Game Library: Admin-Panel, Disconnect-UI, IGDB-Cache

- Admin-Panel mit Login (gleiches Passwort wie Soundboard) zum Entfernen
  von Profilen inkl. aller verknuepften Daten
- Disconnect-Buttons im Profil-Detail: Steam/GOG einzeln trennbar
- IGDB persistenter File-Cache (ueberlebt Server-Neustarts)
- SSE-Broadcast-Format korrigiert (buildProfileSummaries shared helper)
- DELETE-Endpoints fuer Profil/Steam/GOG Trennung

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Daniel 2026-03-08 16:53:01 +01:00
parent d2f2607c06
commit 71b35d573e
4 changed files with 786 additions and 49 deletions

View file

@ -109,6 +109,14 @@ export default function GameLibraryTab({ data }: { data: any }) {
const filterInputRef = useRef<HTMLInputElement>(null);
const [filterQuery, setFilterQuery] = useState('');
// ── Admin state ──
const [showAdmin, setShowAdmin] = useState(false);
const [isAdmin, setIsAdmin] = useState(false);
const [adminPwd, setAdminPwd] = useState('');
const [adminProfiles, setAdminProfiles] = useState<any[]>([]);
const [adminLoading, setAdminLoading] = useState(false);
const [adminError, setAdminError] = useState('');
// ── SSE data sync ──
useEffect(() => {
if (data?.profiles) setProfiles(data.profiles);
@ -125,6 +133,77 @@ export default function GameLibraryTab({ data }: { data: any }) {
} catch { /* silent */ }
}, []);
// ── Admin: check login status on mount ──
useEffect(() => {
fetch('/api/game-library/admin/status', { credentials: 'include' })
.then(r => r.json())
.then(d => setIsAdmin(d.admin === true))
.catch(() => {});
}, []);
// ── Admin: login ──
const adminLogin = useCallback(async () => {
setAdminError('');
try {
const resp = await fetch('/api/game-library/admin/login', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ password: adminPwd }),
credentials: 'include',
});
if (resp.ok) {
setIsAdmin(true);
setAdminPwd('');
} else {
const d = await resp.json();
setAdminError(d.error || 'Fehler');
}
} catch {
setAdminError('Verbindung fehlgeschlagen');
}
}, [adminPwd]);
// ── Admin: logout ──
const adminLogout = useCallback(async () => {
await fetch('/api/game-library/admin/logout', { method: 'POST', credentials: 'include' });
setIsAdmin(false);
setShowAdmin(false);
}, []);
// ── Admin: load profiles ──
const loadAdminProfiles = useCallback(async () => {
setAdminLoading(true);
try {
const resp = await fetch('/api/game-library/admin/profiles', { credentials: 'include' });
if (resp.ok) {
const d = await resp.json();
setAdminProfiles(d.profiles || []);
}
} catch { /* silent */ }
finally { setAdminLoading(false); }
}, []);
// ── Admin: open panel ──
const openAdmin = useCallback(() => {
setShowAdmin(true);
if (isAdmin) loadAdminProfiles();
}, [isAdmin, loadAdminProfiles]);
// ── Admin: delete profile ──
const adminDeleteProfile = useCallback(async (profileId: string, displayName: string) => {
if (!confirm(`Profil "${displayName}" wirklich komplett loeschen? (Alle verknuepften Daten werden entfernt)`)) return;
try {
const resp = await fetch(`/api/game-library/admin/profile/${profileId}`, {
method: 'DELETE',
credentials: 'include',
});
if (resp.ok) {
loadAdminProfiles();
fetchProfiles();
}
} catch { /* silent */ }
}, [loadAdminProfiles, fetchProfiles]);
// ── Steam login ──
const connectSteam = useCallback(() => {
const w = window.open('/api/game-library/steam/login', '_blank', 'width=800,height=600');
@ -350,8 +429,39 @@ export default function GameLibraryTab({ data }: { data: any }) {
});
}, []);
// ── Disconnect platform ──
const disconnectPlatform = useCallback(async (profileId: string, platform: 'steam' | 'gog') => {
if (!confirm(`${platform === 'steam' ? 'Steam' : 'GOG'}-Verknuepfung wirklich trennen?`)) return;
try {
const resp = await fetch(`/api/game-library/profile/${profileId}/${platform}`, { method: 'DELETE' });
if (resp.ok) {
fetchProfiles();
// If we disconnected the last platform, go back to overview
const result = await resp.json();
if (result.ok) {
const p = profiles.find(pr => pr.id === profileId);
const otherPlatform = platform === 'steam' ? p?.platforms.gog : p?.platforms.steam;
if (!otherPlatform) goBackFn();
}
}
} catch { /* silent */ }
}, [fetchProfiles, profiles]);
// ── Delete profile ──
const deleteProfile = useCallback(async (profileId: string) => {
const p = profiles.find(pr => pr.id === profileId);
if (!confirm(`Profil "${p?.displayName}" wirklich komplett loeschen?`)) return;
try {
const resp = await fetch(`/api/game-library/profile/${profileId}`, { method: 'DELETE' });
if (resp.ok) {
fetchProfiles();
goBackFn();
}
} catch { /* silent */ }
}, [fetchProfiles, profiles]);
// ── Back to overview ──
const goBack = useCallback(() => {
const goBackFn = useCallback(() => {
setMode('overview');
setSelectedProfile(null);
setUserGames(null);
@ -360,6 +470,7 @@ export default function GameLibraryTab({ data }: { data: any }) {
setActiveGenres(new Set());
setSortBy('playtime');
}, []);
const goBack = goBackFn;
// ── Resolve profile by id ──
const getProfile = useCallback(
@ -438,6 +549,10 @@ export default function GameLibraryTab({ data }: { data: any }) {
<button className="gl-connect-btn gl-gog-btn" onClick={connectGog}>
🟣 GOG verbinden
</button>
<div className="gl-login-bar-spacer" />
<button className="gl-admin-btn" onClick={openAdmin} title="Admin Panel">
&#x2699;&#xFE0F;
</button>
</div>
{/* ── Profile Chips ── */}
@ -611,13 +726,23 @@ export default function GameLibraryTab({ data }: { data: any }) {
</div>
<div className="gl-detail-sub">
{profile.platforms.steam && (
<span className="gl-platform-badge steam" style={{ marginRight: 4 }}>
Steam
<span className="gl-platform-detail steam">
<span className="gl-platform-badge steam">Steam </span>
<button
className="gl-disconnect-btn"
onClick={(e) => { e.stopPropagation(); disconnectPlatform(profile.id, 'steam'); }}
title="Steam trennen"
></button>
</span>
)}
{profile.platforms.gog ? (
<span className="gl-platform-badge gog">
GOG
<span className="gl-platform-detail gog">
<span className="gl-platform-badge gog">GOG </span>
<button
className="gl-disconnect-btn"
onClick={(e) => { e.stopPropagation(); disconnectPlatform(profile.id, 'gog'); }}
title="GOG trennen"
></button>
</span>
) : (
<button className="gl-link-gog-btn" onClick={connectGog}>
@ -854,6 +979,74 @@ export default function GameLibraryTab({ data }: { data: any }) {
);
})()}
{/* ── Admin Panel ── */}
{showAdmin && (
<div className="gl-dialog-overlay" onClick={() => setShowAdmin(false)}>
<div className="gl-admin-panel" onClick={e => e.stopPropagation()}>
<div className="gl-admin-header">
<h3>&#x2699;&#xFE0F; Game Library Admin</h3>
<button className="gl-admin-close" onClick={() => setShowAdmin(false)}>&#x2715;</button>
</div>
{!isAdmin ? (
<div className="gl-admin-login">
<p>Admin-Passwort eingeben:</p>
<div className="gl-admin-login-row">
<input
type="password"
className="gl-dialog-input"
placeholder="Passwort"
value={adminPwd}
onChange={e => setAdminPwd(e.target.value)}
onKeyDown={e => { if (e.key === 'Enter') adminLogin(); }}
autoFocus
/>
<button className="gl-admin-login-btn" onClick={adminLogin}>Login</button>
</div>
{adminError && <p className="gl-dialog-status error">{adminError}</p>}
</div>
) : (
<div className="gl-admin-content">
<div className="gl-admin-toolbar">
<span className="gl-admin-status-text">&#x2705; Eingeloggt als Admin</span>
<button className="gl-admin-refresh-btn" onClick={loadAdminProfiles}>&#x21bb; Aktualisieren</button>
<button className="gl-admin-logout-btn" onClick={adminLogout}>Logout</button>
</div>
{adminLoading ? (
<div className="gl-loading">Lade Profile...</div>
) : adminProfiles.length === 0 ? (
<p className="gl-search-results-title">Keine Profile vorhanden.</p>
) : (
<div className="gl-admin-list">
{adminProfiles.map((p: any) => (
<div key={p.id} className="gl-admin-item">
<img className="gl-admin-item-avatar" src={p.avatarUrl} alt={p.displayName} />
<div className="gl-admin-item-info">
<span className="gl-admin-item-name">{p.displayName}</span>
<span className="gl-admin-item-details">
{p.steamName && <span className="gl-platform-badge steam">Steam: {p.steamGames}</span>}
{p.gogName && <span className="gl-platform-badge gog">GOG: {p.gogGames}</span>}
<span className="gl-admin-item-total">{p.totalGames} Spiele</span>
</span>
</div>
<button
className="gl-admin-delete-btn"
onClick={() => adminDeleteProfile(p.id, p.displayName)}
title="Profil loeschen"
>
&#x1F5D1;&#xFE0F; Entfernen
</button>
</div>
))}
</div>
)}
</div>
)}
</div>
</div>
)}
{/* ── GOG Code Dialog (browser fallback only) ── */}
{gogDialogOpen && (
<div className="gl-dialog-overlay" onClick={() => setGogDialogOpen(false)}>