Initial commit: Gaming Hub foundation
Plugin-based Discord bot framework with web frontend: - Core: Discord.js client, SSE broadcast, JSON persistence - Plugin system: lifecycle hooks (init, onReady, routes, snapshot, destroy) - Web: React 19 + Vite 6 + TypeScript, tab-based navigation - Docker: multi-stage build (Node 24, static ffmpeg, yt-dlp) - GitLab CI: Kaniko with LAN registry caching Ready for plugin development.
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14
server/src/core/discord.ts
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14
server/src/core/discord.ts
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import { Client, GatewayIntentBits } from 'discord.js';
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const client = new Client({
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intents: [
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GatewayIntentBits.Guilds,
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GatewayIntentBits.GuildVoiceStates,
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GatewayIntentBits.GuildMembers,
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GatewayIntentBits.GuildMessages,
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GatewayIntentBits.GuildPresences,
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GatewayIntentBits.MessageContent,
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],
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});
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export default client;
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39
server/src/core/persistence.ts
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39
server/src/core/persistence.ts
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import fs from 'node:fs';
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import path from 'node:path';
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const DATA_DIR = process.env.DATA_DIR ?? '/data';
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const stateFile = path.join(DATA_DIR, 'hub-state.json');
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let state: Record<string, any> = {};
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export function loadState(): void {
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try {
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if (fs.existsSync(stateFile)) {
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state = JSON.parse(fs.readFileSync(stateFile, 'utf-8'));
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}
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} catch (e) {
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console.error('Failed to load state:', e);
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}
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}
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export function saveState(): void {
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try {
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fs.mkdirSync(path.dirname(stateFile), { recursive: true });
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fs.writeFileSync(stateFile, JSON.stringify(state, null, 2));
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} catch (e) {
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console.error('Failed to save state:', e);
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}
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}
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export function getState<T = any>(key: string, defaultValue?: T): T {
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return (state[key] as T) ?? (defaultValue as T);
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}
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export function setState(key: string, value: any): void {
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state[key] = value;
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saveState();
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}
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export function getFullState(): Record<string, any> {
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return { ...state };
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}
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39
server/src/core/plugin.ts
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39
server/src/core/plugin.ts
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import { Client } from 'discord.js';
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import express from 'express';
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export interface Plugin {
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name: string;
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version: string;
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description: string;
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/** Called once when plugin is loaded */
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init(ctx: PluginContext): Promise<void>;
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/** Called when Discord client is ready */
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onReady?(ctx: PluginContext): Promise<void>;
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/** Called to register Express routes */
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registerRoutes?(app: express.Application, ctx: PluginContext): void;
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/** Called to build SSE snapshot data for new clients */
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getSnapshot?(ctx: PluginContext): Record<string, any>;
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/** Called on graceful shutdown */
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destroy?(ctx: PluginContext): Promise<void>;
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}
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export interface PluginContext {
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client: Client;
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dataDir: string;
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}
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const loadedPlugins: Plugin[] = [];
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export function registerPlugin(plugin: Plugin): void {
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loadedPlugins.push(plugin);
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console.log(`[Plugin] Registered: ${plugin.name} v${plugin.version}`);
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}
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export function getPlugins(): Plugin[] {
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return [...loadedPlugins];
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}
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22
server/src/core/sse.ts
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22
server/src/core/sse.ts
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import { Response } from 'express';
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const sseClients = new Set<Response>();
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export function addSSEClient(res: Response): void {
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sseClients.add(res);
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}
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export function removeSSEClient(res: Response): void {
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sseClients.delete(res);
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}
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export function sseBroadcast(data: Record<string, any>): void {
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const msg = `data: ${JSON.stringify(data)}\n\n`;
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for (const c of sseClients) {
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try { c.write(msg); } catch { sseClients.delete(c); }
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}
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}
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export function getSSEClientCount(): number {
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return sseClients.size;
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}
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