Fix radio globe texture rendering
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2 changed files with 17 additions and 3 deletions
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@ -1,6 +1,6 @@
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import { useState, useEffect, useRef, useCallback } from 'react';
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import Globe from 'globe.gl';
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import { CanvasTexture, LinearFilter } from 'three';
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import { CanvasTexture, Color, LinearFilter, SRGBColorSpace } from 'three';
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import { TileTextureManager } from './TileTextureManager';
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// ── Types ──
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@ -160,7 +160,7 @@ export default function RadioTab({ data }: { data: any }) {
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const accentRgb = style.getPropertyValue('--accent-rgb').trim();
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globeRef.current
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.pointColor(() => `rgba(${accentRgb}, 0.85)`)
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.atmosphereColor(`rgba(${accentRgb}, 0.25)`);
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.atmosphereColor(`rgb(${accentRgb})`);
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}
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}, [theme]);
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@ -215,7 +215,7 @@ export default function RadioTab({ data }: { data: any }) {
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const globe = new Globe(containerRef.current)
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.backgroundColor('rgba(0,0,0,0)')
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.atmosphereColor(`rgba(${initRgb}, 0.25)`)
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.atmosphereColor(`rgb(${initRgb})`)
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.atmosphereAltitude(0.12)
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.pointsData(places)
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// Radio Garden geo format: [lng, lat]
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@ -237,9 +237,11 @@ export default function RadioTab({ data }: { data: any }) {
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const texture = new CanvasTexture(tileMgr.canvas);
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texture.minFilter = LinearFilter;
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texture.generateMipmaps = false;
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texture.colorSpace = SRGBColorSpace;
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tileTextureRef.current = texture;
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const mat = globe.globeMaterial() as any;
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mat.map = texture;
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mat.color = new Color(0xffffff);
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mat.needsUpdate = true;
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// Start loading tiles (progressive: zoom 1 → 2 → 3)
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@ -8,6 +8,7 @@
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// Proxy through our server (CDN requires Referer: radio.garden)
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const TILE_CDN = '/api/radio/tile';
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const FALLBACK_TEXTURE = '/earth-night.jpg';
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// ── Mercator math ──
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@ -51,6 +52,7 @@ export class TileTextureManager {
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// Ocean background
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this.ctx.fillStyle = '#070b15';
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this.ctx.fillRect(0, 0, width, height);
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this.drawFallbackTexture();
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}
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/** Load base layers progressively (zoom 1 → 3) */
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@ -108,6 +110,16 @@ export class TileTextureManager {
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await Promise.all(batch);
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}
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private drawFallbackTexture(): void {
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const img = new Image();
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img.onload = () => {
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if (this.drawn.size > 0) return;
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this.ctx.drawImage(img, 0, 0, this.width, this.height);
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this.scheduleUpdate();
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};
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img.src = FALLBACK_TEXTURE;
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}
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private loadTile(z: number, x: number, y: number): Promise<void> {
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const k = `${z}/${x}/${y}`;
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if (this.cache.has(k) || this.loading.has(k)) return Promise.resolve();
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