Fix: Separate voice groups so radio + soundboard play in parallel
Each plugin now uses its own @discordjs/voice group: - Radio: group='radio' - Soundboard: group='soundboard' This prevents joinVoiceChannel from one bot overwriting the other bot's connection. Both bots can now play simultaneously in the same voice channel. Removed claimVoice system (not needed with separate bots). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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2 changed files with 12 additions and 19 deletions
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@ -7,7 +7,6 @@ import {
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import type { VoiceBasedChannel } from 'discord.js';
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import { ChannelType } from 'discord.js';
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import type { Plugin, PluginContext } from '../../core/plugin.js';
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import { claimVoice, releaseVoice } from '../../core/plugin.js';
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import { sseBroadcast } from '../../core/sse.js';
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import { getState, setState } from '../../core/persistence.js';
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import {
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@ -67,9 +66,8 @@ function stopStream(guildId: string): void {
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if (!state) return;
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try { state.ffmpeg.kill('SIGKILL'); } catch {}
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try { state.player.stop(true); } catch {}
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try { getVoiceConnection(guildId)?.destroy(); } catch {}
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try { getVoiceConnection(guildId, 'radio')?.destroy(); } catch {}
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guildRadioState.delete(guildId);
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releaseVoice(guildId, 'radio');
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broadcastState(guildId);
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console.log(`[Radio] Stopped stream in guild ${guildId}`);
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}
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@ -97,6 +95,7 @@ async function startStream(
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guildId,
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adapterCreator: guild.voiceAdapterCreator,
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selfDeaf: true,
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group: 'radio',
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});
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try {
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@ -128,7 +127,7 @@ async function startStream(
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if (guildRadioState.has(guildId)) {
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console.log(`[Radio] ffmpeg exited (code ${code}), cleaning up`);
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guildRadioState.delete(guildId);
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try { connection.destroy(); } catch {}
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try { getVoiceConnection(guildId, 'radio')?.destroy(); } catch {}
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broadcastState(guildId);
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}
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});
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@ -150,9 +149,6 @@ async function startStream(
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stopStream(guildId);
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});
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// Claim voice for this guild (stops other plugins like soundboard)
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claimVoice(guildId, 'radio', () => stopStream(guildId));
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// State tracken
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const channelName = 'name' in channel ? (channel as any).name : voiceChannelId;
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guildRadioState.set(guildId, {
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@ -16,7 +16,6 @@ import sodium from 'libsodium-wrappers';
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import nacl from 'tweetnacl';
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import { ChannelType, Events, type VoiceState, type Message } from 'discord.js';
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import type { Plugin, PluginContext } from '../../core/plugin.js';
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import { claimVoice } from '../../core/plugin.js';
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import { sseBroadcast } from '../../core/sse.js';
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// ── Config (env) ──
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@ -239,7 +238,7 @@ async function ensureConnectionReady(connection: VoiceConnection, channelId: str
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try { connection.destroy(); } catch {}
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guildAudioState.delete(guildId);
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console.log(`${SB} Creating fresh connection (attempt 3)...`);
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const newConn = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
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const newConn = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
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newConn.on('stateChange', (o: any, n: any) => console.log(`${SB} [fresh-conn] ${o.status} → ${n.status}`));
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newConn.on('error', (err: any) => console.error(`${SB} [fresh-conn] ERROR: ${err?.message ?? err}`));
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try { await entersState(newConn, VoiceConnectionStatus.Ready, 15_000); console.log(`${SB} Connection ready (fresh)`); return newConn; }
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@ -270,13 +269,13 @@ function attachVoiceLifecycle(state: GuildAudioState, guild: any) {
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catch {
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if (reconnectAttempts < MAX_RECONNECT_ATTEMPTS) { reconnectAttempts++; console.log(`${SB} Rejoin attempt ${reconnectAttempts}/${MAX_RECONNECT_ATTEMPTS}`); connection.rejoin({ channelId: state.channelId, selfDeaf: false, selfMute: false }); }
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else { reconnectAttempts = 0; console.log(`${SB} Max reconnect attempts reached, creating fresh connection`); try { connection.destroy(); } catch {}
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const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
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const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
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state.connection = nc; nc.subscribe(state.player); attachVoiceLifecycle(state, guild); }
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}
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} else if (newS.status === VoiceConnectionStatus.Destroyed) {
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console.warn(`${SB} Connection destroyed, recreating...`);
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connectedSince.delete(state.guildId);
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const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
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const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
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state.connection = nc; nc.subscribe(state.player); attachVoiceLifecycle(state, guild);
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} else if (newS.status === VoiceConnectionStatus.Connecting || newS.status === VoiceConnectionStatus.Signalling) {
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isReconnecting = true;
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@ -287,7 +286,7 @@ function attachVoiceLifecycle(state: GuildAudioState, guild: any) {
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console.warn(`${SB} Timeout waiting for Ready from ${newS.status} (attempt ${reconnectAttempts}): ${(e as Error)?.message ?? e}`);
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if (reconnectAttempts < MAX_RECONNECT_ATTEMPTS) { await new Promise(r => setTimeout(r, reconnectAttempts * 2000)); isReconnecting = false; connection.rejoin({ channelId: state.channelId, selfDeaf: false, selfMute: false }); }
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else { reconnectAttempts = 0; isReconnecting = false; console.error(`${SB} Max attempts from ${newS.status}, fresh connection`); try { connection.destroy(); } catch {}
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const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
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const nc = joinVoiceChannel({ channelId: state.channelId, guildId: state.guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
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state.connection = nc; nc.subscribe(state.player); attachVoiceLifecycle(state, guild); }
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}
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}
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@ -333,8 +332,6 @@ let _pluginCtx: PluginContext | null = null;
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async function playFilePath(guildId: string, channelId: string, filePath: string, volume?: number, relativeKey?: string): Promise<void> {
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console.log(`${SB} playFilePath: guild=${guildId} channel=${channelId} file=${path.basename(filePath)} vol=${volume ?? 'default'}`);
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// Claim voice for this guild (stops radio if playing)
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claimVoice(guildId, 'soundboard', () => { /* soundboard cleanup handled by lifecycle */ });
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const ctx = _pluginCtx!;
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const guild = ctx.client.guilds.cache.get(guildId);
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if (!guild) { console.error(`${SB} Guild ${guildId} not found in cache (cached: ${ctx.client.guilds.cache.map(g => g.id).join(', ')})`); throw new Error('Guild nicht gefunden'); }
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@ -342,7 +339,7 @@ async function playFilePath(guildId: string, channelId: string, filePath: string
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let state = guildAudioState.get(guildId);
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if (!state) {
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console.log(`${SB} No existing audio state, creating new connection...`);
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const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
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const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
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// Debug: catch ALL state transitions and errors from the start
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connection.on('stateChange', (o: any, n: any) => {
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console.log(`${SB} [conn] ${o.status} → ${n.status}`);
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@ -364,10 +361,10 @@ async function playFilePath(guildId: string, channelId: string, filePath: string
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// Channel-Wechsel
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try {
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const current = getVoiceConnection(guildId);
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const current = getVoiceConnection(guildId, 'soundboard');
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if (current && current.joinConfig?.channelId !== channelId) {
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current.destroy();
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const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
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const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
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const player = state.player ?? createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
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connection.subscribe(player);
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state = { connection, player, guildId, channelId, currentVolume: state.currentVolume ?? getPersistedVolume(guildId) };
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@ -377,8 +374,8 @@ async function playFilePath(guildId: string, channelId: string, filePath: string
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}
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} catch {}
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if (!getVoiceConnection(guildId)) {
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const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false });
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if (!getVoiceConnection(guildId, 'soundboard')) {
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const connection = joinVoiceChannel({ channelId, guildId, adapterCreator: debugAdapterCreator(guild), selfMute: false, selfDeaf: false, group: 'soundboard' });
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const player = state?.player ?? createAudioPlayer({ behaviors: { noSubscriber: NoSubscriberBehavior.Play } });
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connection.subscribe(player);
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state = { connection, player, guildId, channelId, currentVolume: state?.currentVolume ?? getPersistedVolume(guildId) };
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