Feature: Game Library Plugin - Steam Spielebibliothek
- Neues Plugin: game-library mit Steam OpenID 2.0 Login - Steam GetOwnedGames API zum Abrufen der Spielebibliothek - Gemeinsame Spiele finden (Schnittmenge mehrerer Bibliotheken) - Spielesuche ueber alle verbundenen User - User-Profil mit Spielzeit-Sortierung - JSON-basierte Persistenz in /data/game-library.json - Steam API Key als CI/CD Variable konfiguriert - Frontend: User Cards, Common Games Finder, Suchfunktion Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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526
web/src/plugins/game-library/GameLibraryTab.tsx
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526
web/src/plugins/game-library/GameLibraryTab.tsx
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import { useState, useEffect, useRef, useCallback } from 'react';
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import './game-library.css';
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/* ══════════════════════════════════════════════════════════════════
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TYPES
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══════════════════════════════════════════════════════════════════ */
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interface UserSummary {
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steamId: string;
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personaName: string;
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avatarUrl: string;
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gameCount: number;
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lastUpdated: string;
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}
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interface SteamGame {
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appid: number;
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name: string;
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playtime_forever: number;
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img_icon_url: string;
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}
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interface CommonGame {
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appid: number;
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name: string;
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img_icon_url: string;
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owners: Array<{ steamId: string; personaName: string; playtime_forever: number }>;
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}
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interface SearchResult {
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appid: number;
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name: string;
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img_icon_url: string;
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owners: Array<{ steamId: string; personaName: string }>;
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}
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/* ══════════════════════════════════════════════════════════════════
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HELPERS
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══════════════════════════════════════════════════════════════════ */
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function gameIconUrl(appid: number, hash: string): string {
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return `https://media.steampowered.com/steamcommunity/public/images/apps/${appid}/${hash}.jpg`;
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}
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function formatPlaytime(minutes: number): string {
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if (minutes < 60) return `${minutes} Min`;
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const h = Math.floor(minutes / 60);
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const m = minutes % 60;
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return m > 0 ? `${h}h ${m}m` : `${h}h`;
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}
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function formatDate(iso: string): string {
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try {
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return new Date(iso).toLocaleDateString('de-DE', {
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day: '2-digit',
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month: '2-digit',
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year: 'numeric',
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hour: '2-digit',
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minute: '2-digit',
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});
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} catch {
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return iso;
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}
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}
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/* ══════════════════════════════════════════════════════════════════
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COMPONENT
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══════════════════════════════════════════════════════════════════ */
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export default function GameLibraryTab({ data }: { data: any }) {
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// ── State ──
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const [users, setUsers] = useState<UserSummary[]>([]);
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const [mode, setMode] = useState<'overview' | 'user' | 'common'>('overview');
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const [selectedUser, setSelectedUser] = useState<string | null>(null);
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const [selectedUsers, setSelectedUsers] = useState<Set<string>>(new Set());
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const [userGames, setUserGames] = useState<SteamGame[] | null>(null);
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const [commonGames, setCommonGames] = useState<CommonGame[] | null>(null);
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const [searchQuery, setSearchQuery] = useState('');
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const [searchResults, setSearchResults] = useState<SearchResult[] | null>(null);
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const [loading, setLoading] = useState(false);
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const searchTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
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const filterInputRef = useRef<HTMLInputElement>(null);
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const [filterQuery, setFilterQuery] = useState('');
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// ── SSE data sync ──
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useEffect(() => {
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if (data?.users) setUsers(data.users);
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}, [data]);
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// ── Refetch users ──
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const fetchUsers = useCallback(async () => {
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try {
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const resp = await fetch('/api/game-library/users');
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if (resp.ok) {
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const d = await resp.json();
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setUsers(d.users || []);
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}
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} catch {
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/* silent */
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}
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}, []);
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// ── Steam login ──
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const connectSteam = useCallback(() => {
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const w = window.open('/api/game-library/steam/login', '_blank', 'width=800,height=600');
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const interval = setInterval(() => {
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if (w && w.closed) {
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clearInterval(interval);
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setTimeout(fetchUsers, 1000);
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}
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}, 500);
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}, [fetchUsers]);
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// ── Refetch on window focus (after login redirect) ──
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useEffect(() => {
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const onFocus = () => fetchUsers();
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window.addEventListener('focus', onFocus);
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return () => window.removeEventListener('focus', onFocus);
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}, [fetchUsers]);
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// ── View user library ──
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const viewUser = useCallback(async (steamId: string) => {
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setMode('user');
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setSelectedUser(steamId);
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setUserGames(null);
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setFilterQuery('');
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setLoading(true);
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try {
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const resp = await fetch(`/api/game-library/user/${steamId}`);
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if (resp.ok) {
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const d = await resp.json();
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setUserGames(d.games || d);
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}
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} catch {
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/* silent */
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} finally {
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setLoading(false);
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}
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}, []);
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// ── Refresh single user ──
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const refreshUser = useCallback(async (steamId: string, e?: React.MouseEvent) => {
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if (e) e.stopPropagation();
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try {
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await fetch(`/api/game-library/user/${steamId}?refresh=true`);
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await fetchUsers();
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if (mode === 'user' && selectedUser === steamId) {
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viewUser(steamId);
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}
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} catch {
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/* silent */
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}
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}, [fetchUsers, mode, selectedUser, viewUser]);
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// ── Toggle user selection for common games ──
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const toggleCommonUser = useCallback((steamId: string) => {
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setSelectedUsers(prev => {
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const next = new Set(prev);
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if (next.has(steamId)) next.delete(steamId);
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else next.add(steamId);
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return next;
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});
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}, []);
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// ── Find common games ──
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const findCommonGames = useCallback(async () => {
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if (selectedUsers.size < 2) return;
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setMode('common');
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setCommonGames(null);
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setLoading(true);
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try {
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const ids = Array.from(selectedUsers).join(',');
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const resp = await fetch(`/api/game-library/common-games?users=${ids}`);
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if (resp.ok) {
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const d = await resp.json();
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setCommonGames(d.games || d);
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}
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} catch {
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/* silent */
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} finally {
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setLoading(false);
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}
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}, [selectedUsers]);
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// ── Search (debounced) ──
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const handleSearch = useCallback((value: string) => {
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setSearchQuery(value);
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if (searchTimerRef.current) clearTimeout(searchTimerRef.current);
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if (value.length < 2) {
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setSearchResults(null);
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return;
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}
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searchTimerRef.current = setTimeout(async () => {
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try {
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const resp = await fetch(`/api/game-library/search?q=${encodeURIComponent(value)}`);
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if (resp.ok) {
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const d = await resp.json();
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setSearchResults(d.results || d);
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}
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} catch {
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/* silent */
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}
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}, 300);
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}, []);
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// ── Back to overview ──
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const goBack = useCallback(() => {
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setMode('overview');
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setSelectedUser(null);
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setUserGames(null);
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setCommonGames(null);
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setFilterQuery('');
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}, []);
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// ── Resolve user by steamId ──
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const getUser = useCallback(
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(steamId: string) => users.find(u => u.steamId === steamId),
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[users],
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);
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// ── Filtered user games ──
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const filteredGames = userGames
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? userGames
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.filter(g => !filterQuery || g.name.toLowerCase().includes(filterQuery.toLowerCase()))
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.sort((a, b) => b.playtime_forever - a.playtime_forever)
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: null;
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/* ════════════════════════════════════════════════════════════════
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RENDER
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════════════════════════════════════════════════════════════════ */
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return (
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<div className="gl-container">
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{/* ── Top bar ── */}
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<div className="gl-topbar">
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<button className="gl-connect-btn" onClick={connectSteam}>
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Mit Steam verbinden
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</button>
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<div className="gl-user-chips">
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{users.map(u => (
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<div
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key={u.steamId}
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className={`gl-user-chip${selectedUser === u.steamId ? ' selected' : ''}`}
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onClick={() => viewUser(u.steamId)}
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>
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<img className="gl-user-chip-avatar" src={u.avatarUrl} alt={u.personaName} />
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<span className="gl-user-chip-name">{u.personaName}</span>
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<span className="gl-user-chip-count">({u.gameCount})</span>
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<button
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className="gl-user-chip-refresh"
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onClick={e => refreshUser(u.steamId, e)}
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title="Aktualisieren"
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>
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↻
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</button>
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</div>
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))}
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</div>
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</div>
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{/* ── Overview mode ── */}
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{mode === 'overview' && (
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<>
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{users.length === 0 ? (
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<div className="gl-empty">
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<div className="gl-empty-icon">🎮</div>
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<h3>Keine Steam-Konten verbunden</h3>
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<p>
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Klicke oben auf “Mit Steam verbinden”, um deine Spielebibliothek
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hinzuzufuegen.
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</p>
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</div>
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) : (
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<>
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{/* User cards */}
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<p className="gl-section-title">Verbundene Spieler</p>
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<div className="gl-users-grid">
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{users.map(u => (
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<div key={u.steamId} className="gl-user-card" onClick={() => viewUser(u.steamId)}>
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<img className="gl-user-card-avatar" src={u.avatarUrl} alt={u.personaName} />
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<span className="gl-user-card-name">{u.personaName}</span>
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<span className="gl-user-card-games">{u.gameCount} Spiele</span>
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<span className="gl-user-card-updated">
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Aktualisiert: {formatDate(u.lastUpdated)}
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</span>
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</div>
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))}
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</div>
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{/* Common games finder */}
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{users.length >= 2 && (
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<div className="gl-common-finder">
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<h3>Gemeinsame Spiele finden</h3>
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<div className="gl-common-users">
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{users.map(u => (
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<label
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key={u.steamId}
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className={`gl-common-check${selectedUsers.has(u.steamId) ? ' checked' : ''}`}
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>
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<input
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type="checkbox"
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checked={selectedUsers.has(u.steamId)}
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onChange={() => toggleCommonUser(u.steamId)}
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/>
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<img
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className="gl-common-check-avatar"
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src={u.avatarUrl}
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alt={u.personaName}
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/>
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{u.personaName}
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</label>
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))}
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</div>
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<button
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className="gl-common-find-btn"
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disabled={selectedUsers.size < 2}
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onClick={findCommonGames}
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>
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Finden
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</button>
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</div>
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)}
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{/* Search */}
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<div className="gl-search">
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<input
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className="gl-search-input"
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type="text"
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placeholder="Spiel suchen..."
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value={searchQuery}
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onChange={e => handleSearch(e.target.value)}
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/>
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</div>
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{/* Search results */}
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{searchResults && searchResults.length > 0 && (
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<>
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<p className="gl-search-results-title">
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{searchResults.length} Ergebnis{searchResults.length !== 1 ? 'se' : ''}
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</p>
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<div className="gl-game-list">
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{searchResults.map(g => (
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<div key={g.appid} className="gl-game-item">
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{g.img_icon_url ? (
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<img
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className="gl-game-icon"
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src={gameIconUrl(g.appid, g.img_icon_url)}
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alt=""
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/>
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) : (
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<div className="gl-game-icon" />
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)}
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<span className="gl-game-name">{g.name}</span>
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<div className="gl-game-owners">
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{g.owners.map(o => {
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const u = getUser(o.steamId);
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return u ? (
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<img
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key={o.steamId}
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className="gl-game-owner-avatar"
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src={u.avatarUrl}
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alt={o.personaName}
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title={o.personaName}
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/>
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) : null;
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})}
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</div>
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</div>
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))}
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</div>
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</>
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)}
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{searchResults && searchResults.length === 0 && (
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<p className="gl-search-results-title">Keine Ergebnisse gefunden.</p>
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)}
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</>
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)}
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</>
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)}
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{/* ── User mode ── */}
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{mode === 'user' && (() => {
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const user = selectedUser ? getUser(selectedUser) : null;
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return (
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<>
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<div className="gl-detail-header">
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<button className="gl-back-btn" onClick={goBack}>
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← Zurueck
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</button>
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{user && (
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<>
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<img className="gl-detail-avatar" src={user.avatarUrl} alt={user.personaName} />
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<div className="gl-detail-info">
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<div className="gl-detail-name">
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{user.personaName}
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<span className="gl-game-count">{user.gameCount} Spiele</span>
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</div>
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<div className="gl-detail-sub">
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Aktualisiert: {formatDate(user.lastUpdated)}
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</div>
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</div>
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<button
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className="gl-refresh-btn"
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onClick={() => refreshUser(user.steamId)}
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title="Aktualisieren"
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>
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↻
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</button>
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</>
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)}
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</div>
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{loading ? (
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<div className="gl-loading">Bibliothek wird geladen...</div>
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) : filteredGames ? (
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<>
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<div className="gl-search">
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<input
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ref={filterInputRef}
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className="gl-search-input"
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type="text"
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placeholder="Bibliothek durchsuchen..."
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value={filterQuery}
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onChange={e => setFilterQuery(e.target.value)}
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/>
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</div>
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{filteredGames.length === 0 ? (
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<p className="gl-search-results-title">Keine Spiele gefunden.</p>
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) : (
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<div className="gl-game-list">
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{filteredGames.map(g => (
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<div key={g.appid} className="gl-game-item">
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{g.img_icon_url ? (
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<img
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className="gl-game-icon"
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src={gameIconUrl(g.appid, g.img_icon_url)}
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alt=""
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/>
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) : (
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<div className="gl-game-icon" />
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)}
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<span className="gl-game-name">{g.name}</span>
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<span className="gl-game-playtime">
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{formatPlaytime(g.playtime_forever)}
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</span>
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</div>
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))}
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</div>
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)}
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</>
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) : null}
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</>
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);
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})()}
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|
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{/* ── Common mode ── */}
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{mode === 'common' && (() => {
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const selected = Array.from(selectedUsers)
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.map(id => getUser(id))
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.filter(Boolean) as UserSummary[];
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const names = selected.map(u => u.personaName).join(', ');
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return (
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<>
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<div className="gl-detail-header">
|
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<button className="gl-back-btn" onClick={goBack}>
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← Zurueck
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</button>
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<div className="gl-detail-avatars">
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{selected.map(u => (
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<img key={u.steamId} src={u.avatarUrl} alt={u.personaName} />
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))}
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</div>
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<div className="gl-detail-info">
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<div className="gl-detail-name">Gemeinsame Spiele</div>
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<div className="gl-detail-sub">von {names}</div>
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</div>
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||||
</div>
|
||||
|
||||
{loading ? (
|
||||
<div className="gl-loading">Gemeinsame Spiele werden gesucht...</div>
|
||||
) : commonGames ? (
|
||||
commonGames.length === 0 ? (
|
||||
<div className="gl-empty">
|
||||
<div className="gl-empty-icon">😔</div>
|
||||
<h3>Keine gemeinsamen Spiele</h3>
|
||||
<p>Die ausgewaehlten Spieler besitzen leider keine gemeinsamen Spiele.</p>
|
||||
</div>
|
||||
) : (
|
||||
<>
|
||||
<p className="gl-section-title">
|
||||
{commonGames.length} gemeinsame{commonGames.length !== 1 ? ' Spiele' : 's Spiel'}
|
||||
</p>
|
||||
<div className="gl-game-list">
|
||||
{commonGames.map(g => (
|
||||
<div key={g.appid} className="gl-game-item">
|
||||
{g.img_icon_url ? (
|
||||
<img
|
||||
className="gl-game-icon"
|
||||
src={gameIconUrl(g.appid, g.img_icon_url)}
|
||||
alt=""
|
||||
/>
|
||||
) : (
|
||||
<div className="gl-game-icon" />
|
||||
)}
|
||||
<span className="gl-game-name">{g.name}</span>
|
||||
<div className="gl-common-playtimes">
|
||||
{g.owners.map(o => (
|
||||
<span key={o.steamId} className="gl-common-pt">
|
||||
{o.personaName}: {formatPlaytime(o.playtime_forever)}
|
||||
</span>
|
||||
))}
|
||||
</div>
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</>
|
||||
)
|
||||
) : null}
|
||||
</>
|
||||
);
|
||||
})()}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue