Feature: Game Library Plugin - Steam Spielebibliothek

- Neues Plugin: game-library mit Steam OpenID 2.0 Login
- Steam GetOwnedGames API zum Abrufen der Spielebibliothek
- Gemeinsame Spiele finden (Schnittmenge mehrerer Bibliotheken)
- Spielesuche ueber alle verbundenen User
- User-Profil mit Spielzeit-Sortierung
- JSON-basierte Persistenz in /data/game-library.json
- Steam API Key als CI/CD Variable konfiguriert
- Frontend: User Cards, Common Games Finder, Suchfunktion

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Daniel 2026-03-07 23:31:35 +01:00
parent b2d7019b49
commit 87b4467995
6 changed files with 1420 additions and 0 deletions

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@ -153,6 +153,7 @@ deploy:
-e PCM_CACHE_MAX_MB=2048 \
-e DISCORD_TOKEN_JUKEBOX="$GAMING_HUB_DISCORD_JUKEBOX" \
-e DISCORD_TOKEN_RADIO="$GAMING_HUB_DISCORD_RADIO" \
-e STEAM_API_KEY="$STEAM_API_KEY" \
-v /mnt/cache/appdata/gaming-hub/data:/data:rw \
-v /mnt/cache/appdata/dockge/container/jukebox/sounds/:/data/sounds:rw \
"$DEPLOY_IMAGE"

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@ -13,6 +13,7 @@ import soundboardPlugin from './plugins/soundboard/index.js';
import lolstatsPlugin from './plugins/lolstats/index.js';
import streamingPlugin, { attachWebSocket } from './plugins/streaming/index.js';
import watchTogetherPlugin, { attachWatchTogetherWs } from './plugins/watch-together/index.js';
import gameLibraryPlugin from './plugins/game-library/index.js';
// ── Config ──
const PORT = Number(process.env.PORT ?? 8080);
@ -143,6 +144,11 @@ async function boot(): Promise<void> {
const ctxWatchTogether: PluginContext = { client: clientWatchTogether, dataDir: DATA_DIR, adminPwd: ADMIN_PWD, allowedGuildIds: ALLOWED_GUILD_IDS };
registerPlugin(watchTogetherPlugin, ctxWatchTogether);
// game-library has no Discord bot — use a dummy client
const clientGameLibrary = createClient();
const ctxGameLibrary: PluginContext = { client: clientGameLibrary, dataDir: DATA_DIR, adminPwd: ADMIN_PWD, allowedGuildIds: ALLOWED_GUILD_IDS };
registerPlugin(gameLibraryPlugin, ctxGameLibrary);
// Init all plugins
for (const p of getPlugins()) {
const pCtx = getPluginCtx(p.name)!;

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@ -0,0 +1,419 @@
import type express from 'express';
import type { Plugin, PluginContext } from '../../core/plugin.js';
import { sseBroadcast } from '../../core/sse.js';
import fs from 'node:fs';
import path from 'node:path';
// ── Types ──
interface SteamGame {
appid: number;
name: string;
playtime_forever: number; // minutes
img_icon_url: string;
}
interface SteamUser {
steamId: string;
personaName: string;
avatarUrl: string;
profileUrl: string;
games: SteamGame[];
lastUpdated: string; // ISO date
}
interface GameLibraryData {
users: Record<string, SteamUser>; // keyed by steamId
}
// ── Constants ──
const STEAM_API_KEY = process.env.STEAM_API_KEY || '2481D43449821AA4FF66502A9166DF32';
// ── Data Persistence ──
function getDataPath(ctx: PluginContext): string {
return `${ctx.dataDir}/game-library.json`;
}
function loadData(ctx: PluginContext): GameLibraryData {
try {
const raw = fs.readFileSync(getDataPath(ctx), 'utf-8');
return JSON.parse(raw) as GameLibraryData;
} catch {
const empty: GameLibraryData = { users: {} };
saveData(ctx, empty);
return empty;
}
}
function saveData(ctx: PluginContext, data: GameLibraryData): void {
try {
const dir = path.dirname(getDataPath(ctx));
if (!fs.existsSync(dir)) {
fs.mkdirSync(dir, { recursive: true });
}
fs.writeFileSync(getDataPath(ctx), JSON.stringify(data, null, 2), 'utf-8');
} catch (err) {
console.error('[GameLibrary] Failed to save data:', err);
}
}
// ── SSE Broadcast ──
function broadcastUpdate(data: GameLibraryData): void {
const users = Object.values(data.users).map(u => ({
steamId: u.steamId,
personaName: u.personaName,
avatarUrl: u.avatarUrl,
gameCount: u.games.length,
lastUpdated: u.lastUpdated,
}));
sseBroadcast({ type: 'game_library_update', plugin: 'game-library', users });
}
// ── Steam API Helpers ──
async function fetchSteamProfile(steamId: string): Promise<{ personaName: string; avatarUrl: string; profileUrl: string }> {
const url = `https://api.steampowered.com/ISteamUser/GetPlayerSummaries/v2/?key=${STEAM_API_KEY}&steamids=${steamId}`;
const resp = await fetch(url);
if (!resp.ok) {
throw new Error(`Steam API error: ${resp.status} ${resp.statusText}`);
}
const json = await resp.json() as any;
const player = json?.response?.players?.[0];
if (!player) {
throw new Error(`Steam user not found: ${steamId}`);
}
return {
personaName: player.personaname || steamId,
avatarUrl: player.avatarfull || '',
profileUrl: player.profileurl || '',
};
}
async function fetchSteamGames(steamId: string): Promise<SteamGame[]> {
const url = `https://api.steampowered.com/IPlayerService/GetOwnedGames/v1/?key=${STEAM_API_KEY}&steamid=${steamId}&include_appinfo=true&include_played_free_games=true&format=json`;
const resp = await fetch(url);
if (!resp.ok) {
throw new Error(`Steam API error: ${resp.status} ${resp.statusText}`);
}
const json = await resp.json() as any;
const games: SteamGame[] = (json?.response?.games || []).map((g: any) => ({
appid: g.appid,
name: g.name || '',
playtime_forever: g.playtime_forever || 0,
img_icon_url: g.img_icon_url || '',
}));
return games;
}
// ── Plugin ──
const gameLibraryPlugin: Plugin = {
name: 'game-library',
version: '1.0.0',
description: 'Steam Spielebibliothek',
async init(ctx) {
loadData(ctx); // ensure file exists
console.log('[GameLibrary] Initialized');
},
registerRoutes(app: express.Application, ctx: PluginContext) {
// ── Steam OpenID Login ──
app.get('/api/game-library/steam/login', (_req, res) => {
const proto = _req.headers['x-forwarded-proto'] || _req.protocol || 'http';
const host = _req.headers['x-forwarded-host'] || _req.headers.host || 'localhost';
const realm = `${proto}://${host}`;
const returnTo = `${realm}/api/game-library/steam/callback`;
const params = new URLSearchParams({
'openid.ns': 'http://specs.openid.net/auth/2.0',
'openid.mode': 'checkid_setup',
'openid.return_to': returnTo,
'openid.realm': realm,
'openid.identity': 'http://specs.openid.net/auth/2.0/identifier_select',
'openid.claimed_id': 'http://specs.openid.net/auth/2.0/identifier_select',
});
res.redirect(`https://steamcommunity.com/openid/login?${params.toString()}`);
});
// ── Steam OpenID Callback ──
app.get('/api/game-library/steam/callback', async (req, res) => {
try {
const claimedId = String(req.query['openid.claimed_id'] || '');
const steamIdMatch = claimedId.match(/\/id\/(\d+)$/);
if (!steamIdMatch) {
res.status(400).send(errorPage('Steam-Authentifizierung fehlgeschlagen', 'Keine gueltige Steam-ID erhalten.'));
return;
}
const steamId = steamIdMatch[1];
// Verify authentication with Steam
const verifyParams = new URLSearchParams();
for (const [key, value] of Object.entries(req.query)) {
verifyParams.set(key, String(value));
}
verifyParams.set('openid.mode', 'check_authentication');
const verifyResp = await fetch(`https://steamcommunity.com/openid/login?${verifyParams.toString()}`);
const verifyText = await verifyResp.text();
if (!verifyText.includes('is_valid:true')) {
res.status(403).send(errorPage('Verifizierung fehlgeschlagen', 'Steam konnte die Anmeldung nicht verifizieren.'));
return;
}
// Fetch profile and games in parallel
const [profile, games] = await Promise.all([
fetchSteamProfile(steamId),
fetchSteamGames(steamId),
]);
// Store user data
const data = loadData(ctx);
data.users[steamId] = {
steamId,
personaName: profile.personaName,
avatarUrl: profile.avatarUrl,
profileUrl: profile.profileUrl,
games,
lastUpdated: new Date().toISOString(),
};
saveData(ctx, data);
broadcastUpdate(data);
const personaName = profile.personaName;
console.log(`[GameLibrary] Steam-Benutzer verknuepft: ${personaName} (${steamId}) - ${games.length} Spiele`);
res.send(`<!DOCTYPE html><html><head><title>Steam verbunden</title><style>body{background:#1a1a2e;color:#fff;font-family:sans-serif;display:flex;align-items:center;justify-content:center;height:100vh;margin:0}div{text-align:center}h2{color:#2ecc71}</style></head><body><div><h2>Steam verbunden!</h2><p>${personaName} wurde erfolgreich verknuepft.</p><p>${games.length} Spiele geladen.</p><p>Du kannst dieses Fenster schliessen.</p><script>setTimeout(()=>window.close(),3000)</script></div></body></html>`);
} catch (err) {
console.error('[GameLibrary] Callback error:', err);
res.status(500).send(errorPage('Fehler', 'Ein unerwarteter Fehler ist aufgetreten.'));
}
});
// ── GET /api/game-library/users ──
app.get('/api/game-library/users', (_req, res) => {
const data = loadData(ctx);
const users = Object.values(data.users).map(u => ({
steamId: u.steamId,
personaName: u.personaName,
avatarUrl: u.avatarUrl,
gameCount: u.games.length,
lastUpdated: u.lastUpdated,
}));
res.json({ users });
});
// ── GET /api/game-library/user/:steamId ──
app.get('/api/game-library/user/:steamId', (req, res) => {
const data = loadData(ctx);
const user = data.users[req.params.steamId];
if (!user) {
res.status(404).json({ error: 'Benutzer nicht gefunden.' });
return;
}
// Sort games by playtime descending
const sortedGames = [...user.games].sort((a, b) => b.playtime_forever - a.playtime_forever);
res.json({
steamId: user.steamId,
personaName: user.personaName,
avatarUrl: user.avatarUrl,
profileUrl: user.profileUrl,
gameCount: sortedGames.length,
lastUpdated: user.lastUpdated,
games: sortedGames,
});
});
// ── GET /api/game-library/common-games?users=id1,id2,... ──
app.get('/api/game-library/common-games', (req, res) => {
const userIds = String(req.query.users || '').split(',').filter(Boolean);
if (userIds.length < 2) {
res.status(400).json({ error: 'Mindestens zwei Steam-IDs erforderlich (users=id1,id2).' });
return;
}
const data = loadData(ctx);
// Validate all users exist
for (const id of userIds) {
if (!data.users[id]) {
res.status(404).json({ error: `Benutzer ${id} nicht gefunden.` });
return;
}
}
// Build game sets per user: Map<appid, SteamGame>
const userGameMaps = userIds.map(id => {
const map = new Map<number, SteamGame>();
for (const game of data.users[id].games) {
map.set(game.appid, game);
}
return { userId: id, gameMap: map };
});
// Find intersection: games present in ALL users
const firstUserGames = userGameMaps[0].gameMap;
const commonAppIds: number[] = [];
for (const appid of firstUserGames.keys()) {
const allOwn = userGameMaps.every(u => u.gameMap.has(appid));
if (allOwn) {
commonAppIds.push(appid);
}
}
// Build result with owner info
const games = commonAppIds.map(appid => {
const refGame = firstUserGames.get(appid)!;
const owners = userIds.map(id => {
const user = data.users[id];
const userGame = user.games.find(g => g.appid === appid);
return {
steamId: user.steamId,
personaName: user.personaName,
playtime_forever: userGame?.playtime_forever || 0,
};
});
return {
appid: refGame.appid,
name: refGame.name,
img_icon_url: refGame.img_icon_url,
owners,
};
});
// Sort by name
games.sort((a, b) => a.name.localeCompare(b.name));
res.json({ games, count: games.length });
});
// ── GET /api/game-library/search?q=term ──
app.get('/api/game-library/search', (req, res) => {
const query = String(req.query.q || '').trim().toLowerCase();
if (!query) {
res.status(400).json({ error: 'Suchbegriff erforderlich (q=...).' });
return;
}
const data = loadData(ctx);
const allUsers = Object.values(data.users);
// Collect all unique games matching the query
const gameMap = new Map<number, { appid: number; name: string; img_icon_url: string; owners: { steamId: string; personaName: string }[] }>();
for (const user of allUsers) {
for (const game of user.games) {
if (game.name.toLowerCase().includes(query)) {
if (!gameMap.has(game.appid)) {
gameMap.set(game.appid, {
appid: game.appid,
name: game.name,
img_icon_url: game.img_icon_url,
owners: [],
});
}
gameMap.get(game.appid)!.owners.push({
steamId: user.steamId,
personaName: user.personaName,
});
}
}
}
const games = [...gameMap.values()].sort((a, b) => a.name.localeCompare(b.name));
res.json({ games, count: games.length });
});
// ── POST /api/game-library/refresh/:steamId ──
app.post('/api/game-library/refresh/:steamId', async (req, res) => {
try {
const { steamId } = req.params;
const data = loadData(ctx);
const user = data.users[steamId];
if (!user) {
res.status(404).json({ error: 'Benutzer nicht gefunden.' });
return;
}
// Re-fetch profile and games in parallel
const [profile, games] = await Promise.all([
fetchSteamProfile(steamId),
fetchSteamGames(steamId),
]);
data.users[steamId] = {
steamId,
personaName: profile.personaName,
avatarUrl: profile.avatarUrl,
profileUrl: profile.profileUrl,
games,
lastUpdated: new Date().toISOString(),
};
saveData(ctx, data);
broadcastUpdate(data);
console.log(`[GameLibrary] Aktualisiert: ${profile.personaName} (${steamId}) - ${games.length} Spiele`);
res.json({
steamId,
personaName: profile.personaName,
avatarUrl: profile.avatarUrl,
profileUrl: profile.profileUrl,
gameCount: games.length,
lastUpdated: data.users[steamId].lastUpdated,
});
} catch (err) {
console.error('[GameLibrary] Refresh error:', err);
res.status(500).json({ error: 'Fehler beim Aktualisieren der Spielebibliothek.' });
}
});
// ── DELETE /api/game-library/user/:steamId ──
app.delete('/api/game-library/user/:steamId', (req, res) => {
const { steamId } = req.params;
const data = loadData(ctx);
const user = data.users[steamId];
if (!user) {
res.status(404).json({ error: 'Benutzer nicht gefunden.' });
return;
}
const personaName = user.personaName;
delete data.users[steamId];
saveData(ctx, data);
broadcastUpdate(data);
console.log(`[GameLibrary] Benutzer entfernt: ${personaName} (${steamId})`);
res.json({ success: true, message: `${personaName} wurde entfernt.` });
});
},
getSnapshot(ctx) {
const data = loadData(ctx);
return {
'game-library': {
users: Object.values(data.users).map(u => ({
steamId: u.steamId,
personaName: u.personaName,
avatarUrl: u.avatarUrl,
gameCount: u.games.length,
lastUpdated: u.lastUpdated,
})),
},
};
},
};
// ── Helper: Error HTML Page ──
function errorPage(title: string, message: string): string {
return `<!DOCTYPE html><html><head><title>${title}</title><style>body{background:#1a1a2e;color:#fff;font-family:sans-serif;display:flex;align-items:center;justify-content:center;height:100vh;margin:0}div{text-align:center}h2{color:#e74c3c}</style></head><body><div><h2>${title}</h2><p>${message}</p><p>Du kannst dieses Fenster schliessen.</p><script>setTimeout(()=>window.close(),5000)</script></div></body></html>`;
}
export default gameLibraryPlugin;

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@ -4,6 +4,7 @@ import SoundboardTab from './plugins/soundboard/SoundboardTab';
import LolstatsTab from './plugins/lolstats/LolstatsTab';
import StreamingTab from './plugins/streaming/StreamingTab';
import WatchTogetherTab from './plugins/watch-together/WatchTogetherTab';
import GameLibraryTab from './plugins/game-library/GameLibraryTab';
interface PluginInfo {
name: string;
@ -18,6 +19,7 @@ const tabComponents: Record<string, React.FC<{ data: any }>> = {
lolstats: LolstatsTab,
streaming: StreamingTab,
'watch-together': WatchTogetherTab,
'game-library': GameLibraryTab,
};
export function registerTab(pluginName: string, component: React.FC<{ data: any }>) {
@ -122,6 +124,7 @@ export default function App() {
gamevote: '\u{1F3AE}',
streaming: '\u{1F4FA}',
'watch-together': '\u{1F3AC}',
'game-library': '\u{1F3AE}',
};
return (

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@ -0,0 +1,526 @@
import { useState, useEffect, useRef, useCallback } from 'react';
import './game-library.css';
/*
TYPES
*/
interface UserSummary {
steamId: string;
personaName: string;
avatarUrl: string;
gameCount: number;
lastUpdated: string;
}
interface SteamGame {
appid: number;
name: string;
playtime_forever: number;
img_icon_url: string;
}
interface CommonGame {
appid: number;
name: string;
img_icon_url: string;
owners: Array<{ steamId: string; personaName: string; playtime_forever: number }>;
}
interface SearchResult {
appid: number;
name: string;
img_icon_url: string;
owners: Array<{ steamId: string; personaName: string }>;
}
/*
HELPERS
*/
function gameIconUrl(appid: number, hash: string): string {
return `https://media.steampowered.com/steamcommunity/public/images/apps/${appid}/${hash}.jpg`;
}
function formatPlaytime(minutes: number): string {
if (minutes < 60) return `${minutes} Min`;
const h = Math.floor(minutes / 60);
const m = minutes % 60;
return m > 0 ? `${h}h ${m}m` : `${h}h`;
}
function formatDate(iso: string): string {
try {
return new Date(iso).toLocaleDateString('de-DE', {
day: '2-digit',
month: '2-digit',
year: 'numeric',
hour: '2-digit',
minute: '2-digit',
});
} catch {
return iso;
}
}
/*
COMPONENT
*/
export default function GameLibraryTab({ data }: { data: any }) {
// ── State ──
const [users, setUsers] = useState<UserSummary[]>([]);
const [mode, setMode] = useState<'overview' | 'user' | 'common'>('overview');
const [selectedUser, setSelectedUser] = useState<string | null>(null);
const [selectedUsers, setSelectedUsers] = useState<Set<string>>(new Set());
const [userGames, setUserGames] = useState<SteamGame[] | null>(null);
const [commonGames, setCommonGames] = useState<CommonGame[] | null>(null);
const [searchQuery, setSearchQuery] = useState('');
const [searchResults, setSearchResults] = useState<SearchResult[] | null>(null);
const [loading, setLoading] = useState(false);
const searchTimerRef = useRef<ReturnType<typeof setTimeout> | null>(null);
const filterInputRef = useRef<HTMLInputElement>(null);
const [filterQuery, setFilterQuery] = useState('');
// ── SSE data sync ──
useEffect(() => {
if (data?.users) setUsers(data.users);
}, [data]);
// ── Refetch users ──
const fetchUsers = useCallback(async () => {
try {
const resp = await fetch('/api/game-library/users');
if (resp.ok) {
const d = await resp.json();
setUsers(d.users || []);
}
} catch {
/* silent */
}
}, []);
// ── Steam login ──
const connectSteam = useCallback(() => {
const w = window.open('/api/game-library/steam/login', '_blank', 'width=800,height=600');
const interval = setInterval(() => {
if (w && w.closed) {
clearInterval(interval);
setTimeout(fetchUsers, 1000);
}
}, 500);
}, [fetchUsers]);
// ── Refetch on window focus (after login redirect) ──
useEffect(() => {
const onFocus = () => fetchUsers();
window.addEventListener('focus', onFocus);
return () => window.removeEventListener('focus', onFocus);
}, [fetchUsers]);
// ── View user library ──
const viewUser = useCallback(async (steamId: string) => {
setMode('user');
setSelectedUser(steamId);
setUserGames(null);
setFilterQuery('');
setLoading(true);
try {
const resp = await fetch(`/api/game-library/user/${steamId}`);
if (resp.ok) {
const d = await resp.json();
setUserGames(d.games || d);
}
} catch {
/* silent */
} finally {
setLoading(false);
}
}, []);
// ── Refresh single user ──
const refreshUser = useCallback(async (steamId: string, e?: React.MouseEvent) => {
if (e) e.stopPropagation();
try {
await fetch(`/api/game-library/user/${steamId}?refresh=true`);
await fetchUsers();
if (mode === 'user' && selectedUser === steamId) {
viewUser(steamId);
}
} catch {
/* silent */
}
}, [fetchUsers, mode, selectedUser, viewUser]);
// ── Toggle user selection for common games ──
const toggleCommonUser = useCallback((steamId: string) => {
setSelectedUsers(prev => {
const next = new Set(prev);
if (next.has(steamId)) next.delete(steamId);
else next.add(steamId);
return next;
});
}, []);
// ── Find common games ──
const findCommonGames = useCallback(async () => {
if (selectedUsers.size < 2) return;
setMode('common');
setCommonGames(null);
setLoading(true);
try {
const ids = Array.from(selectedUsers).join(',');
const resp = await fetch(`/api/game-library/common-games?users=${ids}`);
if (resp.ok) {
const d = await resp.json();
setCommonGames(d.games || d);
}
} catch {
/* silent */
} finally {
setLoading(false);
}
}, [selectedUsers]);
// ── Search (debounced) ──
const handleSearch = useCallback((value: string) => {
setSearchQuery(value);
if (searchTimerRef.current) clearTimeout(searchTimerRef.current);
if (value.length < 2) {
setSearchResults(null);
return;
}
searchTimerRef.current = setTimeout(async () => {
try {
const resp = await fetch(`/api/game-library/search?q=${encodeURIComponent(value)}`);
if (resp.ok) {
const d = await resp.json();
setSearchResults(d.results || d);
}
} catch {
/* silent */
}
}, 300);
}, []);
// ── Back to overview ──
const goBack = useCallback(() => {
setMode('overview');
setSelectedUser(null);
setUserGames(null);
setCommonGames(null);
setFilterQuery('');
}, []);
// ── Resolve user by steamId ──
const getUser = useCallback(
(steamId: string) => users.find(u => u.steamId === steamId),
[users],
);
// ── Filtered user games ──
const filteredGames = userGames
? userGames
.filter(g => !filterQuery || g.name.toLowerCase().includes(filterQuery.toLowerCase()))
.sort((a, b) => b.playtime_forever - a.playtime_forever)
: null;
/*
RENDER
*/
return (
<div className="gl-container">
{/* ── Top bar ── */}
<div className="gl-topbar">
<button className="gl-connect-btn" onClick={connectSteam}>
Mit Steam verbinden
</button>
<div className="gl-user-chips">
{users.map(u => (
<div
key={u.steamId}
className={`gl-user-chip${selectedUser === u.steamId ? ' selected' : ''}`}
onClick={() => viewUser(u.steamId)}
>
<img className="gl-user-chip-avatar" src={u.avatarUrl} alt={u.personaName} />
<span className="gl-user-chip-name">{u.personaName}</span>
<span className="gl-user-chip-count">({u.gameCount})</span>
<button
className="gl-user-chip-refresh"
onClick={e => refreshUser(u.steamId, e)}
title="Aktualisieren"
>
&#x21bb;
</button>
</div>
))}
</div>
</div>
{/* ── Overview mode ── */}
{mode === 'overview' && (
<>
{users.length === 0 ? (
<div className="gl-empty">
<div className="gl-empty-icon">&#x1F3AE;</div>
<h3>Keine Steam-Konten verbunden</h3>
<p>
Klicke oben auf &ldquo;Mit Steam verbinden&rdquo;, um deine Spielebibliothek
hinzuzufuegen.
</p>
</div>
) : (
<>
{/* User cards */}
<p className="gl-section-title">Verbundene Spieler</p>
<div className="gl-users-grid">
{users.map(u => (
<div key={u.steamId} className="gl-user-card" onClick={() => viewUser(u.steamId)}>
<img className="gl-user-card-avatar" src={u.avatarUrl} alt={u.personaName} />
<span className="gl-user-card-name">{u.personaName}</span>
<span className="gl-user-card-games">{u.gameCount} Spiele</span>
<span className="gl-user-card-updated">
Aktualisiert: {formatDate(u.lastUpdated)}
</span>
</div>
))}
</div>
{/* Common games finder */}
{users.length >= 2 && (
<div className="gl-common-finder">
<h3>Gemeinsame Spiele finden</h3>
<div className="gl-common-users">
{users.map(u => (
<label
key={u.steamId}
className={`gl-common-check${selectedUsers.has(u.steamId) ? ' checked' : ''}`}
>
<input
type="checkbox"
checked={selectedUsers.has(u.steamId)}
onChange={() => toggleCommonUser(u.steamId)}
/>
<img
className="gl-common-check-avatar"
src={u.avatarUrl}
alt={u.personaName}
/>
{u.personaName}
</label>
))}
</div>
<button
className="gl-common-find-btn"
disabled={selectedUsers.size < 2}
onClick={findCommonGames}
>
Finden
</button>
</div>
)}
{/* Search */}
<div className="gl-search">
<input
className="gl-search-input"
type="text"
placeholder="Spiel suchen..."
value={searchQuery}
onChange={e => handleSearch(e.target.value)}
/>
</div>
{/* Search results */}
{searchResults && searchResults.length > 0 && (
<>
<p className="gl-search-results-title">
{searchResults.length} Ergebnis{searchResults.length !== 1 ? 'se' : ''}
</p>
<div className="gl-game-list">
{searchResults.map(g => (
<div key={g.appid} className="gl-game-item">
{g.img_icon_url ? (
<img
className="gl-game-icon"
src={gameIconUrl(g.appid, g.img_icon_url)}
alt=""
/>
) : (
<div className="gl-game-icon" />
)}
<span className="gl-game-name">{g.name}</span>
<div className="gl-game-owners">
{g.owners.map(o => {
const u = getUser(o.steamId);
return u ? (
<img
key={o.steamId}
className="gl-game-owner-avatar"
src={u.avatarUrl}
alt={o.personaName}
title={o.personaName}
/>
) : null;
})}
</div>
</div>
))}
</div>
</>
)}
{searchResults && searchResults.length === 0 && (
<p className="gl-search-results-title">Keine Ergebnisse gefunden.</p>
)}
</>
)}
</>
)}
{/* ── User mode ── */}
{mode === 'user' && (() => {
const user = selectedUser ? getUser(selectedUser) : null;
return (
<>
<div className="gl-detail-header">
<button className="gl-back-btn" onClick={goBack}>
&#x2190; Zurueck
</button>
{user && (
<>
<img className="gl-detail-avatar" src={user.avatarUrl} alt={user.personaName} />
<div className="gl-detail-info">
<div className="gl-detail-name">
{user.personaName}
<span className="gl-game-count">{user.gameCount} Spiele</span>
</div>
<div className="gl-detail-sub">
Aktualisiert: {formatDate(user.lastUpdated)}
</div>
</div>
<button
className="gl-refresh-btn"
onClick={() => refreshUser(user.steamId)}
title="Aktualisieren"
>
&#x21bb;
</button>
</>
)}
</div>
{loading ? (
<div className="gl-loading">Bibliothek wird geladen...</div>
) : filteredGames ? (
<>
<div className="gl-search">
<input
ref={filterInputRef}
className="gl-search-input"
type="text"
placeholder="Bibliothek durchsuchen..."
value={filterQuery}
onChange={e => setFilterQuery(e.target.value)}
/>
</div>
{filteredGames.length === 0 ? (
<p className="gl-search-results-title">Keine Spiele gefunden.</p>
) : (
<div className="gl-game-list">
{filteredGames.map(g => (
<div key={g.appid} className="gl-game-item">
{g.img_icon_url ? (
<img
className="gl-game-icon"
src={gameIconUrl(g.appid, g.img_icon_url)}
alt=""
/>
) : (
<div className="gl-game-icon" />
)}
<span className="gl-game-name">{g.name}</span>
<span className="gl-game-playtime">
{formatPlaytime(g.playtime_forever)}
</span>
</div>
))}
</div>
)}
</>
) : null}
</>
);
})()}
{/* ── Common mode ── */}
{mode === 'common' && (() => {
const selected = Array.from(selectedUsers)
.map(id => getUser(id))
.filter(Boolean) as UserSummary[];
const names = selected.map(u => u.personaName).join(', ');
return (
<>
<div className="gl-detail-header">
<button className="gl-back-btn" onClick={goBack}>
&#x2190; Zurueck
</button>
<div className="gl-detail-avatars">
{selected.map(u => (
<img key={u.steamId} src={u.avatarUrl} alt={u.personaName} />
))}
</div>
<div className="gl-detail-info">
<div className="gl-detail-name">Gemeinsame Spiele</div>
<div className="gl-detail-sub">von {names}</div>
</div>
</div>
{loading ? (
<div className="gl-loading">Gemeinsame Spiele werden gesucht...</div>
) : commonGames ? (
commonGames.length === 0 ? (
<div className="gl-empty">
<div className="gl-empty-icon">&#x1F614;</div>
<h3>Keine gemeinsamen Spiele</h3>
<p>Die ausgewaehlten Spieler besitzen leider keine gemeinsamen Spiele.</p>
</div>
) : (
<>
<p className="gl-section-title">
{commonGames.length} gemeinsame{commonGames.length !== 1 ? ' Spiele' : 's Spiel'}
</p>
<div className="gl-game-list">
{commonGames.map(g => (
<div key={g.appid} className="gl-game-item">
{g.img_icon_url ? (
<img
className="gl-game-icon"
src={gameIconUrl(g.appid, g.img_icon_url)}
alt=""
/>
) : (
<div className="gl-game-icon" />
)}
<span className="gl-game-name">{g.name}</span>
<div className="gl-common-playtimes">
{g.owners.map(o => (
<span key={o.steamId} className="gl-common-pt">
{o.personaName}: {formatPlaytime(o.playtime_forever)}
</span>
))}
</div>
</div>
))}
</div>
</>
)
) : null}
</>
);
})()}
</div>
);
}

View file

@ -0,0 +1,465 @@
/*
Game Library Plugin Styles
*/
/* Container */
.gl-container {
padding: 20px;
max-width: 1200px;
margin: 0 auto;
}
/* ── Top bar ── */
.gl-topbar {
display: flex;
align-items: center;
gap: 12px;
margin-bottom: 24px;
flex-wrap: wrap;
}
.gl-connect-btn {
background: #1b2838;
color: #c7d5e0;
border: 1px solid #2a475e;
padding: 10px 20px;
border-radius: var(--radius);
cursor: pointer;
font-weight: 600;
transition: all var(--transition);
white-space: nowrap;
}
.gl-connect-btn:hover {
background: #2a475e;
color: #fff;
}
/* ── User chips (top bar) ── */
.gl-user-chips {
display: flex;
gap: 8px;
flex-wrap: wrap;
flex: 1;
}
.gl-user-chip {
display: flex;
align-items: center;
gap: 6px;
background: var(--bg-secondary);
padding: 4px 10px 4px 4px;
border-radius: 20px;
cursor: pointer;
transition: all var(--transition);
border: 1px solid transparent;
}
.gl-user-chip:hover {
border-color: var(--accent);
}
.gl-user-chip.selected {
border-color: var(--accent);
background: rgba(230, 126, 34, 0.12);
}
.gl-user-chip-avatar {
width: 28px;
height: 28px;
border-radius: 50%;
}
.gl-user-chip-name {
font-size: 13px;
color: var(--text-normal);
}
.gl-user-chip-count {
font-size: 11px;
color: var(--text-faint);
}
.gl-user-chip-refresh {
background: none;
border: none;
color: var(--text-faint);
cursor: pointer;
font-size: 13px;
padding: 2px;
margin-left: 2px;
line-height: 1;
transition: color var(--transition);
}
.gl-user-chip-refresh:hover {
color: var(--accent);
}
/* ── User cards grid (overview) ── */
.gl-users-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(220px, 1fr));
gap: 16px;
margin-bottom: 32px;
}
.gl-user-card {
background: var(--bg-secondary);
border-radius: var(--radius);
padding: 16px;
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
cursor: pointer;
transition: all var(--transition);
border: 1px solid var(--bg-tertiary);
}
.gl-user-card:hover {
border-color: var(--accent);
transform: translateY(-2px);
}
.gl-user-card-avatar {
width: 64px;
height: 64px;
border-radius: 50%;
}
.gl-user-card-name {
font-weight: 600;
font-size: 15px;
color: var(--text-normal);
}
.gl-user-card-games {
font-size: 13px;
color: var(--text-faint);
}
.gl-user-card-updated {
font-size: 11px;
color: var(--text-faint);
}
/* ── Common games finder ── */
.gl-common-finder {
background: var(--bg-secondary);
border-radius: var(--radius);
padding: 20px;
margin-bottom: 24px;
}
.gl-common-finder h3 {
margin: 0 0 12px;
font-size: 15px;
color: var(--text-normal);
}
.gl-common-users {
display: flex;
gap: 8px;
flex-wrap: wrap;
margin-bottom: 12px;
}
.gl-common-check {
display: flex;
align-items: center;
gap: 6px;
background: var(--bg-tertiary);
padding: 6px 12px 6px 6px;
border-radius: 20px;
cursor: pointer;
transition: all var(--transition);
}
.gl-common-check.checked {
background: rgba(230, 126, 34, 0.15);
}
.gl-common-check input {
accent-color: var(--accent);
}
.gl-common-check-avatar {
width: 24px;
height: 24px;
border-radius: 50%;
}
.gl-common-find-btn {
background: var(--accent);
color: #fff;
border: none;
padding: 10px 24px;
border-radius: var(--radius);
cursor: pointer;
font-weight: 600;
transition: background var(--transition);
}
.gl-common-find-btn:hover {
filter: brightness(1.1);
}
.gl-common-find-btn:disabled {
opacity: 0.5;
cursor: not-allowed;
}
/* ── Search ── */
.gl-search {
margin-bottom: 24px;
}
.gl-search-input {
width: 100%;
padding: 10px 14px;
background: var(--bg-secondary);
border: 1px solid var(--bg-tertiary);
border-radius: var(--radius);
color: var(--text-normal);
font-size: 14px;
outline: none;
transition: border-color var(--transition);
box-sizing: border-box;
}
.gl-search-input:focus {
border-color: var(--accent);
}
.gl-search-input::placeholder {
color: var(--text-faint);
}
/* ── Game list ── */
.gl-game-list {
display: flex;
flex-direction: column;
gap: 4px;
}
.gl-game-item {
display: flex;
align-items: center;
gap: 12px;
padding: 8px 12px;
background: var(--bg-secondary);
border-radius: var(--radius);
transition: background var(--transition);
}
.gl-game-item:hover {
background: var(--bg-tertiary);
}
.gl-game-icon {
width: 32px;
height: 32px;
border-radius: 4px;
flex-shrink: 0;
background: var(--bg-tertiary);
}
.gl-game-name {
flex: 1;
font-size: 14px;
color: var(--text-normal);
}
.gl-game-playtime {
font-size: 12px;
color: var(--text-faint);
white-space: nowrap;
}
.gl-game-owners {
display: flex;
gap: 4px;
}
.gl-game-owner-avatar {
width: 20px;
height: 20px;
border-radius: 50%;
border: 1px solid var(--bg-tertiary);
}
/* ── Detail header (user view / common view) ── */
.gl-detail-header {
display: flex;
align-items: center;
gap: 16px;
margin-bottom: 24px;
}
.gl-back-btn {
background: var(--bg-secondary);
border: none;
color: var(--text-normal);
padding: 8px 14px;
border-radius: var(--radius);
cursor: pointer;
font-size: 14px;
transition: background var(--transition);
}
.gl-back-btn:hover {
background: var(--bg-tertiary);
}
.gl-detail-avatar {
width: 48px;
height: 48px;
border-radius: 50%;
}
.gl-detail-info {
flex: 1;
}
.gl-detail-name {
font-size: 18px;
font-weight: 600;
color: var(--text-normal);
}
.gl-detail-sub {
font-size: 13px;
color: var(--text-faint);
}
.gl-refresh-btn {
background: none;
border: none;
color: var(--text-faint);
cursor: pointer;
font-size: 16px;
padding: 4px;
transition: color var(--transition);
}
.gl-refresh-btn:hover {
color: var(--accent);
}
/* ── Loading ── */
.gl-loading {
text-align: center;
padding: 48px;
color: var(--text-faint);
font-size: 14px;
}
/* ── Empty state ── */
.gl-empty {
text-align: center;
padding: 60px 20px;
}
.gl-empty-icon {
font-size: 48px;
margin-bottom: 16px;
}
.gl-empty h3 {
color: var(--text-normal);
margin: 0 0 8px;
}
.gl-empty p {
color: var(--text-faint);
margin: 0;
font-size: 14px;
}
/* ── Common game playtime chips ── */
.gl-common-playtimes {
display: flex;
gap: 8px;
flex-wrap: wrap;
}
.gl-common-pt {
font-size: 11px;
color: var(--text-faint);
background: var(--bg-tertiary);
padding: 2px 8px;
border-radius: 4px;
}
/* ── Section title ── */
.gl-section-title {
font-size: 14px;
font-weight: 600;
color: var(--text-normal);
margin: 0 0 12px;
}
/* ── Game count badge ── */
.gl-game-count {
font-size: 12px;
color: var(--text-faint);
margin-left: 8px;
font-weight: 400;
}
/* ── Common view avatars in header ── */
.gl-detail-avatars {
display: flex;
gap: -8px;
}
.gl-detail-avatars img {
width: 36px;
height: 36px;
border-radius: 50%;
border: 2px solid var(--bg-primary);
margin-left: -8px;
}
.gl-detail-avatars img:first-child {
margin-left: 0;
}
/* ── Search results section title ── */
.gl-search-results-title {
font-size: 13px;
color: var(--text-faint);
margin-bottom: 8px;
}
/* ── Responsive ── */
@media (max-width: 768px) {
.gl-container {
padding: 12px;
}
.gl-users-grid {
grid-template-columns: repeat(auto-fill, minmax(160px, 1fr));
}
.gl-topbar {
flex-direction: column;
align-items: stretch;
}
}