feat(entrance-exit): Bot joint dem Nutzer nach (Entrance) und spielt Sound; Exit-Sound beim Verlassen; ?entrance/?exit nutzen Discord-User statt Namen

This commit is contained in:
vibe-bot 2025-08-10 23:18:43 +02:00
parent 62a4a6a55c
commit 8604e5591d

View file

@ -240,8 +240,8 @@ async function handleCommand(message: Message, content: string) {
'Available commands\n' + 'Available commands\n' +
'?help - zeigt diese Hilfe\n' + '?help - zeigt diese Hilfe\n' +
'?list - listet alle Audio-Dateien (mp3/wav)\n' + '?list - listet alle Audio-Dateien (mp3/wav)\n' +
'?entrance <name> <datei.mp3|datei.wav> - setze deinen Entrance-Sound\n' + '?entrance <datei.mp3|datei.wav> - setze deinen Entrance-Sound\n' +
'?exit <name> <datei.mp3|datei.wav> - setze deinen Exit-Sound (optional)\n' '?exit <datei.mp3|datei.wav> - setze deinen Exit-Sound (optional)\n'
); );
return; return;
} }
@ -253,8 +253,8 @@ async function handleCommand(message: Message, content: string) {
return; return;
} }
if (cmd === '?entrance') { if (cmd === '?entrance') {
const [, userName, fileName] = parts; const [, fileName] = parts;
if (!userName || !fileName) { await reply('Verwendung: ?entrance <name> <datei.mp3|datei.wav>'); return; } if (!fileName) { await reply('Verwendung: ?entrance <datei.mp3|datei.wav>'); return; }
const lower = fileName.toLowerCase(); const lower = fileName.toLowerCase();
if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) { await reply('Nur .mp3 oder .wav Dateien sind erlaubt'); return; } if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) { await reply('Nur .mp3 oder .wav Dateien sind erlaubt'); return; }
const resolve = (() => { const resolve = (() => {
@ -271,8 +271,8 @@ async function handleCommand(message: Message, content: string) {
await reply(`Entrance-Sound gesetzt: ${resolve}`); return; await reply(`Entrance-Sound gesetzt: ${resolve}`); return;
} }
if (cmd === '?exit') { if (cmd === '?exit') {
const [, userName, fileName] = parts; const [, fileName] = parts;
if (!userName || !fileName) { await reply('Verwendung: ?exit <name> <datei.mp3|datei.wav>'); return; } if (!fileName) { await reply('Verwendung: ?exit <datei.mp3|datei.wav>'); return; }
const lower = fileName.toLowerCase(); const lower = fileName.toLowerCase();
if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) { await reply('Nur .mp3 oder .wav Dateien sind erlaubt'); return; } if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) { await reply('Nur .mp3 oder .wav Dateien sind erlaubt'); return; }
const resolve = (() => { const resolve = (() => {
@ -381,30 +381,32 @@ client.on(Events.VoiceStateUpdate, async (oldState: VoiceState, newState: VoiceS
const before = oldState.channelId; const before = oldState.channelId;
const after = newState.channelId; const after = newState.channelId;
// Bot muss bereits im Ziel-Channel sein, sonst nichts tun // Entrance: Nutzer joint einem Channel
const connection = getVoiceConnection(guildId); if (!before && after) {
const botChannelId = connection?.joinConfig?.channelId;
if (!before && after && botChannelId && botChannelId === after) {
// User joined bot channel → Entrance
const mapping = persistedState.entranceSounds ?? {}; const mapping = persistedState.entranceSounds ?? {};
const file = mapping[userId]; const file = mapping[userId];
if (file) { if (file) {
const rel = file.replace(/\\/g, '/'); const rel = file.replace(/\\/g, '/');
const abs = path.join(SOUNDS_DIR, rel); const abs = path.join(SOUNDS_DIR, rel);
if (fs.existsSync(abs)) { if (fs.existsSync(abs)) {
try {
// Dem Channel beitreten und Sound spielen
await playFilePath(guildId, after, abs, undefined, rel); await playFilePath(guildId, after, abs, undefined, rel);
} catch (e) { console.warn('Entrance play error', e); }
} }
} }
} else if (before && !after && botChannelId && botChannelId === before) { }
// User left bot channel → Exit // Exit: Nutzer verlässt einen Channel spiele im vorherigen Channel
if (before && !after) {
const mapping = persistedState.exitSounds ?? {}; const mapping = persistedState.exitSounds ?? {};
const file = mapping[userId]; const file = mapping[userId];
if (file) { if (file) {
const rel = file.replace(/\\/g, '/'); const rel = file.replace(/\\/g, '/');
const abs = path.join(SOUNDS_DIR, rel); const abs = path.join(SOUNDS_DIR, rel);
if (fs.existsSync(abs)) { if (fs.existsSync(abs)) {
try {
await playFilePath(guildId, before, abs, undefined, rel); await playFilePath(guildId, before, abs, undefined, rel);
} catch (e) { console.warn('Exit play error', e); }
} }
} }
} }