Runner laeuft auf adriahub - nutzt Docker-Socket direkt.
Secrets (Discord Tokens, Admin PWD) als CI-Variablen.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Deploy-Stage in CI: SSH auf adriahub nach Build
- deploy.sh auf adriahub: pull + recreate Container
- Nur auf main Branch, nach erfolgreichem Build
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Dialog "Stream laeuft noch!" erscheint nur wenn ein aktiver
Video-Stream erkannt wird. Ohne Stream schliesst die App normal.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
setDisplayMediaRequestHandler hinzugefügt damit getDisplayMedia
in der Electron App funktioniert (Streaming/Bildschirmfreigabe).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Downloads-Pfad von relativem App-Pfad auf DATA_DIR/downloads geändert
- Electron package.json: author Feld ergänzt (Squirrel-Requirement)
- forge.config.js: fehlende Icon-Referenzen entfernt
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Version auf 1.5.0 in allen Packages, CI, Dockerfile, Electron
- Download-Button im gleichen Design wie Version-Badge (bg-secondary, radius, hover accent)
- CI Registry auf adriahub (192.168.1.100:9080) umgestellt
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Root Cause: ws-Library killt WS-Verbindungen mit HTTP 400 wenn
mehrere WebSocketServer mit { server, path } registriert werden.
Der erste WSS (streaming) hat abortHandshake() fuer watch-together
Verbindungen aufgerufen.
- Beide WSS auf noServer-Modus umgestellt
- Zentrales upgrade-Routing in index.ts nach Pathname
- Frontend: connectWs prueft jetzt auch CONNECTING-State
- Frontend: onclose clobbert wsRef nur noch wenn gleicher Socket
- Frontend: waitForWs hat jetzt 10s Timeout statt Endlosschleife
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Neuer Tab: Watch Together - gemeinsam Videos schauen (w2g.tv-Style)
- Raum-System mit optionalem Passwort und Host-Kontrolle
- Video-Queue mit Hinzufuegen/Entfernen/Umordnen
- YouTube (IFrame API) + direkte Video-URLs (.mp4, .webm)
- Synchronisierte Wiedergabe via WebSocket (/ws/watch-together)
- Server-autoritative Playback-State mit Drift-Korrektur (2.5s Sync-Pulse)
- Host-Transfer bei Disconnect, Room-Cleanup nach 30s
Electron Desktop App (electron/):
- Wrapper fuer Gaming Hub mit integriertem Ad-Blocker
- uBlock-Style Request-Filtering via session.webRequest
- 100+ Ad-Domains + YouTube-spezifische Filter
- Download-Button im Web-Header (nur sichtbar wenn nicht in Electron)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Klick auf Stream-Tile oeffnet neues Fenster via ?viewStream= URL.
Passwort-Modal erscheint automatisch im neuen Fenster nach dem Laden.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
App.tsx wechselt automatisch zum Streaming-Tab wenn ?viewStream= in der URL steht.
StreamingTab nutzt ref-basierten Ansatz: Stream-ID wird beim Mount gespeichert,
Passwort-Modal oeffnet sich sobald die Stream-Liste vom Server geladen ist.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Server:
- Dual-Role: Client kann gleichzeitig broadcasten UND zuschauen
(broadcastStreamId + viewingStreamId statt single role)
- POST /api/streaming/disconnect Beacon-Endpoint fuer
zuverlaessigen Cleanup bei Page-Unload
- Heartbeat auf 5s reduziert (schnellere Erkennung)
Frontend:
- pagehide + sendBeacon: Streams werden sofort aufgeraeumt wenn
Browser geschlossen/neugeladen wird
- ICE Routing: Broadcaster-Map wird zuerst geprueft, dann Viewer-PC
→ Broadcast + View im selben Tab moeglich
- 3-Punkt-Menü mit Stream-Details, "In neuem Fenster oeffnen" und
"Link teilen" (Clipboard)
- Auto-Join via ?viewStream=... Query-Parameter (fuer geteilte Links)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- beforeunload Event verhindert versehentliches Verlassen/Reload
waehrend Broadcasting oder Viewing aktiv ist
- Vollbild-Button im Viewer-Header (Fullscreen API)
- Fullscreen-State wird korrekt getrackt und Icon wechselt
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Doppelter Offer entfernt (onnegotiationneeded + explizit createOffer)
- ICE Candidate Queuing: Candidates werden gepuffert bis setRemoteDescription
fertig ist, statt sie zu verwerfen
- Cleanup bei Re-Offer: vorherige PeerConnection wird sauber geschlossen
- Pending Candidates werden bei Disconnect/Leave aufgeraeumt
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Disconnect:
- Server-side heartbeat ping/pong every 10s with 25s timeout
- Detects and cleans up dead connections (browser closed, network lost)
- ws.terminate() on heartbeat timeout triggers handleDisconnect
Password:
- Stream password is mandatory (server rejects start_broadcast without)
- Password stored server-side, never sent to clients
- Viewers must enter password via modal before joining
- Lock icon on tiles, WRONG_PASSWORD error shown in modal
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The WebSocket onmessage handler captured isBroadcasting=false at creation
time. When ICE candidates arrived from remote viewers, the handler looked
up viewerPcRef instead of peerConnectionsRef, dropping all candidates.
Fix: use refs (isBroadcastingRef, viewingRef, handleWsMessageRef) so the
WS handler always reads current state. connectWs() now has [] deps and
delegates to handleWsMessageRef.current for every message.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New plugin: browser-based screen sharing via Chrome Screen Capture API.
Multi-stream grid layout (Rustdesk-style tiles) with live previews.
- Server: WebSocket signaling at /ws/streaming (SDP/ICE relay)
- Server: http.createServer for WebSocket attachment
- Frontend: StreamingTab with broadcaster/viewer modes
- Frontend: tile grid, fullscreen viewer, LIVE badges
- Supports multiple concurrent streams
- Peer-to-peer video via WebRTC (no video through server)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Every step now logged with timestamps, exit codes, stdout/stderr
streaming in real-time. yt-dlp runs with --verbose flag. Routes log
URL type detection, download progress, normalization, play status.
Error messages include HTTP status codes and specific yt-dlp errors.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
URLs pasted without protocol (e.g. instagram.com/reel/...) now work.
normalizeUrl() adds https:// if missing. Input type changed from
"url" to "text" to prevent browser validation blocking paste.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
yt-dlp extracts audio as MP3 from YouTube and Instagram links.
Direct MP3 links continue to work as before. URL input field now shows
a type indicator (YT/IG/MP3) and validates all three formats.
Backend: downloadWithYtDlp() spawns yt-dlp with --extract-audio,
saves to SOUNDS_DIR, normalizes if enabled. New /download-url route
for save-only without auto-play. play-url route extended for all types.
Frontend: isSupportedUrl() validates YouTube/Instagram/MP3, dynamic
icon changes per URL type, disabled state when URL is unsupported.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Buffer 384 KB of PCM data (~2 seconds at 48kHz stereo) via PassThrough
stream before starting Discord playback. Falls back to immediate start
after 3s timeout for slow streams. Cleanup integrated into stopAudio.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Globe.gl needs non-zero container dimensions for initialization and click
handling. With the tab persistence fix (display:none for hidden tabs), the
globe container starts at 0×0 when radio isn't the first tab. Added a
separate ResizeObserver that detects when the container becomes visible
and triggers globe initialization via containerVisible state dependency.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All tab components are now always mounted and hidden via CSS
(display: none/contents) instead of conditionally rendered.
This prevents React state from being destroyed on tab switch,
so nowPlaying, SSE handlers, and stop buttons keep working.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
op.gg REST API doesn't track featured game modes (URF, ARAM Mayhem/Brawl).
Now uses Riot API for match history when RIOT_API_KEY env var is set,
falling back to op.gg REST for profile/ranked stats (no key needed).
- Add Riot API match fetcher with region routing (europe/americas/asia/sea)
- Add DDragon champion ID→name mapping for Riot API matches
- Add queue ID→name mapping (420=Ranked, 450=ARAM, 900=URF, etc.)
- Transform Riot match data to existing MatchEntry interface
- Batch match detail requests (5 at a time) for rate limit safety
- Keep op.gg REST as fallback when no API key is configured
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Profile now fetched via REST API (summoner lookup + summary endpoint)
- Match history via REST API games endpoint (proper JSON, no parser)
- All 10 players per game returned directly (no separate detail fetch)
- DDragon champion ID→name mapping loaded at startup
- Fixed summoner_id lookup to use # separator (was using - which failed)
- MCP kept as fallback for match detail and edge cases
- Frontend: find "me" by summoner name instead of assuming index 0
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Uses op.gg REST API to trigger summoner data renewal before fetching
stats via MCP. Adds Update button in profile header for manual refresh.
Flow: lookup summoner_id → POST renewal → poll until finish → re-fetch.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
New plugin for League of Legends stats tracking, similar to op.gg:
- Search summoners by Riot ID (Name#Tag) + region
- Profile overview: rank, tier, LP, win rate, ladder position
- Top champions with KDA and win rates
- Match history with KDA, CS, items, game duration
- Expandable match details showing all 10 players
- Recent searches persisted across restarts
Uses op.gg MCP server (no API key needed, no 24h expiration).
Backend: server/src/plugins/lolstats/ (3 files)
Frontend: web/src/plugins/lolstats/ (2 files)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Root cause: only /data/sounds/ survives container recreation (it's the
volume-mounted directory). /data/hub-state.json was written to the
container's ephemeral layer and lost on every redeploy.
- State file now saved to /data/sounds/hub-state.json
- Auto-migrates from legacy /data/hub-state.json if found
- Favorites and radio volumes will now persist across deploys
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- loadState: logs DATA_DIR path, writability check, lists files, shows
radio_favorites count on load
- saveState: read-back verification after atomic write, fallback to
direct write if rename fails
- /api/health: shows state diagnostics (file exists, file size, keys,
favorites count in memory vs disk, lastSaveOk)
- Helps diagnose why favorites are not persisting across deploys
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Original was 21600x10800 (full NASA resolution) - way too large
for a WebGL texture. Resized to 4096x2048 (max useful for globe.gl)
at JPEG quality 85 with progressive loading.
28 MB → 1.1 MB = 96% smaller, dramatically faster initial load.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add voice channel member count (non-bot users) to soundboard
channel API response and display it in the dropdown, matching
the radio plugin's existing behavior.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Atomic save: write to .tmp file then rename (prevents corruption
if container is killed mid-write)
- Backup: .bak copy created on successful load, used as fallback
if main file is corrupted
- Startup log shows loaded keys (verifies favorites survived)
Ensures radio_favorites and radio_volumes survive container
updates, crashes, and forced restarts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
1. FAB button (favorites star) now hidden when any panel is open.
Previously the FAB (z-index:20) covered the panel close button
(z-index:15), making it impossible to close the station sidebar.
2. Added margin-left:auto to radio-topbar-right so theme dots
always stay right-aligned. Previously they sat left when no
station was playing (missing flex:1 now-playing spacer).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Auto-rotation now stops completely when a station list or
favorites sidebar is visible. Resumes only when all panels
are closed. Interaction-based pause (drag/scroll) also
respects open panels - won't resume after 5s timeout if
a sidebar is still showing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Restore d.size-dependent point radius so larger cities (more
stations) show bigger dots like Radio Garden. Formula:
radius = clamp(0.12, 0.45, 0.06 + size * 0.005)
Zoom scaling also respects per-station size.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace sprite-based markers (objectsData + SpriteMaterial with
soft 64x64 gradient texture → blurry at zoom) with optimized
point meshes:
- pointResolution(24): smooth 24-sided circles (no hexagons)
- pointAltitude(0.001): nearly flat on surface (no cylinder effect)
- sqrt-based zoom scaling: dots shrink when zooming in, grow when
zooming out → visually consistent at all zoom levels
- Removed three.js Sprite/SpriteMaterial/CanvasTexture imports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>