Merge feature/nightly: Entrance/Exit-Sounds, Exit-Logik nur bei Disconnect, Listener-Fix, Title-Styles & Brokkoli
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commit
efda74fb60
1 changed files with 179 additions and 18 deletions
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@ -5,7 +5,7 @@ import express, { Request, Response } from 'express';
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// import multer from 'multer';
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import cors from 'cors';
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import crypto from 'node:crypto';
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import { Client, GatewayIntentBits, Partials, ChannelType, Events, type Message } from 'discord.js';
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import { Client, GatewayIntentBits, Partials, ChannelType, Events, type Message, VoiceState } from 'discord.js';
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import {
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joinVoiceChannel,
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createAudioPlayer,
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@ -55,6 +55,8 @@ type Category = { id: string; name: string; color?: string; sort?: number };
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fileCategories?: Record<string, string[]>; // relPath or fileName -> categoryIds[]
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fileBadges?: Record<string, string[]>; // relPath or fileName -> custom badges (emoji/text)
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selectedChannels?: Record<string, string>; // guildId -> channelId (serverweite Auswahl)
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entranceSounds?: Record<string, string>; // userId -> relativePath or fileName
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exitSounds?: Record<string, string>; // userId -> relativePath or fileName
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};
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// Neuer, persistenter Speicherort direkt im Sounds-Volume
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const STATE_FILE_NEW = path.join(SOUNDS_DIR, 'state.json');
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@ -74,7 +76,9 @@ function readPersistedState(): PersistedState {
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categories: Array.isArray(parsed.categories) ? parsed.categories : [],
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fileCategories: parsed.fileCategories ?? {},
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fileBadges: parsed.fileBadges ?? {},
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selectedChannels: parsed.selectedChannels ?? {}
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selectedChannels: parsed.selectedChannels ?? {},
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entranceSounds: parsed.entranceSounds ?? {},
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exitSounds: parsed.exitSounds ?? {}
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} as PersistedState;
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}
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// 2) Fallback: alten Speicherort lesen und sofort nach NEW migrieren
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@ -88,7 +92,9 @@ function readPersistedState(): PersistedState {
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categories: Array.isArray(parsed.categories) ? parsed.categories : [],
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fileCategories: parsed.fileCategories ?? {},
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fileBadges: parsed.fileBadges ?? {},
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selectedChannels: parsed.selectedChannels ?? {}
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selectedChannels: parsed.selectedChannels ?? {},
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entranceSounds: parsed.entranceSounds ?? {},
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exitSounds: parsed.exitSounds ?? {}
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};
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try {
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fs.mkdirSync(path.dirname(STATE_FILE_NEW), { recursive: true });
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@ -137,10 +143,12 @@ console.log(generateDependencyReport());
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// --- Discord Client ---
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const client = new Client({
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// 32385 = Guilds + GuildVoiceStates + GuildMessages + GuildMessageReactions + GuildMessageTyping
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// + DirectMessages + DirectMessageReactions + DirectMessageTyping
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// (ohne privilegierte Intents wie MessageContent/GuildMembers/Presences)
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intents: 32385,
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intents: [
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GatewayIntentBits.Guilds,
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GatewayIntentBits.GuildVoiceStates,
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GatewayIntentBits.DirectMessages,
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GatewayIntentBits.MessageContent,
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],
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partials: [Partials.Channel]
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});
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@ -201,6 +209,44 @@ async function playFilePath(guildId: string, channelId: string, filePath: string
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state.connection = await ensureConnectionReady(connection, channelId, guildId, guild);
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attachVoiceLifecycle(state, guild);
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}
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// Wenn der Bot in einer anderen ChannelId ist, sauber rüberwechseln
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try {
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const current = getVoiceConnection(guildId);
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if (current && current.joinConfig?.channelId !== channelId) {
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current.destroy();
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const connection = joinVoiceChannel({
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channelId,
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guildId,
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adapterCreator: guild.voiceAdapterCreator as any,
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selfMute: false,
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selfDeaf: false
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});
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// Reuse bestehenden Player falls vorhanden
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const player = state.player ?? createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
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connection.subscribe(player);
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state = { connection, player, guildId, channelId, currentVolume: state.currentVolume ?? getPersistedVolume(guildId) };
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guildAudioState.set(guildId, state);
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state.connection = await ensureConnectionReady(connection, channelId, guildId, guild);
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attachVoiceLifecycle(state, guild);
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}
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} catch {}
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// Falls keine aktive Verbindung existiert (oder nach destroy), sicherstellen
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if (!getVoiceConnection(guildId)) {
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const connection = joinVoiceChannel({
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channelId,
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guildId,
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adapterCreator: guild.voiceAdapterCreator as any,
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selfMute: false,
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selfDeaf: false
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});
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const player = state?.player ?? createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
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connection.subscribe(player);
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state = { connection, player, guildId, channelId, currentVolume: state?.currentVolume ?? getPersistedVolume(guildId) };
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guildAudioState.set(guildId, state);
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state.connection = await ensureConnectionReady(connection, channelId, guildId, guild);
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attachVoiceLifecycle(state, guild);
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}
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const useVolume = typeof volume === 'number' && Number.isFinite(volume)
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? Math.max(0, Math.min(1, volume))
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: (state.currentVolume ?? 1);
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@ -234,7 +280,8 @@ async function handleCommand(message: Message, content: string) {
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'Available commands\n' +
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'?help - zeigt diese Hilfe\n' +
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'?list - listet alle Audio-Dateien (mp3/wav)\n' +
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'?restart - startet den Container neu (Bestätigung erforderlich)\n'
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'?entrance <datei.mp3|datei.wav> | remove - setze oder entferne deinen Entrance-Sound\n' +
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'?exit <datei.mp3|datei.wav> | remove - setze oder entferne deinen Exit-Sound\n'
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);
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return;
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}
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@ -245,17 +292,72 @@ async function handleCommand(message: Message, content: string) {
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await reply(files.length ? files.join('\n') : 'Keine Dateien gefunden.');
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return;
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}
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if (cmd === '?restart') {
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const confirm = (parts[1] || '').toLowerCase();
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if (confirm === 'y' || confirm === 'yes' || confirm === 'ja' || confirm === 'confirm') {
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await reply('Neustart wird ausgeführt...');
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try { await fetch('http://127.0.0.1:9001/_restart').catch(() => {}); } catch {}
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setTimeout(() => process.exit(0), 500);
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} else {
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await reply('Bitte mit "?restart y" bestätigen.');
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}
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if (cmd === '?entrance') {
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const [, fileNameRaw] = parts;
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const userId = message.author?.id ?? '';
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if (!userId) { await reply('Kein Benutzer erkannt.'); return; }
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const fileName = fileNameRaw?.trim();
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if (!fileName) { await reply('Verwendung: ?entrance <datei.mp3|datei.wav> | remove'); return; }
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if (/^(remove|clear|delete)$/i.test(fileName)) {
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persistedState.entranceSounds = persistedState.entranceSounds ?? {};
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delete persistedState.entranceSounds[userId];
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writePersistedState(persistedState);
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try { console.log(`${new Date().toISOString()} | Entrance removed: user=${userId} (${message.author?.tag || 'unknown'})`); } catch {}
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await reply('Entrance-Sound entfernt.');
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return;
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}
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const lower = fileName.toLowerCase();
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if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) { await reply('Nur .mp3 oder .wav Dateien sind erlaubt'); return; }
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const resolve = (() => {
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try {
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const direct = path.join(SOUNDS_DIR, fileName); if (fs.existsSync(direct)) return fileName;
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const dirs = fs.readdirSync(SOUNDS_DIR, { withFileTypes: true });
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for (const d of dirs) { if (!d.isDirectory()) continue; const cand = path.join(SOUNDS_DIR, d.name, fileName); if (fs.existsSync(cand)) return path.join(d.name, fileName).replace(/\\/g, '/'); }
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return '';
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} catch { return ''; }
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})();
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if (!resolve) { await reply('Datei nicht gefunden. Nutze ?list.'); return; }
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persistedState.entranceSounds = persistedState.entranceSounds ?? {};
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persistedState.entranceSounds[userId] = resolve;
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writePersistedState(persistedState);
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try {
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console.log(`${new Date().toISOString()} | Entrance set: user=${userId} (${message.author?.tag || 'unknown'}) file=${resolve}`);
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} catch {}
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await reply(`Entrance-Sound gesetzt: ${resolve}`); return;
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}
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if (cmd === '?exit') {
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const [, fileNameRaw] = parts;
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const userId = message.author?.id ?? '';
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if (!userId) { await reply('Kein Benutzer erkannt.'); return; }
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const fileName = fileNameRaw?.trim();
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if (!fileName) { await reply('Verwendung: ?exit <datei.mp3|datei.wav> | remove'); return; }
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if (/^(remove|clear|delete)$/i.test(fileName)) {
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persistedState.exitSounds = persistedState.exitSounds ?? {};
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delete persistedState.exitSounds[userId];
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writePersistedState(persistedState);
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try { console.log(`${new Date().toISOString()} | Exit removed: user=${userId} (${message.author?.tag || 'unknown'})`); } catch {}
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await reply('Exit-Sound entfernt.');
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return;
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}
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const lower = fileName.toLowerCase();
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if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) { await reply('Nur .mp3 oder .wav Dateien sind erlaubt'); return; }
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const resolve = (() => {
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try {
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const direct = path.join(SOUNDS_DIR, fileName); if (fs.existsSync(direct)) return fileName;
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const dirs = fs.readdirSync(SOUNDS_DIR, { withFileTypes: true });
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for (const d of dirs) { if (!d.isDirectory()) continue; const cand = path.join(SOUNDS_DIR, d.name, fileName); if (fs.existsSync(cand)) return path.join(d.name, fileName).replace(/\\/g, '/'); }
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return '';
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} catch { return ''; }
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})();
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if (!resolve) { await reply('Datei nicht gefunden. Nutze ?list.'); return; }
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persistedState.exitSounds = persistedState.exitSounds ?? {};
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persistedState.exitSounds[userId] = resolve;
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writePersistedState(persistedState);
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try {
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console.log(`${new Date().toISOString()} | Exit set: user=${userId} (${message.author?.tag || 'unknown'}) file=${resolve}`);
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} catch {}
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await reply(`Exit-Sound gesetzt: ${resolve}`); return;
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}
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await reply('Unbekannter Command. Nutze ?help.');
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}
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@ -295,6 +397,9 @@ async function ensureConnectionReady(connection: VoiceConnection, channelId: str
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function attachVoiceLifecycle(state: GuildAudioState, guild: any) {
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const { connection } = state;
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// Mehrfach-Registrierung verhindern
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if ((connection as any).__lifecycleAttached) return;
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try { (connection as any).setMaxListeners?.(0); } catch {}
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connection.on('stateChange', async (oldS: any, newS: any) => {
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console.log(`${new Date().toISOString()} | VoiceConnection: ${oldS.status} -> ${newS.status}`);
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try {
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@ -332,16 +437,72 @@ function attachVoiceLifecycle(state: GuildAudioState, guild: any) {
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console.error(`${new Date().toISOString()} | Voice lifecycle handler error`, e);
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}
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});
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(connection as any).__lifecycleAttached = true;
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}
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client.once(Events.ClientReady, () => {
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console.log(`Bot eingeloggt als ${client.user?.tag}`);
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});
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// Voice State Updates: Entrance/Exit
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client.on(Events.VoiceStateUpdate, async (oldState: VoiceState, newState: VoiceState) => {
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try {
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const userId = (newState.id || oldState.id) as string;
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if (!userId) return;
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// Eigene Events ignorieren
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if (userId === client.user?.id) return;
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const guildId = (newState.guild?.id || oldState.guild?.id) as string;
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if (!guildId) return;
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const before = oldState.channelId;
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const after = newState.channelId;
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console.log(`${new Date().toISOString()} | VoiceStateUpdate user=${userId} before=${before ?? '-'} after=${after ?? '-'}`);
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// Entrance: Nutzer betritt einen Channel (erstmaliger Join oder Wechsel)
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if (after && before !== after) {
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console.log(`${new Date().toISOString()} | Entrance condition met for user=${userId} before=${before ?? '-'} after=${after}`);
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const mapping = persistedState.entranceSounds ?? {};
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const file = mapping[userId];
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if (file) {
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const rel = file.replace(/\\/g, '/');
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const abs = path.join(SOUNDS_DIR, rel);
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if (fs.existsSync(abs)) {
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try {
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// Dem Channel beitreten und Sound spielen
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await playFilePath(guildId, after, abs, undefined, rel);
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console.log(`${new Date().toISOString()} | Entrance played for ${userId}: ${rel}`);
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} catch (e) { console.warn('Entrance play error', e); }
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}
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}
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}
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// Exit: Nur wenn Nutzer wirklich auflegt (after ist leer). Bei Wechsel KEIN Exit-Sound.
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if (before && !after) {
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console.log(`${new Date().toISOString()} | Exit condition met (disconnect) for user=${userId} before=${before}`);
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const mapping = persistedState.exitSounds ?? {};
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const file = mapping[userId];
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if (file) {
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const rel = file.replace(/\\/g, '/');
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const abs = path.join(SOUNDS_DIR, rel);
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if (fs.existsSync(abs)) {
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try {
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await playFilePath(guildId, before, abs, undefined, rel);
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console.log(`${new Date().toISOString()} | Exit played for ${userId}: ${rel}`);
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} catch (e) { console.warn('Exit play error', e); }
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}
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}
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} else if (before && after && before !== after) {
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// Kanalwechsel: Exit-Sound unterdrücken
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console.log(`${new Date().toISOString()} | Exit suppressed (move) for user=${userId} before=${before} after=${after}`);
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}
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} catch (e) {
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console.warn('VoiceStateUpdate entrance/exit handling error', e);
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}
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});
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client.on(Events.MessageCreate, async (message: Message) => {
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try {
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if (message.author?.bot) return;
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// Commands überall annehmen
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// Commands überall annehmen (inkl. DMs)
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const content = (message.content || '').trim();
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if (content.startsWith('?')) {
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await handleCommand(message, content);
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