
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<Category>MediaApp:Other</Category>
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<WebUI>http://[IP]:[PORT:8080]/</WebUI>
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<ExtraParams>--restart unless-stopped</ExtraParams>
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<Config Name="Web UI Port" Target="8080" Default="8080" Mode="tcp" Description="Web Dashboard Port" Type="Port" Display="always" Required="true" Mask="false">8080</Config>
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<Config Name="Data" Target="/data" Default="/mnt/user/appdata/gaming-hub" Mode="rw" Description="Persistenter Speicher" Type="Path" Display="always" Required="true" Mask="false">/mnt/user/appdata/gaming-hub</Config>
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<Config Name="Discord Token Jukebox" Target="DISCORD_TOKEN_JUKEBOX" Default="" Mode="" Description="Discord Bot Token fuer Soundboard" Type="Variable" Display="always" Required="true" Mask="true"/>
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<Config Name="Discord Token Radio" Target="DISCORD_TOKEN_RADIO" Default="" Mode="" Description="Discord Bot Token fuer Radio" Type="Variable" Display="always" Required="true" Mask="true"/>
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<Config Name="Discord Token Notifications" Target="DISCORD_TOKEN_NOTIFICATIONS" Default="" Mode="" Description="Discord Bot Token fuer Benachrichtigungen" Type="Variable" Display="always" Required="true" Mask="true"/>
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<Config Name="Admin Passwort" Target="ADMIN_PWD" Default="" Mode="" Description="Admin-Passwort" Type="Variable" Display="always" Required="false" Mask="true"/>
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<Config Name="Public URL" Target="PUBLIC_URL" Default="" Mode="" Description="Oeffentliche URL fuer Notification-Links" Type="Variable" Display="always" Required="false" Mask="false"/>
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<Config Name="Steam API Key" Target="STEAM_API_KEY" Default="" Mode="" Description="Steam Web API Key fuer Game Library" Type="Variable" Display="advanced" Required="false" Mask="true"/>
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<Config Name="Erlaubte Guild IDs" Target="ALLOWED_GUILD_IDS" Default="" Mode="" Description="Komma-separierte Guild-IDs (leer = alle)" Type="Variable" Display="advanced" Required="false" Mask="false"/>
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<Config Name="PCM Cache MB" Target="PCM_CACHE_MAX_MB" Default="512" Mode="" Description="Max. PCM Memory Cache in MB" Type="Variable" Display="advanced" Required="false" Mask="false">512</Config>
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<Config Name="Normalisierung" Target="NORMALIZE_ENABLE" Default="true" Mode="" Description="Audio-Normalisierung aktivieren" Type="Variable" Display="advanced" Required="false" Mask="false">true</Config>
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<Config Name="Sound-Verzeichnis" Target="SOUNDS_DIR" Default="/data/sounds" Mode="" Description="Sound-Dateien Pfad im Container" Type="Variable" Display="advanced" Required="false" Mask="false">/data/sounds</Config>
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</Container>
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```
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## Lokale Entwicklung
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### Voraussetzungen
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- Node.js 20+
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- FFmpeg im PATH
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- Drei Discord Bot Tokens
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### Setup
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```bash
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git clone http://192.168.1.100:9080/root/gaming-hub.git
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cd gaming-hub
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# Server Dependencies
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cd server && npm install && cd ..
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# Web Dependencies
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cd web && npm install && cd ..
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```
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### Dev Server starten
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```bash
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# Terminal 1: Backend
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cd server
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DISCORD_TOKEN_JUKEBOX="..." \
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DISCORD_TOKEN_RADIO="..." \
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DISCORD_TOKEN_NOTIFICATIONS="..." \
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ADMIN_PWD="test" \
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DATA_DIR="./data" \
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npm run dev
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# Terminal 2: Frontend (Proxy auf localhost:8080)
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cd web
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npm run dev
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```
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Backend laeuft auf `http://localhost:8080`, Frontend auf `http://localhost:5173` (mit API-Proxy).
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### Electron Desktop App (Windows)
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```bash
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cd electron
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npm install
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npm start
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```
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Build fuer Distribution:
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```bash
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cd electron
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npx electron-forge make
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```
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Erzeugt einen Squirrel.Windows Installer unter `electron/out/make/`.
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### Production Build
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```bash
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cd server && npm run build # -> server/dist/
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cd ../web && npm run build # -> web/dist/
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# Starten
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cd ../server
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NODE_ENV=production node dist/index.js
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```
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## API Endpoints
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### Core
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| Method | Pfad | Beschreibung |
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|--------|------|-------------|
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| GET | `/api/health` | Server-Status, Plugins, Bots, SSE-Clients |
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| GET | `/api/plugins` | Plugin-Liste (Name, Version, Description) |
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| GET | `/api/events` | SSE-Stream (Snapshot + Live-Updates) |
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| POST | `/api/admin/login` | Admin-Login (Body: `{ password }`) |
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### Radio Plugin
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| Method | Pfad | Beschreibung |
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|--------|------|-------------|
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| GET | `/api/radio/places` | Alle Orte fuer den Globus |
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| GET | `/api/radio/place/:id/channels` | Sender an einem Ort |
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| GET | `/api/radio/search?q=...` | Sender/Orte suchen |
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| GET | `/api/radio/guilds` | Verfuegbare Guilds + Voice Channels |
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| POST | `/api/radio/play` | Stream starten |
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| POST | `/api/radio/stop` | Stream stoppen |
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| POST | `/api/radio/volume` | Lautstaerke setzen (0-1) |
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| GET | `/api/radio/favorites` | Favoriten lesen |
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| POST | `/api/radio/favorites` | Favorit togglen |
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| GET | `/api/radio/status` | Aktueller Wiedergabestatus |
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| GET | `/api/radio/tile/:z/:x/:y` | Tile-Proxy (Fallback Satellitenbild) |
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### Soundboard Plugin
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| Method | Pfad | Beschreibung |
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|--------|------|-------------|
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| GET | `/api/soundboard/channels` | Voice Channels aller Guilds |
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| GET | `/api/soundboard/sounds` | Sound-Liste (mit Filter/Suche) |
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| POST | `/api/soundboard/play` | Sound abspielen |
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| POST | `/api/soundboard/stop` | Wiedergabe stoppen |
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| POST | `/api/soundboard/volume` | Lautstaerke setzen |
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| POST | `/api/soundboard/upload` | Sound hochladen (Multipart) |
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### Streaming Plugin
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| Method | Pfad | Beschreibung |
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|--------|------|-------------|
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| WebSocket | `/ws` | Signaling (offer, answer, ice, viewer_joined, stream_ended) |
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### Watch Together Plugin
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| Method | Pfad | Beschreibung |
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|--------|------|-------------|
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| WebSocket | `/ws` | Raum-Sync (create, join, queue, vote, chat, playback) |
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### Game Library Plugin
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| Method | Pfad | Beschreibung |
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|--------|------|-------------|
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| GET | `/api/game-library/profiles` | Benutzerprofile |
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| POST | `/api/game-library/profiles` | Profil erstellen/aktualisieren |
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| GET | `/api/game-library/games` | Spieleliste (Steam + GOG) |
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| POST | `/api/game-library/gog/exchange` | GOG OAuth Code Exchange |
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### Notifications Plugin
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| Method | Pfad | Beschreibung |
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|--------|------|-------------|
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| GET | `/api/notifications/config` | Kanal-Konfiguration lesen |
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| POST | `/api/notifications/config` | Kanal-Konfiguration speichern |
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## CI/CD Pipeline
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GitLab CI mit Kaniko (`.gitlab-ci.yml`):
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| Stage | Job | Beschreibung |
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|-------|-----|-------------|
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| build | docker-build | Kaniko Multi-Platform Image Build |
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| deploy | deploy | Docker Pull + Run auf adriahub |
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| deploy | electron-build | Squirrel.Windows Installer + `.nupkg` + `.exe` |
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| bump-version | bump-version | PATCH-Version in VERSION auto-inkrementieren |
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| Branch | Tags | Version | Channel |
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|--------|------|---------|---------|
|
|
| `main` | `latest`, `main` | `1.8.0` | `stable` |
|
|
| `nightly` | `nightly` | `x.y.z-nightly` | `nightly` |
|
|
| andere | `branch-name` | `x.y.z-dev` | `dev` |
|
|
|
|
Registry: `192.168.1.100:5050/root/gaming-hub`
|
|
|
|
## SSE Event Types
|
|
|
|
Alle Clients empfangen Events ueber `GET /api/events`:
|
|
|
|
| Event Type | Plugin | Beschreibung |
|
|
|-----------|--------|-------------|
|
|
| `snapshot` | - | Initialer Gesamtstatus beim Connect |
|
|
| `radio` | radio | Wiedergabestatus (playing/stopped) |
|
|
| `radio_volume` | radio | Lautstaerkeaenderung |
|
|
| `radio_voicestats` | radio | Voice-Ping, Gateway-Ping, Status, Uptime |
|
|
| `radio_favorites` | radio | Favoriten-Update |
|
|
| `soundboard_voicestats` | soundboard | Voice-Verbindungsdetails |
|
|
| `soundboard_nowplaying` | soundboard | Aktuell gespielter Sound |
|
|
| `soundboard_volume` | soundboard | Lautstaerkeaenderung |
|
|
| `soundboard_channel` | soundboard | Channel-Wechsel |
|
|
| `soundboard_party` | soundboard | Party-Modus Status |
|
|
|
|
## Discord Bot Setup
|
|
|
|
1. [Discord Developer Portal](https://discord.com/developers/applications) oeffnen
|
|
2. **Drei** Applications erstellen (z.B. "Jukebox Bot", "Radio Bot", "Notifications Bot")
|
|
3. Fuer jede Application:
|
|
- Bot erstellen unter "Bot"
|
|
- Token kopieren
|
|
- **Privileged Gateway Intents** aktivieren:
|
|
- Server Members Intent
|
|
- Message Content Intent (optional)
|
|
- Unter "OAuth2 > URL Generator":
|
|
- Scopes: `bot`
|
|
- Bot Permissions: `Connect`, `Speak`, `Use Voice Activity`, `Send Messages`, `Embed Links`
|
|
- Generierte URL im Browser oeffnen, Bot zum Server einladen
|
|
4. Tokens als `DISCORD_TOKEN_JUKEBOX`, `DISCORD_TOKEN_RADIO` und `DISCORD_TOKEN_NOTIFICATIONS` setzen
|
|
|
|
## Persistenz
|
|
|
|
Alle Daten werden im `DATA_DIR` (`/data`) gespeichert:
|
|
|
|
```
|
|
/data/
|
|
├── sounds/
|
|
│ ├── hub-state.json # Plugin-State (Volumes, Favorites, Channels, Profiles, ...)
|
|
│ ├── sound1.mp3
|
|
│ ├── subfolder/
|
|
│ │ └── sound2.wav
|
|
│ └── ...
|
|
```
|
|
|
|
State wird automatisch bei Aenderungen geschrieben (Atomic Writes mit `.tmp` + `.bak` Rotation) und beim Start geladen.
|
|
|
|
## Dockerfile (Multi-Stage)
|
|
|
|
4 Build-Stages:
|
|
|
|
1. **web-build** - React/Vite Frontend kompilieren
|
|
2. **server-deps** - npm install + native Build-Tools (python3, make, g++)
|
|
3. **server-build** - TypeScript Backend kompilieren + Dev-Dependencies entfernen
|
|
4. **runtime** - Finales Image (node:24-slim) mit FFmpeg + kompiliertem Code
|
|
|
|
Finales Image enthaelt nur Production Dependencies, kein TypeScript/Dev-Tooling.
|
|
|
|
## Streaming Qualitaets-Presets
|
|
|
|
Der Streamer kann vor dem Broadcast ein Preset waehlen:
|
|
|
|
| Preset | Aufloesung | FPS | Bitrate |
|
|
|--------|-----------|-----|---------|
|
|
| 720p30 | 1280x720 | 30 | 2.5 Mbit/s |
|
|
| 1080p30 | 1920x1080 | 30 | 5 Mbit/s |
|
|
| 1080p60 | 1920x1080 | 60 | 8 Mbit/s |
|
|
| 1440p60 | 2560x1440 | 60 | 14 Mbit/s |
|
|
| 4K60 | 3840x2160 | 60 | 25 Mbit/s |
|
|
| 4K165 Ultra | 3840x2160 | 165 | 50 Mbit/s |
|
|
|
|
Standard: 1080p60. Das Dropdown ist waehrend eines aktiven Broadcasts deaktiviert.
|