IGDB auto-enrichment: Server-Start + Frontend auto-trigger

- Server enriched bestehende User beim Plugin-Start automatisch (fire-and-forget)
- Frontend triggert IGDB-Enrichment automatisch beim Öffnen einer User-Bibliothek
- Reduzierte Log-Ausgabe (kein Spam pro Cache-Hit mehr)
- IGDB-Button zeigt Lade-Animation während Enrichment

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Daniel 2026-03-08 01:58:04 +01:00
parent 916006e815
commit 4994d5c245
4 changed files with 68 additions and 6 deletions

View file

@ -271,14 +271,18 @@ export async function enrichGames(
for (const game of games) { for (const game of games) {
const cached = enrichmentCache.get(game.appid); const cached = enrichmentCache.get(game.appid);
if (cached) { if (cached) {
console.log(`[IGDB] Cache hit for appid ${game.appid} ("${cached.name}")`);
result.set(game.appid, cached); result.set(game.appid, cached);
} else { } else {
toFetch.push(game); toFetch.push(game);
} }
} }
if (toFetch.length === 0) return result; if (toFetch.length === 0) {
console.log(`[IGDB] All ${games.length} games found in cache`);
return result;
}
console.log(`[IGDB] ${result.size} cache hits, ${toFetch.length} to fetch`);
const BATCH_SIZE = 4; const BATCH_SIZE = 4;
for (let i = 0; i < toFetch.length; i += BATCH_SIZE) { for (let i = 0; i < toFetch.length; i += BATCH_SIZE) {

View file

@ -118,8 +118,41 @@ const gameLibraryPlugin: Plugin = {
description: 'Steam Spielebibliothek', description: 'Steam Spielebibliothek',
async init(ctx) { async init(ctx) {
loadData(ctx); // ensure file exists const data = loadData(ctx); // ensure file exists
console.log('[GameLibrary] Initialized'); console.log('[GameLibrary] Initialized');
// Fire-and-forget: auto-enrich all existing users with IGDB data
const allUsers = Object.values(data.users);
const unenrichedUsers = allUsers.filter(u =>
u.games.some(g => !g.igdb),
);
if (unenrichedUsers.length > 0) {
console.log(`[GameLibrary] Auto-enriching ${unenrichedUsers.length} user(s) with IGDB data...`);
(async () => {
for (const user of unenrichedUsers) {
try {
const unenrichedGames = user.games.filter(g => !g.igdb).map(g => ({ appid: g.appid, name: g.name }));
console.log(`[GameLibrary] IGDB auto-enriching ${user.personaName}: ${unenrichedGames.length} games...`);
const igdbMap = await enrichGames(unenrichedGames);
// Reload fresh to avoid stale writes
const freshData = loadData(ctx);
const freshUser = freshData.users[user.steamId];
if (freshUser) {
let count = 0;
for (const game of freshUser.games) {
const info = igdbMap.get(game.appid);
if (info) { game.igdb = info; count++; }
}
saveData(ctx, freshData);
console.log(`[GameLibrary] IGDB startup enrichment for ${user.personaName}: ${count}/${unenrichedGames.length} games matched`);
}
} catch (err) {
console.error(`[GameLibrary] IGDB startup enrichment error for ${user.personaName}:`, err);
}
}
console.log('[GameLibrary] IGDB startup enrichment complete.');
})();
}
}, },
registerRoutes(app: express.Application, ctx: PluginContext) { registerRoutes(app: express.Application, ctx: PluginContext) {

View file

@ -145,7 +145,23 @@ export default function GameLibraryTab({ data }: { data: any }) {
const resp = await fetch(`/api/game-library/user/${steamId}`); const resp = await fetch(`/api/game-library/user/${steamId}`);
if (resp.ok) { if (resp.ok) {
const d = await resp.json(); const d = await resp.json();
setUserGames(d.games || d); const games: SteamGame[] = d.games || d;
setUserGames(games);
// Auto-enrich with IGDB if many games lack data
const unenriched = games.filter(g => !g.igdb).length;
if (unenriched > 0) {
setEnriching(steamId);
fetch(`/api/game-library/igdb/enrich/${steamId}`)
.then(r => r.ok ? r.json() : null)
.then(() => fetch(`/api/game-library/user/${steamId}`))
.then(r => r.ok ? r.json() : null)
.then(d2 => {
if (d2) setUserGames(d2.games || d2);
})
.catch(() => {})
.finally(() => setEnriching(null));
}
} }
} catch { } catch {
/* silent */ /* silent */
@ -439,10 +455,10 @@ export default function GameLibraryTab({ data }: { data: any }) {
&#x21bb; &#x21bb;
</button> </button>
<button <button
className="gl-enrich-btn" className={`gl-enrich-btn ${enriching === selectedUser ? 'enriching' : ''}`}
onClick={() => enrichUser(selectedUser!)} onClick={() => enrichUser(selectedUser!)}
disabled={enriching === selectedUser} disabled={enriching === selectedUser}
title="Mit IGDB-Daten anreichern" title={enriching === selectedUser ? 'IGDB-Daten werden geladen...' : 'Mit IGDB-Daten anreichern (erneut)'}
> >
{enriching === selectedUser ? '\u23F3' : '\uD83C\uDF10'} IGDB {enriching === selectedUser ? '\u23F3' : '\uD83C\uDF10'} IGDB
</button> </button>

View file

@ -553,6 +553,15 @@
cursor: not-allowed; cursor: not-allowed;
} }
.gl-enrich-btn.enriching {
animation: gl-pulse 1.5s ease-in-out infinite;
}
@keyframes gl-pulse {
0%, 100% { opacity: 0.5; }
50% { opacity: 1; }
}
/* ── Responsive ── */ /* ── Responsive ── */
@media (max-width: 768px) { @media (max-width: 768px) {