Replace sprite-based markers (objectsData + SpriteMaterial with soft 64x64 gradient texture → blurry at zoom) with optimized point meshes: - pointResolution(24): smooth 24-sided circles (no hexagons) - pointAltitude(0.001): nearly flat on surface (no cylinder effect) - sqrt-based zoom scaling: dots shrink when zooming in, grow when zooming out → visually consistent at all zoom levels - Removed three.js Sprite/SpriteMaterial/CanvasTexture imports Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| plugins | ||
| App.tsx | ||
| main.tsx | ||
| styles.css | ||
| vite-env.d.ts | ||