Fix: Separate voice groups so radio + soundboard play in parallel

Each plugin now uses its own @discordjs/voice group:
- Radio: group='radio'
- Soundboard: group='soundboard'

This prevents joinVoiceChannel from one bot overwriting the
other bot's connection. Both bots can now play simultaneously
in the same voice channel. Removed claimVoice system (not needed
with separate bots).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Daniel 2026-03-06 11:07:31 +01:00
parent 3cd9f6f169
commit b9a9347356
2 changed files with 12 additions and 19 deletions

View file

@ -7,7 +7,6 @@ import {
import type { VoiceBasedChannel } from 'discord.js';
import { ChannelType } from 'discord.js';
import type { Plugin, PluginContext } from '../../core/plugin.js';
import { claimVoice, releaseVoice } from '../../core/plugin.js';
import { sseBroadcast } from '../../core/sse.js';
import { getState, setState } from '../../core/persistence.js';
import {
@ -67,9 +66,8 @@ function stopStream(guildId: string): void {
if (!state) return;
try { state.ffmpeg.kill('SIGKILL'); } catch {}
try { state.player.stop(true); } catch {}
try { getVoiceConnection(guildId)?.destroy(); } catch {}
try { getVoiceConnection(guildId, 'radio')?.destroy(); } catch {}
guildRadioState.delete(guildId);
releaseVoice(guildId, 'radio');
broadcastState(guildId);
console.log(`[Radio] Stopped stream in guild ${guildId}`);
}
@ -97,6 +95,7 @@ async function startStream(
guildId,
adapterCreator: guild.voiceAdapterCreator,
selfDeaf: true,
group: 'radio',
});
try {
@ -128,7 +127,7 @@ async function startStream(
if (guildRadioState.has(guildId)) {
console.log(`[Radio] ffmpeg exited (code ${code}), cleaning up`);
guildRadioState.delete(guildId);
try { connection.destroy(); } catch {}
try { getVoiceConnection(guildId, 'radio')?.destroy(); } catch {}
broadcastState(guildId);
}
});
@ -150,9 +149,6 @@ async function startStream(
stopStream(guildId);
});
// Claim voice for this guild (stops other plugins like soundboard)
claimVoice(guildId, 'radio', () => stopStream(guildId));
// State tracken
const channelName = 'name' in channel ? (channel as any).name : voiceChannelId;
guildRadioState.set(guildId, {

View file

@ -16,7 +16,6 @@ import sodium from 'libsodium-wrappers';
import nacl from 'tweetnacl';
import { ChannelType, Events, type VoiceState, type Message } from 'discord.js';
import type { Plugin, PluginContext } from '../../core/plugin.js';
import { claimVoice } from '../../core/plugin.js';
import { sseBroadcast } from '../../core/sse.js';
// ── Config (env) ──
@ -239,7 +238,7 @@ async function ensureConnectionReady(connection: VoiceConnection, channelId: str
try { connection.destroy(); } catch {}
guildAudioState.delete(guildId);
console.log(`${SB} Creating fresh connection (attempt 3)...`);
const newConn = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
const newConn = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
newConn.on('stateChange', (o: any, n: any) => console.log(`${SB} [fresh-conn] ${o.status}${n.status}`));
newConn.on('error', (err: any) => console.error(`${SB} [fresh-conn] ERROR: ${err?.message ?? err}`));
try { await entersState(newConn, VoiceConnectionStatus.Ready, 15_000); console.log(`${SB} Connection ready (fresh)`); return newConn; }
@ -270,13 +269,13 @@ function attachVoiceLifecycle(state: GuildAudioState, guild: any) {
catch {
if (reconnectAttempts < MAX_RECONNECT_ATTEMPTS) { reconnectAttempts++; console.log(`${SB} Rejoin attempt ${reconnectAttempts}/${MAX_RECONNECT_ATTEMPTS}`); connection.rejoin({ channelId: state.channelId, selfDeaf: false, selfMute: false }); }
else { reconnectAttempts = 0; console.log(`${SB} Max reconnect attempts reached, creating fresh connection`); try { connection.destroy(); } catch {}
const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
state.connection = nc; nc.subscribe(state.player); attachVoiceLifecycle(state, guild); }
}
} else if (newS.status === VoiceConnectionStatus.Destroyed) {
console.warn(`${SB} Connection destroyed, recreating...`);
connectedSince.delete(state.guildId);
const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
state.connection = nc; nc.subscribe(state.player); attachVoiceLifecycle(state, guild);
} else if (newS.status === VoiceConnectionStatus.Connecting || newS.status === VoiceConnectionStatus.Signalling) {
isReconnecting = true;
@ -287,7 +286,7 @@ function attachVoiceLifecycle(state: GuildAudioState, guild: any) {
console.warn(`${SB} Timeout waiting for Ready from ${newS.status} (attempt ${reconnectAttempts}): ${(e as Error)?.message ?? e}`);
if (reconnectAttempts < MAX_RECONNECT_ATTEMPTS) { await new Promise(r => setTimeout(r, reconnectAttempts * 2000)); isReconnecting = false; connection.rejoin({ channelId: state.channelId, selfDeaf: false, selfMute: false }); }
else { reconnectAttempts = 0; isReconnecting = false; console.error(`${SB} Max attempts from ${newS.status}, fresh connection`); try { connection.destroy(); } catch {}
const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
state.connection = nc; nc.subscribe(state.player); attachVoiceLifecycle(state, guild); }
}
}
@ -333,8 +332,6 @@ let _pluginCtx: PluginContext | null = null;
async function playFilePath(guildId: string, channelId: string, filePath: string, volume?: number, relativeKey?: string): Promise<void> {
console.log(`${SB} playFilePath: guild=${guildId} channel=${channelId} file=${path.basename(filePath)} vol=${volume ?? 'default'}`);
// Claim voice for this guild (stops radio if playing)
claimVoice(guildId, 'soundboard', () => { /* soundboard cleanup handled by lifecycle */ });
const ctx = _pluginCtx!;
const guild = ctx.client.guilds.cache.get(guildId);
if (!guild) { console.error(`${SB} Guild ${guildId} not found in cache (cached: ${ctx.client.guilds.cache.map(g => g.id).join(', ')})`); throw new Error('Guild nicht gefunden'); }
@ -342,7 +339,7 @@ async function playFilePath(guildId: string, channelId: string, filePath: string
let state = guildAudioState.get(guildId);
if (!state) {
console.log(`${SB} No existing audio state, creating new connection...`);
const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
// Debug: catch ALL state transitions and errors from the start
connection.on('stateChange', (o: any, n: any) => {
console.log(`${SB} [conn] ${o.status}${n.status}`);
@ -364,10 +361,10 @@ async function playFilePath(guildId: string, channelId: string, filePath: string
// Channel-Wechsel
try {
const current = getVoiceConnection(guildId);
const current = getVoiceConnection(guildId, 'soundboard');
if (current && current.joinConfig?.channelId !== channelId) {
current.destroy();
const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
const player = state.player ?? createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
connection.subscribe(player);
state = { connection, player, guildId, channelId, currentVolume: state.currentVolume ?? getPersistedVolume(guildId) };
@ -377,8 +374,8 @@ async function playFilePath(guildId: string, channelId: string, filePath: string
}
} catch {}
if (!getVoiceConnection(guildId)) {
const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
if (!getVoiceConnection(guildId, 'soundboard')) {
const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
const player = state?.player ?? createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
connection.subscribe(player);
state = { connection, player, guildId, channelId, currentVolume: state?.currentVolume ?? getPersistedVolume(guildId) };