GOG Login: Nahtloser Auth-Flow wie Steam (kein Code-Paste noetig)
- Electron: Fängt GOG Redirect automatisch ab (will-redirect Interceptor) - Code-Exchange passiert im Hintergrund, User sieht nur Erfolgs-Popup - GOG Auth-URLs (auth.gog.com, login.gog.com, embed.gog.com) in Popup erlaubt - Server: GET /gog/login Redirect + POST /gog/exchange Endpoint - Browser-Fallback: Code-Paste Dialog falls nicht in Electron - gog.ts: Feste redirect_uri (embed.gog.com/on_login_success) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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5 changed files with 281 additions and 34 deletions
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@ -137,17 +137,73 @@ export default function GameLibraryTab({ data }: { data: any }) {
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}, [fetchProfiles]);
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// ── GOG login ──
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const isElectron = navigator.userAgent.includes('GamingHubDesktop');
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// Code-paste dialog state (browser fallback only)
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const [gogDialogOpen, setGogDialogOpen] = useState(false);
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const [gogCode, setGogCode] = useState('');
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const [gogStatus, setGogStatus] = useState<'idle' | 'loading' | 'success' | 'error'>('idle');
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const [gogStatusMsg, setGogStatusMsg] = useState('');
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const connectGog = useCallback(() => {
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// If viewing a profile, pass linkTo param so GOG gets linked to it
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const linkParam = selectedProfile ? `?linkTo=${selectedProfile}` : '';
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const w = window.open(`/api/game-library/gog/login${linkParam}`, '_blank', 'width=800,height=600');
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const interval = setInterval(() => {
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if (w && w.closed) {
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clearInterval(interval);
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setTimeout(fetchProfiles, 1500);
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if (isElectron) {
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// Electron: Popup opens → GOG auth → Electron intercepts redirect → done
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const w = window.open(`/api/game-library/gog/login${linkParam}`, '_blank', 'width=800,height=700');
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const interval = setInterval(() => {
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if (w && w.closed) {
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clearInterval(interval);
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setTimeout(fetchProfiles, 1000);
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}
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}, 500);
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} else {
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// Browser: Open GOG auth in popup, show code-paste dialog
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window.open(`/api/game-library/gog/login${linkParam}`, '_blank', 'width=800,height=700');
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setGogCode('');
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setGogStatus('idle');
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setGogStatusMsg('');
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setGogDialogOpen(true);
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}
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}, [fetchProfiles, selectedProfile, isElectron]);
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const submitGogCode = useCallback(async () => {
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let code = gogCode.trim();
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// Accept full URL or just the code
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const codeMatch = code.match(/[?&]code=([^&]+)/);
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if (codeMatch) code = codeMatch[1];
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if (!code) return;
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setGogStatus('loading');
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setGogStatusMsg('Verbinde mit GOG...');
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try {
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const resp = await fetch('/api/game-library/gog/exchange', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ code, linkTo: selectedProfile || '' }),
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});
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const result = await resp.json();
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if (resp.ok && result.ok) {
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setGogStatus('success');
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setGogStatusMsg(`${result.profileName}: ${result.gameCount} Spiele geladen!`);
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fetchProfiles();
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setTimeout(() => setGogDialogOpen(false), 2000);
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} else {
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setGogStatus('error');
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setGogStatusMsg(result.error || 'Unbekannter Fehler');
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}
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}, 500);
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}, [fetchProfiles, selectedProfile]);
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} catch {
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setGogStatus('error');
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setGogStatusMsg('Verbindung fehlgeschlagen.');
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}
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}, [gogCode, selectedProfile, fetchProfiles]);
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// ── Listen for GOG-connected event from Electron main process ──
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useEffect(() => {
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const onGogConnected = () => fetchProfiles();
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window.addEventListener('gog-connected', onGogConnected);
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return () => window.removeEventListener('gog-connected', onGogConnected);
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}, [fetchProfiles]);
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// ── Refetch on window focus (after login redirect) ──
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useEffect(() => {
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@ -797,6 +853,42 @@ export default function GameLibraryTab({ data }: { data: any }) {
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</>
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);
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})()}
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{/* ── GOG Code Dialog (browser fallback only) ── */}
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{gogDialogOpen && (
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<div className="gl-dialog-overlay" onClick={() => setGogDialogOpen(false)}>
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<div className="gl-dialog" onClick={e => e.stopPropagation()}>
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<h3>🟣 GOG verbinden</h3>
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<p className="gl-dialog-hint">
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Nach dem GOG-Login wirst du auf eine Seite weitergeleitet.
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Kopiere die <strong>komplette URL</strong> aus der Adressleiste und füge sie hier ein:
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</p>
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<input
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className="gl-dialog-input"
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type="text"
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placeholder="https://embed.gog.com/on_login_success?code=..."
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value={gogCode}
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onChange={e => setGogCode(e.target.value)}
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onKeyDown={e => { if (e.key === 'Enter') submitGogCode(); }}
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disabled={gogStatus === 'loading' || gogStatus === 'success'}
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autoFocus
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/>
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{gogStatusMsg && (
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<p className={`gl-dialog-status ${gogStatus}`}>{gogStatusMsg}</p>
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)}
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<div className="gl-dialog-actions">
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<button onClick={() => setGogDialogOpen(false)} className="gl-dialog-cancel">Abbrechen</button>
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<button
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onClick={submitGogCode}
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className="gl-dialog-submit"
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disabled={!gogCode.trim() || gogStatus === 'loading' || gogStatus === 'success'}
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>
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{gogStatus === 'loading' ? 'Verbinde...' : 'Verbinden'}
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</button>
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</div>
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</div>
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</div>
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)}
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</div>
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);
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}
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