feat(entrance-exit): Bot joint dem Nutzer nach (Entrance) und spielt Sound; Exit-Sound beim Verlassen; ?entrance/?exit nutzen Discord-User statt Namen
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1 changed files with 18 additions and 16 deletions
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@ -240,8 +240,8 @@ async function handleCommand(message: Message, content: string) {
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'Available commands\n' +
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'?help - zeigt diese Hilfe\n' +
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'?list - listet alle Audio-Dateien (mp3/wav)\n' +
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'?entrance <name> <datei.mp3|datei.wav> - setze deinen Entrance-Sound\n' +
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'?exit <name> <datei.mp3|datei.wav> - setze deinen Exit-Sound (optional)\n'
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'?entrance <datei.mp3|datei.wav> - setze deinen Entrance-Sound\n' +
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'?exit <datei.mp3|datei.wav> - setze deinen Exit-Sound (optional)\n'
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);
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return;
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}
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@ -253,8 +253,8 @@ async function handleCommand(message: Message, content: string) {
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return;
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}
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if (cmd === '?entrance') {
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const [, userName, fileName] = parts;
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if (!userName || !fileName) { await reply('Verwendung: ?entrance <name> <datei.mp3|datei.wav>'); return; }
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const [, fileName] = parts;
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if (!fileName) { await reply('Verwendung: ?entrance <datei.mp3|datei.wav>'); return; }
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const lower = fileName.toLowerCase();
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if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) { await reply('Nur .mp3 oder .wav Dateien sind erlaubt'); return; }
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const resolve = (() => {
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@ -271,8 +271,8 @@ async function handleCommand(message: Message, content: string) {
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await reply(`Entrance-Sound gesetzt: ${resolve}`); return;
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}
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if (cmd === '?exit') {
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const [, userName, fileName] = parts;
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if (!userName || !fileName) { await reply('Verwendung: ?exit <name> <datei.mp3|datei.wav>'); return; }
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const [, fileName] = parts;
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if (!fileName) { await reply('Verwendung: ?exit <datei.mp3|datei.wav>'); return; }
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const lower = fileName.toLowerCase();
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if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) { await reply('Nur .mp3 oder .wav Dateien sind erlaubt'); return; }
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const resolve = (() => {
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@ -381,30 +381,32 @@ client.on(Events.VoiceStateUpdate, async (oldState: VoiceState, newState: VoiceS
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const before = oldState.channelId;
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const after = newState.channelId;
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// Bot muss bereits im Ziel-Channel sein, sonst nichts tun
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const connection = getVoiceConnection(guildId);
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const botChannelId = connection?.joinConfig?.channelId;
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if (!before && after && botChannelId && botChannelId === after) {
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// User joined bot channel → Entrance
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// Entrance: Nutzer joint einem Channel
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if (!before && after) {
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const mapping = persistedState.entranceSounds ?? {};
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const file = mapping[userId];
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if (file) {
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const rel = file.replace(/\\/g, '/');
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const abs = path.join(SOUNDS_DIR, rel);
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if (fs.existsSync(abs)) {
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try {
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// Dem Channel beitreten und Sound spielen
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await playFilePath(guildId, after, abs, undefined, rel);
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} catch (e) { console.warn('Entrance play error', e); }
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}
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}
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} else if (before && !after && botChannelId && botChannelId === before) {
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// User left bot channel → Exit
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}
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// Exit: Nutzer verlässt einen Channel – spiele im vorherigen Channel
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if (before && !after) {
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const mapping = persistedState.exitSounds ?? {};
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const file = mapping[userId];
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if (file) {
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const rel = file.replace(/\\/g, '/');
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const abs = path.join(SOUNDS_DIR, rel);
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if (fs.existsSync(abs)) {
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try {
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await playFilePath(guildId, before, abs, undefined, rel);
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} catch (e) { console.warn('Exit play error', e); }
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}
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}
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}
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