Refactor: Backend-Optimierungen + Volume-Debounce

- /api/play delegiert an playFilePath() statt ~120 Zeilen Duplikat-Code (inkl. fehlende Loudnorm)
- safeSoundsPath() Helfer gegen Path-Traversal bei Admin delete/rename
- writePersistedStateDebounced() reduziert Disk-I/O bei Play-Countern (2s Debounce)
- /api/sounds nutzt listAllSounds() statt duplizierte Dateisystem-Scans
- /api/play-url vor catch-all Route verschoben (war unreachable in Produktion)
- Frontend Volume-Slider mit 120ms Debounce (weniger API-Calls beim Ziehen)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Bot 2026-03-01 21:08:38 +01:00
parent 5a41b6a622
commit 9130a205f0
2 changed files with 57 additions and 160 deletions

View file

@ -62,6 +62,7 @@ export default function App() {
const [chaosMode, setChaosMode] = useState(false);
const [partyActiveGuilds, setPartyActiveGuilds] = useState<string[]>([]);
const chaosModeRef = useRef(false);
const volDebounceRef = useRef<ReturnType<typeof setTimeout>>();
/* ── Admin ── */
const [isAdmin, setIsAdmin] = useState(false);
@ -626,10 +627,15 @@ export default function App() {
max={1}
step={0.01}
value={volume}
onChange={async e => {
onChange={e => {
const v = parseFloat(e.target.value);
setVolume(v);
if (guildId) try { await setVolumeLive(guildId, v); } catch { }
if (guildId) {
if (volDebounceRef.current) clearTimeout(volDebounceRef.current);
volDebounceRef.current = setTimeout(() => {
setVolumeLive(guildId, v).catch(() => {});
}, 120);
}
}}
style={{ '--vol': `${Math.round(volume * 100)}%` } as React.CSSProperties}
/>