feat(entrance-exit): Entrance/Exit-Sounds pro Nutzer via DM (?entrance/?exit); Playback bei Join/Leave wenn Bot im Channel; ?help aktualisiert; ?restart entfernt

This commit is contained in:
vibe-bot 2025-08-10 23:10:51 +02:00
parent dbc9003eba
commit 62a4a6a55c

View file

@ -5,7 +5,7 @@ import express, { Request, Response } from 'express';
// import multer from 'multer';
import cors from 'cors';
import crypto from 'node:crypto';
import { Client, GatewayIntentBits, Partials, ChannelType, Events, type Message } from 'discord.js';
import { Client, GatewayIntentBits, Partials, ChannelType, Events, type Message, VoiceState } from 'discord.js';
import {
joinVoiceChannel,
createAudioPlayer,
@ -55,6 +55,8 @@ type Category = { id: string; name: string; color?: string; sort?: number };
fileCategories?: Record<string, string[]>; // relPath or fileName -> categoryIds[]
fileBadges?: Record<string, string[]>; // relPath or fileName -> custom badges (emoji/text)
selectedChannels?: Record<string, string>; // guildId -> channelId (serverweite Auswahl)
entranceSounds?: Record<string, string>; // userId -> relativePath or fileName
exitSounds?: Record<string, string>; // userId -> relativePath or fileName
};
// Neuer, persistenter Speicherort direkt im Sounds-Volume
const STATE_FILE_NEW = path.join(SOUNDS_DIR, 'state.json');
@ -74,7 +76,9 @@ function readPersistedState(): PersistedState {
categories: Array.isArray(parsed.categories) ? parsed.categories : [],
fileCategories: parsed.fileCategories ?? {},
fileBadges: parsed.fileBadges ?? {},
selectedChannels: parsed.selectedChannels ?? {}
selectedChannels: parsed.selectedChannels ?? {},
entranceSounds: parsed.entranceSounds ?? {},
exitSounds: parsed.exitSounds ?? {}
} as PersistedState;
}
// 2) Fallback: alten Speicherort lesen und sofort nach NEW migrieren
@ -88,7 +92,9 @@ function readPersistedState(): PersistedState {
categories: Array.isArray(parsed.categories) ? parsed.categories : [],
fileCategories: parsed.fileCategories ?? {},
fileBadges: parsed.fileBadges ?? {},
selectedChannels: parsed.selectedChannels ?? {}
selectedChannels: parsed.selectedChannels ?? {},
entranceSounds: parsed.entranceSounds ?? {},
exitSounds: parsed.exitSounds ?? {}
};
try {
fs.mkdirSync(path.dirname(STATE_FILE_NEW), { recursive: true });
@ -234,7 +240,8 @@ async function handleCommand(message: Message, content: string) {
'Available commands\n' +
'?help - zeigt diese Hilfe\n' +
'?list - listet alle Audio-Dateien (mp3/wav)\n' +
'?restart - startet den Container neu (Bestätigung erforderlich)\n'
'?entrance <name> <datei.mp3|datei.wav> - setze deinen Entrance-Sound\n' +
'?exit <name> <datei.mp3|datei.wav> - setze deinen Exit-Sound (optional)\n'
);
return;
}
@ -245,16 +252,41 @@ async function handleCommand(message: Message, content: string) {
await reply(files.length ? files.join('\n') : 'Keine Dateien gefunden.');
return;
}
if (cmd === '?restart') {
const confirm = (parts[1] || '').toLowerCase();
if (confirm === 'y' || confirm === 'yes' || confirm === 'ja' || confirm === 'confirm') {
await reply('Neustart wird ausgeführt...');
try { await fetch('http://127.0.0.1:9001/_restart').catch(() => {}); } catch {}
setTimeout(() => process.exit(0), 500);
} else {
await reply('Bitte mit "?restart y" bestätigen.');
}
return;
if (cmd === '?entrance') {
const [, userName, fileName] = parts;
if (!userName || !fileName) { await reply('Verwendung: ?entrance <name> <datei.mp3|datei.wav>'); return; }
const lower = fileName.toLowerCase();
if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) { await reply('Nur .mp3 oder .wav Dateien sind erlaubt'); return; }
const resolve = (() => {
try {
const direct = path.join(SOUNDS_DIR, fileName); if (fs.existsSync(direct)) return fileName;
const dirs = fs.readdirSync(SOUNDS_DIR, { withFileTypes: true });
for (const d of dirs) { if (!d.isDirectory()) continue; const cand = path.join(SOUNDS_DIR, d.name, fileName); if (fs.existsSync(cand)) return path.join(d.name, fileName).replace(/\\/g, '/'); }
return '';
} catch { return ''; }
})();
if (!resolve) { await reply('Datei nicht gefunden. Nutze ?list.'); return; }
const userId = message.author?.id ?? ''; if (!userId) { await reply('Kein Benutzer erkannt.'); return; }
persistedState.entranceSounds = persistedState.entranceSounds ?? {}; persistedState.entranceSounds[userId] = resolve; writePersistedState(persistedState);
await reply(`Entrance-Sound gesetzt: ${resolve}`); return;
}
if (cmd === '?exit') {
const [, userName, fileName] = parts;
if (!userName || !fileName) { await reply('Verwendung: ?exit <name> <datei.mp3|datei.wav>'); return; }
const lower = fileName.toLowerCase();
if (!(lower.endsWith('.mp3') || lower.endsWith('.wav'))) { await reply('Nur .mp3 oder .wav Dateien sind erlaubt'); return; }
const resolve = (() => {
try {
const direct = path.join(SOUNDS_DIR, fileName); if (fs.existsSync(direct)) return fileName;
const dirs = fs.readdirSync(SOUNDS_DIR, { withFileTypes: true });
for (const d of dirs) { if (!d.isDirectory()) continue; const cand = path.join(SOUNDS_DIR, d.name, fileName); if (fs.existsSync(cand)) return path.join(d.name, fileName).replace(/\\/g, '/'); }
return '';
} catch { return ''; }
})();
if (!resolve) { await reply('Datei nicht gefunden. Nutze ?list.'); return; }
const userId = message.author?.id ?? ''; if (!userId) { await reply('Kein Benutzer erkannt.'); return; }
persistedState.exitSounds = persistedState.exitSounds ?? {}; persistedState.exitSounds[userId] = resolve; writePersistedState(persistedState);
await reply(`Exit-Sound gesetzt: ${resolve}`); return;
}
await reply('Unbekannter Command. Nutze ?help.');
}
@ -338,6 +370,49 @@ client.once(Events.ClientReady, () => {
console.log(`Bot eingeloggt als ${client.user?.tag}`);
});
// Voice State Updates: Entrance/Exit
client.on(Events.VoiceStateUpdate, async (oldState: VoiceState, newState: VoiceState) => {
try {
const userId = newState.member?.user?.id || oldState.member?.user?.id;
if (!userId) return;
const guildId = (newState.guild?.id || oldState.guild?.id) as string;
if (!guildId) return;
const before = oldState.channelId;
const after = newState.channelId;
// Bot muss bereits im Ziel-Channel sein, sonst nichts tun
const connection = getVoiceConnection(guildId);
const botChannelId = connection?.joinConfig?.channelId;
if (!before && after && botChannelId && botChannelId === after) {
// User joined bot channel → Entrance
const mapping = persistedState.entranceSounds ?? {};
const file = mapping[userId];
if (file) {
const rel = file.replace(/\\/g, '/');
const abs = path.join(SOUNDS_DIR, rel);
if (fs.existsSync(abs)) {
await playFilePath(guildId, after, abs, undefined, rel);
}
}
} else if (before && !after && botChannelId && botChannelId === before) {
// User left bot channel → Exit
const mapping = persistedState.exitSounds ?? {};
const file = mapping[userId];
if (file) {
const rel = file.replace(/\\/g, '/');
const abs = path.join(SOUNDS_DIR, rel);
if (fs.existsSync(abs)) {
await playFilePath(guildId, before, abs, undefined, rel);
}
}
}
} catch (e) {
console.warn('VoiceStateUpdate entrance/exit handling error', e);
}
});
client.on(Events.MessageCreate, async (message: Message) => {
try {
if (message.author?.bot) return;