feat: add Steam OpenID login
- Add Steam OpenID 2.0 authentication routes (login + callback) - Enable Steam button in LoginModal (was placeholder) - Unified user ID system: getUserId() supports Discord, Steam, Admin - Update soundboard user-sound endpoints for Steam users - UserSettings now works for both Discord and Steam providers - Steam hover uses brand color #66c0f4 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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6 changed files with 162 additions and 38 deletions
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@ -1,5 +1,5 @@
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// ──────────────────────────────────────────────────────────────────────────────
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// Discord OAuth2 Authentication + Unified Session Management
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// Unified Authentication: Discord OAuth2, Steam OpenID 2.0, Admin
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// ──────────────────────────────────────────────────────────────────────────────
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import crypto from 'node:crypto';
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import type express from 'express';
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@ -10,6 +10,7 @@ const DISCORD_CLIENT_SECRET = process.env.DISCORD_CLIENT_SECRET ?? '';
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const DISCORD_API = 'https://discord.com/api/v10';
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const DISCORD_AUTH_URL = 'https://discord.com/oauth2/authorize';
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const DISCORD_TOKEN_URL = `${DISCORD_API}/oauth2/token`;
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const STEAM_API_KEY = process.env.STEAM_API_KEY ?? '';
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const SESSION_MAX_AGE = 30 * 24 * 3600; // 30 days in seconds
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const ADMIN_MAX_AGE = 7 * 24 * 3600; // 7 days in seconds
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@ -23,8 +24,9 @@ export interface DiscordUser {
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}
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export interface UserSession {
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provider: 'discord' | 'admin';
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provider: 'discord' | 'steam' | 'admin';
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discordId?: string;
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steamId?: string;
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username?: string;
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avatar?: string | null;
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globalName?: string | null;
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@ -32,6 +34,14 @@ export interface UserSession {
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exp: number;
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}
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/** Returns the generic user ID regardless of provider (discordId, steam:steamId, or 'admin') */
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export function getUserId(session: UserSession): string | null {
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if (session.discordId) return session.discordId;
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if (session.steamId) return `steam:${session.steamId}`;
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if (session.provider === 'admin') return 'admin';
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return null;
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}
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// ── Helpers ──
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function b64url(input: Buffer | string): string {
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return Buffer.from(input).toString('base64').replace(/=/g, '').replace(/\+/g, '-').replace(/\//g, '_');
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@ -135,6 +145,55 @@ async function fetchDiscordUser(accessToken: string): Promise<DiscordUser> {
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return await res.json() as DiscordUser;
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}
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// ── Steam OpenID 2.0 ──
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export function isSteamConfigured(): boolean {
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return !!STEAM_API_KEY;
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}
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function getSteamReturnUrl(req: express.Request): string {
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const publicUrl = process.env.PUBLIC_URL ?? '';
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if (publicUrl) return `${publicUrl.replace(/\/$/, '')}/api/auth/steam/callback`;
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const proto = req.headers['x-forwarded-proto'] || req.protocol || 'http';
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const host = req.headers['x-forwarded-host'] || req.headers.host || 'localhost';
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return `${proto}://${host}/api/auth/steam/callback`;
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}
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function getSteamRealm(req: express.Request): string {
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const publicUrl = process.env.PUBLIC_URL ?? '';
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if (publicUrl) return publicUrl.replace(/\/$/, '');
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const proto = req.headers['x-forwarded-proto'] || req.protocol || 'http';
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const host = req.headers['x-forwarded-host'] || req.headers.host || 'localhost';
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return `${proto}://${host}`;
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}
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async function verifySteamOpenId(query: Record<string, string>): Promise<string | null> {
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const params = new URLSearchParams();
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for (const [key, value] of Object.entries(query)) {
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params.set(key, String(value));
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}
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params.set('openid.mode', 'check_authentication');
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const resp = await fetch(`https://steamcommunity.com/openid/login?${params.toString()}`);
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const text = await resp.text();
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if (!text.includes('is_valid:true')) return null;
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const claimedId = String(query['openid.claimed_id'] || '');
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const match = claimedId.match(/\/id\/(\d+)$/);
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return match ? match[1] : null;
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}
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async function fetchSteamProfile(steamId: string): Promise<{ personaName: string; avatarUrl: string }> {
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const url = `https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key=${STEAM_API_KEY}&steamids=${steamId}`;
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const resp = await fetch(url);
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if (!resp.ok) throw new Error(`Steam API error: ${resp.status}`);
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const json = await resp.json() as any;
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const player = json?.response?.players?.[0];
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return {
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personaName: player?.personaname || steamId,
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avatarUrl: player?.avatarfull || '',
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};
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}
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// ── Register Routes ──
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export function registerAuthRoutes(app: express.Application, adminPwd: string): void {
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@ -142,7 +201,7 @@ export function registerAuthRoutes(app: express.Application, adminPwd: string):
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app.get('/api/auth/providers', (_req, res) => {
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res.json({
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discord: isDiscordConfigured(),
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steam: false, // Steam OpenID — planned
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steam: isSteamConfigured(),
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admin: !!adminPwd,
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});
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});
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@ -158,6 +217,7 @@ export function registerAuthRoutes(app: express.Application, adminPwd: string):
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authenticated: true,
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provider: session.provider,
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discordId: session.discordId ?? null,
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steamId: session.steamId ?? null,
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username: session.username ?? null,
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avatar: session.avatar ?? null,
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globalName: session.globalName ?? null,
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@ -211,6 +271,58 @@ export function registerAuthRoutes(app: express.Application, adminPwd: string):
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}
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});
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// Steam OpenID 2.0 — start
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app.get('/api/auth/steam', (req, res) => {
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if (!isSteamConfigured()) {
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res.status(503).json({ error: 'Steam nicht konfiguriert (STEAM_API_KEY fehlt)' });
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return;
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}
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const realm = getSteamRealm(req);
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const returnTo = getSteamReturnUrl(req);
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const params = new URLSearchParams({
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'openid.ns': 'http://specs.openid.net/auth/2.0',
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'openid.mode': 'checkid_setup',
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'openid.return_to': returnTo,
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'openid.realm': realm,
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'openid.identity': 'http://specs.openid.net/auth/2.0/identifier_select',
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'openid.claimed_id': 'http://specs.openid.net/auth/2.0/identifier_select',
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});
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console.log(`[Auth] Steam OpenID redirect → ${returnTo}`);
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res.redirect(`https://steamcommunity.com/openid/login?${params.toString()}`);
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});
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// Steam OpenID 2.0 — callback
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app.get('/api/auth/steam/callback', async (req, res) => {
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try {
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const steamId = await verifySteamOpenId(req.query as Record<string, string>);
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if (!steamId) {
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res.status(403).send('Steam-Verifizierung fehlgeschlagen.');
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return;
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}
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const profile = await fetchSteamProfile(steamId);
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const session: UserSession = {
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provider: 'steam',
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steamId,
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username: profile.personaName,
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avatar: profile.avatarUrl || null,
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iat: Date.now(),
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exp: Date.now() + SESSION_MAX_AGE * 1000,
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};
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const token = signSession(session);
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res.setHeader('Set-Cookie', `hub_session=${encodeURIComponent(token)}; HttpOnly; Path=/; Max-Age=${SESSION_MAX_AGE}; SameSite=Lax`);
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console.log(`[Auth] Steam login: ${profile.personaName} (${steamId})`);
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res.redirect('/');
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} catch (e) {
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console.error('[Auth] Steam callback error:', e);
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res.status(500).send('Steam Login fehlgeschlagen. Bitte erneut versuchen.');
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}
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});
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// Admin login (via unified modal)
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app.post('/api/auth/admin', (req, res) => {
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if (!adminPwd) { res.status(503).json({ error: 'Admin nicht konfiguriert' }); return; }
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@ -17,7 +17,7 @@ import nacl from 'tweetnacl';
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import { ChannelType, Events, type VoiceBasedChannel, type VoiceState, type Message } from 'discord.js';
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import type { Plugin, PluginContext } from '../../core/plugin.js';
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import { sseBroadcast } from '../../core/sse.js';
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import { getSession } from '../../core/discord-auth.js';
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import { getSession, getUserId } from '../../core/discord-auth.js';
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// ── Config (env) ──
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const SOUNDS_DIR = process.env.SOUNDS_DIR ?? '/data/sounds';
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@ -1245,15 +1245,15 @@ const soundboardPlugin: Plugin = {
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});
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});
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// ── User Sound Preferences (Discord-authenticated) ──
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// ── User Sound Preferences (Discord / Steam authenticated) ──
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// Get current user's entrance/exit sounds
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app.get('/api/soundboard/user/sounds', (req, res) => {
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const session = getSession(req);
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if (!session?.discordId) {
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const userId = session ? getUserId(session) : null;
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if (!userId) {
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res.status(401).json({ error: 'Nicht eingeloggt' });
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return;
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}
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const userId = session.discordId;
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const entrance = persistedState.entranceSounds?.[userId] ?? null;
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const exit = persistedState.exitSounds?.[userId] ?? null;
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res.json({ entrance, exit });
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@ -1262,7 +1262,8 @@ const soundboardPlugin: Plugin = {
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// Set entrance sound
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app.post('/api/soundboard/user/entrance', (req, res) => {
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const session = getSession(req);
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if (!session?.discordId) { res.status(401).json({ error: 'Nicht eingeloggt' }); return; }
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const userId = session ? getUserId(session) : null;
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if (!userId) { res.status(401).json({ error: 'Nicht eingeloggt' }); return; }
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const { fileName } = req.body ?? {};
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if (!fileName || typeof fileName !== 'string') { res.status(400).json({ error: 'fileName erforderlich' }); return; }
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if (!/\.(mp3|wav)$/i.test(fileName)) { res.status(400).json({ error: 'Nur .mp3 oder .wav' }); return; }
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@ -1279,16 +1280,17 @@ const soundboardPlugin: Plugin = {
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})();
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if (!resolve) { res.status(404).json({ error: 'Datei nicht gefunden' }); return; }
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persistedState.entranceSounds = persistedState.entranceSounds ?? {};
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persistedState.entranceSounds[session.discordId] = resolve;
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persistedState.entranceSounds[userId] = resolve;
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writeState();
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console.log(`[Soundboard] User ${session.username} (${session.discordId}) set entrance: ${resolve}`);
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console.log(`[Soundboard] User ${session!.username} (${userId}) set entrance: ${resolve}`);
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res.json({ ok: true, entrance: resolve });
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});
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// Set exit sound
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app.post('/api/soundboard/user/exit', (req, res) => {
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const session = getSession(req);
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if (!session?.discordId) { res.status(401).json({ error: 'Nicht eingeloggt' }); return; }
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const userId = session ? getUserId(session) : null;
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if (!userId) { res.status(401).json({ error: 'Nicht eingeloggt' }); return; }
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const { fileName } = req.body ?? {};
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if (!fileName || typeof fileName !== 'string') { res.status(400).json({ error: 'fileName erforderlich' }); return; }
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if (!/\.(mp3|wav)$/i.test(fileName)) { res.status(400).json({ error: 'Nur .mp3 oder .wav' }); return; }
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@ -1304,33 +1306,35 @@ const soundboardPlugin: Plugin = {
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})();
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if (!resolve) { res.status(404).json({ error: 'Datei nicht gefunden' }); return; }
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persistedState.exitSounds = persistedState.exitSounds ?? {};
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persistedState.exitSounds[session.discordId] = resolve;
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persistedState.exitSounds[userId] = resolve;
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writeState();
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console.log(`[Soundboard] User ${session.username} (${session.discordId}) set exit: ${resolve}`);
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console.log(`[Soundboard] User ${session!.username} (${userId}) set exit: ${resolve}`);
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res.json({ ok: true, exit: resolve });
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});
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// Remove entrance sound
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app.delete('/api/soundboard/user/entrance', (req, res) => {
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const session = getSession(req);
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if (!session?.discordId) { res.status(401).json({ error: 'Nicht eingeloggt' }); return; }
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const userId = session ? getUserId(session) : null;
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if (!userId) { res.status(401).json({ error: 'Nicht eingeloggt' }); return; }
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if (persistedState.entranceSounds) {
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delete persistedState.entranceSounds[session.discordId];
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delete persistedState.entranceSounds[userId];
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writeState();
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}
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console.log(`[Soundboard] User ${session.username} (${session.discordId}) removed entrance sound`);
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console.log(`[Soundboard] User ${session!.username} (${userId}) removed entrance sound`);
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res.json({ ok: true });
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});
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// Remove exit sound
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app.delete('/api/soundboard/user/exit', (req, res) => {
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const session = getSession(req);
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if (!session?.discordId) { res.status(401).json({ error: 'Nicht eingeloggt' }); return; }
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const userId = session ? getUserId(session) : null;
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if (!userId) { res.status(401).json({ error: 'Nicht eingeloggt' }); return; }
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if (persistedState.exitSounds) {
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delete persistedState.exitSounds[session.discordId];
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delete persistedState.exitSounds[userId];
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writeState();
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}
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console.log(`[Soundboard] User ${session.username} (${session.discordId}) removed exit sound`);
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console.log(`[Soundboard] User ${session!.username} (${userId}) removed exit sound`);
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res.json({ ok: true });
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});
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